Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

Explore

PostsPeople
LatestRanked
@xrtech.devOct 10, 2026, 3:00 AM

Uno UI is a UI system for Three.js and other WebGPU engines. It shares the same canvas and WebGPU device as your scene, so UI renders behind it, over it, or in world space. MTSDF text, Yoga flexbox, React/Vue/Solid adapters. #threejs #webgpu

@xrtech.devOct 9, 2026, 10:45 PM

Ispettore is a new Chrome extension for debugging WebGL and WebGPU sites. Renderdoc-style pipeline view and frame bar, Spector.js capture mode, and draw calls filter by object or material when it detects a three.js scene. #webgl #webgpu

@stowaway-live.bsky.socialOct 9, 2026, 4:03 PM

Everything in this video is rendered in real time, by an engine that runs in your web browser. Meet Æther. Coming soon to stowaway.live 🌍
#windowseat #3d #space #aviation #webgpu #earth

@celsojrfull.bsky.socialOct 9, 2026, 4:42 AM

Ainda tem muito trabalho pela frente até isso ficar do jeito que eu quero. E eu só trabalho nisso nas horas vagas, enquanto espero os modeles de ia pensarem.

Mas se eu dissesse que estou triste com a qualidade dos resultados, eu estaria mentindo.

#fournet #silknet #webgpu #wasm

@xrtech.devOct 8, 2026, 11:00 PM

Sundial gives one directional light a paged shadow map: 128x128 pages in one depth pool, allocated by a compute pass that reads camera depth each frame. A static page is drawn once and kept, so a still scene stays cheap to shadow. MIT, on npm. #threejs #webgpu

@blit386.bsky.socialOct 8, 2026, 5:45 PM

New game, made in #BLIT386! Lasermania (port from Atari 8bit, L.K. Avalon 1990, public domain), ported by Michal Hotovec: demo.michalhotovec.com/lasermania/ #gamedev #WebGPU

Screenshot of Lasermania ported to BLIT386.Screenshot of Lasermania ported to BLIT386.
@meneguzzo68.bsky.socialOct 8, 2026, 2:08 PM

🚨 Shaders apre il codice dei suoi effetti WebGPU: come usarli in React, Vue o in una pagina HTML qualsiasi, con editor gratuito e integrazione con l'AI 👇
gomoot.com/shaders-oltr...

#frontend #opensource #shaders #webdesign #webgpu

@xrtech.devOct 8, 2026, 2:45 AM

"Is WebGPU as good as WebGL yet" was unanswerable, so Ben Houston built a fidelity suite: same scenes through three-gpu-pathtracer's legacy WebGL path and its new WebGPU one, diffed against Blender. #threejs #webgpu

@derschmale.bsky.socialOct 4, 2026, 2:50 PM

Progress on the little islands. #webgpu #tinyhelix

@manlycoffee.techhub.social.ap.brid.gyOct 4, 2026, 9:51 AM

This was done entirely in fragment shader.

Only reason to use vertex shader was to overlay only triangle over the screen, and it's the whole canvas where we render the scene that you see in the video.

https://tourmaline-syrniki-f5180d.netlify.app/

#WebGPU #ComputerGraphics #GraphicsProgramming

@ben3d.caOct 4, 2026, 2:29 AM

New project: Fidelity test suite for @gkjohnson.bsky.social's three-gpu-pathtracer vs @blender.org . Compares both the legacy #WebGL and new #WebGPU renderers.

bhouston.github.io/three-gpu-pa...

github.com/bhouston/thr...

@xrtech.devOct 3, 2026, 10:30 PM

Utsubo's 2024 WebGPU experiment: a dragon flock built from boids, simulated entirely on the GPU.

Thousands of agents, zero CPU work per frame. The compute shader is the animation. WebGPU is starting to be the interesting place to do things, not just the faster one. #webgpu #gamedev

@blit386.bsky.socialOct 3, 2026, 11:53 AM

Many bunnies. But still no game :) demos.blit386.dev/bunnymark
You can also try the software-rendered version, which has no #WebGPU bunny limit: demos.blit386.dev/bunnymark?em...
#ScreenshotSaturday

@tomoki-ai-lab.bsky.socialOct 3, 2026, 5:56 AM

ブラウザ上でローカルAIを動かしたい人に質問です!🤖 Hugging Faceが、200以上のWebGPUカーネル(@huggingface/kernels)を公開しましたね。ブラウザでのAI実行やローカルAIの活用について、皆さんはどう動かしたいですか?💻 「こんな用途で試してみたい」「ブラウザ動作に期待すること」など、気軽に一言だけ教えてください👇 #WebGPU

@cutoutstudios.comOct 3, 2026, 1:20 AM

Finally finished our #JS13K postmortem. Come learn about #WebGPU!

github.com/cutout-studi...

@xrtech.devOct 2, 2026, 4:30 PM

WebGPU's real win isn't speed, it's deferred shading. Pixels for one material draw together instead of one at a time.

So you stop over-shading geometry you can't even see. On dense scenes that's the difference between 20fps and a smooth ride. #webgpu #threejs

@maptiler.bsky.socialOct 1, 2026, 3:00 PM

Monitoring job sites in 3D usually means clunky software and heavy point clouds.

We captured a construction site in Brno with MapTiler #GeoSplats to show how teams can stream photorealistic site progress in a browser without lag.

Link in first reply ⤵️

#ConstructionTech #AEC #GIS #WebGPU

@andreygubanov.bsky.socialSep 30, 2026, 3:46 PM

Can we use a System One model in the browser? I tested Laya, an open Jev alternative:

• 330–480 MB first load, then 2–5 s
• ~0.4 s per call on CPU, 0.13–0.21 s on GPU
• 7–14× slower in background Chrome tabs

dev.to/finom/can-we...
#Jev #Laya #WebGPU

Bar chart: a first visit takes 35.4 s and 478 MB for the 8-bit build on CPU, and 25.9 s and 327 MB for the 4-bit build on GPU. A repeat visit takes 4.0 s and 3.4 s from cache.
@slint.devSep 30, 2026, 1:21 PM

🧬 Patinae is a fast, programmable molecular viewer for researchers: GPU-rendered protein structures, a command console and Python scripting. ith a desktop UI in #RustLang + #Slint.

github.com/zmactep/pati...

#MadeWithSlint #WebGPU

@tomoki-ai-lab.bsky.socialSep 30, 2026, 4:10 AM

ブラウザでローカルAIを動かしている人に聞きたいです!!💻 Hugging Faceがブラウザで高速にAIを動かす「207 WebGPU Kernels」を公開しましたね✨ブラウザ上でAIをサクサク動かす環境、皆さんならどんなことに使ってみたいですか?🤔 「こんな作業に試してみたい」というアイデアを、一言で気軽に教えてください!👇 #WebGPU

Load more