Start procedural building facade shaders documentation + model Place Dauphine in Blender because it looks very regular to start with. The idea is is have modular shaders to compose facades and reuse on other buildings. #shaders#threejs#turgot3d#blender
- Camera is ortho now - Add lil GUI to help show/hide layers - Rotated all models to the Turgot angle - Add Layer with the original map #turgot3D#threejs