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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@lanternworks.bsky.socialOct 9, 2026, 4:20 AM

Halls of History took U.S. Top 1 at the #Tripothon S1 tonight. 🤯

I have a lot more to say about it, and I will tomorrow. After many long nights and an all-day event, tonight is for sharing some thanks.

#GameDev #ConversationalAI #WebXR #IndieDev #GaussianSplatting

@xrtech.devOct 5, 2026, 10:45 PM

Ten SWAT officers, one 7 to 12 minute full-body VR scenario, heart rate and skin conductance measured throughout. Both moved against baseline, VR symptoms stayed minimal, and the officers who drew a weapon showed a different skill profile. n=10, real physiology. #webxr

@xrtech.devOct 4, 2026, 4:15 PM

A 2026 systematic review of VR de-escalation training, 2000-2022: confidence goes up, behaviour change mostly does not. Of 12 studies only 3 measured behaviour and none measured the organisation. Useful reading before anyone promises outcomes. #webxr #gamedev

@xrtech.devOct 2, 2026, 11:00 PM

Khronos' layer samples are the baseline to check any WebXR code against.

Hands, hit testing, AR anchoring, and the session and visibility handling people usually get wrong. Read it before you write your own abstraction. #webxr #gamedev

@xrtech.devOct 1, 2026, 10:45 PM

This three.js WebXR example is the clearest look at projection layers you'll find.

The headset renders the center of your view sharp and the edges cheaper, because that's where you're not looking. Free performance, and it's already in the sample. #webxr #gamedev

@xrtech.devOct 1, 2026, 4:15 PM

Why VR for de-escalation training: the thing you need to practise is not knowledge, it's the pause.

Videos teach the words. Reading teaches the theory. Practising means standing in the room while someone is angry at you and choosing what to do next, with consequences you can feel. #webxr #gamedev

@lanternworks.bsky.socialOct 1, 2026, 1:24 AM

New Hall coming soon!

hallsofhistory.online

#indiedev #learningscience #webxr

@xrtech.devSep 30, 2026, 10:45 PM

Agitation 360: a de-escalation scenario built as a scene, not a slide deck.

You stand in a room with a person and a situation. You choose how to respond and the scene reacts. Training that people actually remember is training they practiced, not training they watched. #webxr

@tinotendamabasa.bsky.socialSep 30, 2026, 12:53 PM

🥽 Develop custom VR and AR games and interactive simulations with Romin.

Full-service development covering Meta Quest, WebXR, Mobile AR, environment design, and end-to-end publishing.

⭐ 4.9 (578 reviews) | 💰 From $1,250

Build here: go.fiverr.com/visit/?bta=1...

#VRDev #ARDev #GameDev #WebXR

@xrtech.devSep 30, 2026, 3:29 AM

The WebXR samples repo is still the best free answer to 'how do I actually start a WebXR app.'

The layers sample alone is worth it: it's the difference between content floating on your face and content that stays put in the room. Run it on a real headset, not a phone emulator. #webxr #gamedev

@mintycrisp.bsky.socialSep 26, 2026, 9:58 AM

Been making steady progress on a wide breath of stuff, but the work on the interaction system and interact skills like perch and swing have been pretty cool to test with.

#IVX
#3dplatformer #indiegame #gamedev #solodev
#WebXR #AFrame #threejs #VR
#screenshotsaturday

@fivars.bsky.socialSep 22, 2026, 5:29 PM

#FIVARS 2027 #featival #earlybird submissions deadline is Sept 24th!

Submit your #immersive #XR #VR #AR #dome #360video #180video #webXR #spatialaudio projects soon!

filmfreeway.com/FIVARS

@whodiniz.bsky.socialSep 13, 2026, 11:31 AM

Website now more visible, updated gaming site. Social update on TikTok and insta. See updates at www.whodiniz.com #Whodiniz #WebXR #VR #DigitalCreator #VirtualReality

@shauna-l.bsky.socialSep 8, 2026, 10:48 PM

Rainbow Ranch is in the running for js13k competition, webXR category. 12,757 bytes.

Play it now, for free, no ads, no sign-ins! Desktop available, but best experienced in VR with hand tracking enabled.

js13kgames.com/2026/games/r...

#js13k #threejs #webxr #gamedev