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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@cityrunnergame.bsky.socialOct 10, 2026, 6:09 AM

Daily Challenge: Montmartre, Paris.

The hill rises above the whole city, crowned by the white domes of Sacré-Cœur.

Same course for everyone today. Free on the App Store: https://apps.apple.com/app/id6806808248

#indiegame #gamedev #threejs #endlessrunner

@themustardworks.bsky.socialOct 10, 2026, 5:08 AM

Experimenting with baked GI, colored lighting, and Quake-style crunchy shadow quantization in three.js #threejs #webgl #gamedev

@xrtech.devOct 10, 2026, 3:00 AM

Uno UI is a UI system for Three.js and other WebGPU engines. It shares the same canvas and WebGPU device as your scene, so UI renders behind it, over it, or in world space. MTSDF text, Yoga flexbox, React/Vue/Solid adapters. #threejs #webgpu

@danborutori.comOct 9, 2026, 10:51 PM

エレベーターですべての階のボタンを押せるゲームを1つ挙げてください。

Name one game that allows you to press all the floors in an elevator.

#しろぽと #shirospot
#ゲーム制作 #gamedev #indiedev
#threejs #webgl
#screenshotsaturday
#スーパーゲ制デー

@3dcms.bsky.socialOct 9, 2026, 1:01 PM

▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫ ▫
Stop making 3D clients wait for a dev team. Build the scene, test the real walk-through the same afternoon, publish it, and move to the next client.
· · · · · · · · · · ·

3dcms.info

#threejs #webgl #webdev #3D #creativecoding

A bronze owl on a bench in tall grass by a lake, a 3dCMS scene. Text: the fastest way to lose a 3d client is making them wait for a dev team.A dim wallpapered hall with a sign reading Hall of Ways. Text: the old workflow meant mockups, handoffs, estimates, then weeks of waiting while someone translated your scene into code.A pale 3D showcase plaza with a Welcome sign. Text: now the designer can build the scene, use AI to shape the starting point, add pages and interactions, then test the actual experience that same afternoon.A red neon heart scene from Valentoween. Text: you don't need to become a javascript specialist to offer immersive work. design the world, make it useful, publish it, and move to the next client.
@pocketswitzerland.bsky.socialOct 9, 2026, 11:16 AM

🎈 A new alpha of Pocket Switzerland is ready to play in your browser.

The big change: gamification: XP, levels, feats, rare treasures, a first quest after William Tell, a chough companion, and Clotilde the marmot.

pocketswitzerland.ch

🎵 Music credit below #gamedev #threejs #indiegame #switzerland

@esdotpecom.bsky.socialOct 9, 2026, 9:59 AM

Schönes Wochenende :-),
Angst, Idee, Musik
Panda, Katze, Maus, Schildkröte
toon, #threeJs, #Comics, #webcomics, #Animation

youtube.com/shorts/hqt_p...

@cityrunnergame.bsky.socialOct 9, 2026, 6:28 AM

Daily Challenge: 5th Avenue, New York.

The stretch beside Central Park holds nine museums, including the Met and the Guggenheim.

Same course for everyone today. Free on the App Store: https://apps.apple.com/app/id6806808248

#indiegame #gamedev #threejs #endlessrunner

@lloveras.infoOct 9, 2026, 4:06 AM

codepen.io/Sensiblemnd/...

#dashboard
#data-visualization
#threejs
#glassmorphism

@ossradarai.bsky.socialOct 9, 2026, 4:01 AM

A new arXiv work, "WorldBench", benchmarks LLMs generating Three.js voxel worlds and finds vision-only and code-only judges disagree on 32% of required items, often missing small close-up details or code no frame reveals.

#LLM #ThreeJS #AIbenchmarks #opensource
https://arxiv.org/abs/2610.10622

S@sayudha.bsky.socialOct 9, 2026, 3:36 AM

Three.js is a JavaScript library that makes it easy to create 3D graphics in web browsers. It simplifies WebGL, allowing for rich, interactive 3D environments and objects. From simple shapes to complex animations, it’s a powerful tool for web developers looking to enhance user experience! #ThreeJS

@xrtech.devOct 9, 2026, 3:00 AM

XRfolio is a web app on purpose. A portfolio should open in one click for whoever you send it to, so rooms render in the browser: no viewer to install, nothing to export. How it works is on the homepage. #threejs

@xrtech.devOct 8, 2026, 11:00 PM

Sundial gives one directional light a paged shadow map: 128x128 pages in one depth pool, allocated by a compute pass that reads camera depth each frame. A static page is drawn once and kept, so a still scene stays cheap to shadow. MIT, on npm. #threejs #webgpu

@cubecorps.bsky.socialOct 8, 2026, 8:28 PM

Build a base, mine the ore, out-think the enemy. Cube Corps is a free real-time strategy game that runs in your browser, phone or desktop. cubecorps.com
#gamedev #indiedev #indiegames #RTS #threejs

@xrtech.devOct 8, 2026, 4:15 PM

Pixel Real Estate by amartem: 30,000 plots, and every claimed one becomes a building in a city you fly around in the browser. The whole grid is one instanced draw, and the sky follows real time of day in Yerevan. #threejs #webgl

@alekblom.comOct 8, 2026, 10:39 AM

I got GPT Astra to refactor the procedural building system in @yaypoly.bsky.social and also use Blender to create new 3D meshes to use. Here's some of the houses it built. It would be cool to see what players make with it! #indiegame #gamedev #threejs #blender #procedural #lowpoly

@dandesignsdigital.bsky.socialOct 8, 2026, 8:56 AM

I always wanted to have an exhibition space for my photos, so I built one. Using React and threejs, I created a virtual art gallery that can ve explored in the browser 📷 Would you want to see your art in a virtual art gallery?

#threejs #react #creativecoding #art

@mintz.tezoscommons.orgOct 8, 2026, 8:56 AM

🧩 Celestial Resonance #06
#generativeart #webgl #creativecoding #threejs #tezosart #interactiveart #auralines #celestialresonance

By: Auralines

https://objkt.com/tokens/KT1EHMRDpctcEAkYJS1DqQ4SQNXRenJ61n89/6

Celestial Resonance #06
@cityrunnergame.bsky.socialOct 8, 2026, 6:26 AM

Daily Challenge: 5th Avenue, New York.

The stretch beside Central Park holds nine museums, including the Met and the Guggenheim.

Same course for everyone today. Free on the App Store: https://apps.apple.com/app/id6806808248

#indiegame #gamedev #threejs #endlessrunner

@xrtech.devOct 8, 2026, 2:45 AM

"Is WebGPU as good as WebGL yet" was unanswerable, so Ben Houston built a fidelity suite: same scenes through three-gpu-pathtracer's legacy WebGL path and its new WebGPU one, diffed against Blender. #threejs #webgpu

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