Game Developer from Ireland
Worked on If Found, AXYZ, and started the Haunted PS1 made some games at hyphinett.itch.io and Bubbo for Dread X Collection 3.
Wishlist Marblous Worlds on steam!
Pronouns:she/they/it
hyphin.net

@hyphinett.bsky.social
Game Developer from Ireland
Worked on If Found, AXYZ, and started the Haunted PS1 made some games at hyphinett.itch.io and Bubbo for Dread X Collection 3.
Wishlist Marblous Worlds on steam!
Pronouns:she/they/it
hyphin.net
Been working on Chisel (3D CSG level editor) again now and then. I improved the quality of the CSG implementation a lot using uses exact floating point arithmetic. All black mesa maps can be now imported w/o errors. Chisel now also has 'water' brushes
Not mine to show rn sorry :3
The key to interesting tech art is using things for purposes they weren't designed for. ^Telling myself this as I work on stylised terrain in unity ':3
Reject algorithms and advertising campaigns and embrace curation with Indiepocalypse #81!
-10 curated games for $15!
-Zine!
-Newly commissioned game by @juicebaby.bsky.social
-Cover by @joysan.bsky.social
dont ask why I took a photo of the screen instead of screengrabbing. Been a long day.
A very good day with very encouraging feedback.
Came home and fixed a few dialogue nodes while enjoying @hyphinett.bsky.social new mood lighting
I'm very excited to reveal my new platforming adventure game TALON TOWERS, that I've been working on in collaboration with @quinnkdev.bsky.social and @hyphinett.bsky.social!
Full Gameplay Showcase: youtu.be/nJUOSt1bgyE
Wishlist TALON TOWERS on Steam: store.steampowered.com/app/5272510/...
I did some early level design prototyping on this last year. Really glad it's finally announced. The current version looks very different and much improved from what I was working on, always impressed by both Jam and Quinns skills. Definitely a game to keep your eyes on imo(even if I may be biased)
Some new ones here I hadn't tried before, might give some a go (if I remember ':3 )
I mean yeah that's not something I ever doubted. I've also gotten much better at coding in that time because I haven't been pressured to use AI luckily.
It really saddens me the shift I've seen among a lot of programmers in the last year or two. Feel like there's a growing majority that use AI. I've been enjoying writing code by hand more and more lately though and I'm glad to be in a position to not have to interact with AI tools.
Good Folk Cafe: Forage for wild plants, craft bespoke dishes, and delight your mysterious otherworldly clientele
It's TIME! TO! GET! HYPE! Today, I get to proudly unveil Steam Hype, the project I've been working on with the help of @hookshot.media for the past two and a half months. A new PC gaming site which aims to demystify PC gaming, cut through the 100+ daily releases and spotlight indies as much as AAA
I've released my Tone Mapping Analysis tools for comparing tone mapping LUTs, implemented as a Unity project with custom editor windows.
Compare how different tone mappers look when applied to HDR .exr images, with comparison sliders and a variety of overlays and graphs.
the zoomed put planet view is even more insane to me.
Furthest I've ever gotten with writing a terrain generator. So much I'd like to change or add but even the initial tools I've built are easy to lose track of time with.
#Procgen #ProceduralGeneration #Godot #Gamedev
Furthest I've ever gotten with writing a terrain generator. So much I'd like to change or add but even the initial tools I've built are easy to lose track of time with.
#Procgen #ProceduralGeneration #Godot #Gamedev
In editor previews generating now too >:3
That's more like it!
Let me just try a seed other than 0... #Procgen #ProceduralGeneration