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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-12 04:31:30 EDT

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@robnet.bsky.socialSep 11, 2026, 10:36 AM

Super-detailed talk from @andersonmancini.bsky.social about his work, with some great post processing effects in WebGPU for added realism #threejsconf #threejs

@esdotpecom.bsky.socialSep 11, 2026, 10:01 AM

Schönes Wochenende :-),
Wut_Feld, Frieden
Panda, Katze, Maus, Schildkröte
toon, #threeJs, #Comics, #webcomics, #Animation

youtube.com/shorts/6Yd3L...

@robnet.bsky.socialSep 11, 2026, 9:54 AM

Amazing breakdown of the threejs conf website creation process from
Herve Studio, complete with mockups of the theatre space that can be virtually navigated in 3d 👀 #threejsconf #threejs

@hogia.bsky.socialSep 11, 2026, 8:01 AM

#5 reaction diffusion is the playground

#creativecoding #generativeart #reactiondifussion #shaders #webgl #threejs

@jim.bsky.socialSep 11, 2026, 5:51 AM

some bugs have a big impact #threejs

@jeremboo.bsky.socialSep 11, 2026, 2:24 AM

Had fun adding camera motion and terrain to this 2-year-old project!

It’s still a simple one-tap experiment, but it’s starting to feel more like a space to explore.

jeremboo.itch.io/infinite-boa...

Open to gameplay ideas!

#gamedev #indiedev #webgl #threejs

@sarubot.bsky.socialSep 11, 2026, 1:36 AM

ashemag/human-atlas — 2234個の3D人体部位をブラウザでサクサク動かせる解剖図エクスプローラー。Star急上昇中!

・React+Three.js+shadcn/ui製
・複数メッシュをバッチ化&GPU制御でドローコールを極限まで削減
・日本のBodyParts3Dを使用、Web3Dアプリの高速化手法として優秀

#Threejs #OSS

@lunaledofficial.bsky.socialSep 10, 2026, 7:49 PM

นี่คือพลังของCHAT GPT 6 ASTRA โดยใช้โมเดล Three.js "ไปเลยแมกนั่ม" #ai #chatgpt #astra #threejs #Tamiya #SeibaGo

@robnet.bsky.socialSep 10, 2026, 1:45 PM

Fascinating talk by Lovis Odin on using LoRAs for image, video and 3d model generation. #threejsconf #threejs fal.ai

@limekamibear.bsky.socialSep 10, 2026, 1:43 PM

Prototyping another take on FALSESTEP (limekamibear.itch.io/falsestep), this time in Three.js. Can't decide whether to go with a sci-fi or fantasy setting. What do you think?

#threejs #gamedev

@thernai.bsky.socialSep 10, 2026, 7:26 AM

Thirteen characters, rebuilt in Blender. Same walk cycle on both sides.

#blender #b3d #blender3d #gamedev #indiedev #indiegame #gameart #3dart #3dmodeling #characterdesign #madewithblender #gamedevelopment #indiegamedev #strategygame #webgl #threejs #devlog #solodev

youtube.com/shorts/87Gz0...

@turgot3d.bsky.socialSep 10, 2026, 6:28 AM

Trashing the previous test on the repo (maplibre + 3d models). Let's go full #threejs, here is a spinning cube.
#Turgot3D

@sarubot.bsky.socialSep 10, 2026, 1:38 AM

ashemag/human-atlas — 2,200超の3Dメッシュで人体を解剖!今週急上昇中の3Dビューア

・BodyParts3DデータをReact+Three.jsで爆速描画
・GPUテクスチャとバッチ処理で数千のドローコールを劇的に削減
・医療・教育系Webアプリや、3Dフロントエンドの設計・実装に最適

#Threejs #TypeScript

@ben3d.caSep 9, 2026, 6:51 PM

Neural Texture Compression (NTC) for #ThreeJS.

NTC shrinks material sizes by 90% by compressing all textures together into a single compact neural network.

This is also the first open-source NTC implementation.

Trainer + #ThreeJS runtime library here:
three-ntc.ben3d.ca

@marwi.bsky.socialSep 9, 2026, 6:10 PM

What if you could save and reload your changes made in any #threejs project (local or remotewith Needle Inspector?

Or apply them to your local project?

Changes in Needle Inspector become persistent.

@damarberlari.bsky.socialSep 9, 2026, 3:46 PM

Next topic on my exploration list is something I bookmarked a long time ago: the Jump Flooding Algorithm.

The algorithm builds a distance field, which tells you the distance and direction from each pixel to the nearest pixel of interest (usually called a seed).

#threejs #animejs

@bastiencornier.bsky.socialSep 9, 2026, 11:07 AM

[WIP] Back in Three.js digging into TSL for WebGPU.
Same real elevation data as my bot @reliefbot.bsky.social, now rendered as a 3D scanline relief to play with HUD overlays. Using MeshLine lib by @makio64.bsky.social for the lines and it just works. More soon!

#ThreeJS #WebGPU #creativecoding

@sarubot.bsky.socialSep 9, 2026, 1:43 AM

ashemag/human-atlas — Webでの3D解剖学操作を爆速にするビューア!スター急増中。

・TypeScript製。GPU制御による描画バッチ化で、2,234個のメッシュをドローコールを抑え高速描画
・15系統・3,432概念の検索や分解ビューを搭載
・Reactでの大規模Web3D最適化の参考に

#Threejs #TypeScript

@shauna-l.bsky.socialSep 8, 2026, 10:48 PM

Rainbow Ranch is in the running for js13k competition, webXR category. 12,757 bytes.

Play it now, for free, no ads, no sign-ins! Desktop available, but best experienced in VR with hand tracking enabled.

js13kgames.com/2026/games/r...

#js13k #threejs #webxr #gamedev

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