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Hyphinett

@hyphinett.bsky.social

1.8k Following2.1k Followers

Game Developer from Ireland
Worked on If Found, AXYZ, and started the Haunted PS1 made some games at hyphinett.itch.io and Bubbo for Dread X Collection 3.

Wishlist Marblous Worlds on steam!

Pronouns:she/they/it
hyphin.net

PostsRepliesMedia
@logicalerror.bsky.socialOct 9, 2026, 8:44 AMReposted by @hyphinett.bsky.social

Been working on Chisel (3D CSG level editor) again now and then. I improved the quality of the CSG implementation a lot using uses exact floating point arithmetic. All black mesa maps can be now imported w/o errors. Chisel now also has 'water' brushes

@hyphinett.bsky.socialOct 8, 2026, 5:00 PM

Not mine to show rn sorry :3

@hyphinett.bsky.socialOct 8, 2026, 4:11 PM

The key to interesting tech art is using things for purposes they weren't designed for. ^Telling myself this as I work on stylised terrain in unity ':3

@pizzapranks.bsky.socialOct 2, 2026, 5:59 PMReposted by @hyphinett.bsky.social

Reject algorithms and advertising campaigns and embrace curation with Indiepocalypse #81!

-10 curated games for $15!
-Zine!
-Newly commissioned game by @juicebaby.bsky.social

-Cover by @joysan.bsky.social

pizzapranks.itch.io/indiepocalypse-81

cover for indiepocalypse 81screenshot from the game shit cityindiepocalypse launcher
@lithiumproject.bsky.socialSep 24, 2026, 10:29 PMReposted by @hyphinett.bsky.social

dont ask why I took a photo of the screen instead of screengrabbing. Been a long day.

@lithiumproject.bsky.socialSep 24, 2026, 10:25 PMReposted by @hyphinett.bsky.social

A very good day with very encouraging feedback.

Came home and fixed a few dialogue nodes while enjoying @hyphinett.bsky.social new mood lighting

@jamathandev.bsky.socialSep 26, 2026, 4:22 PMReposted by @hyphinett.bsky.social

I'm very excited to reveal my new platforming adventure game TALON TOWERS, that I've been working on in collaboration with @quinnkdev.bsky.social and @hyphinett.bsky.social!
Full Gameplay Showcase: youtu.be/nJUOSt1bgyE
Wishlist TALON TOWERS on Steam: store.steampowered.com/app/5272510/...

@hyphinett.bsky.socialSep 26, 2026, 4:42 PM

I did some early level design prototyping on this last year. Really glad it's finally announced. The current version looks very different and much improved from what I was working on, always impressed by both Jam and Quinns skills. Definitely a game to keep your eyes on imo(even if I may be biased)

@hyphinett.bsky.socialSep 21, 2026, 1:37 PM

Some new ones here I hadn't tried before, might give some a go (if I remember ':3 )

@hyphinett.bsky.socialSep 17, 2026, 8:42 PM

I mean yeah that's not something I ever doubted. I've also gotten much better at coding in that time because I haven't been pressured to use AI luckily.

@hyphinett.bsky.socialSep 17, 2026, 8:31 PM

It really saddens me the shift I've seen among a lot of programmers in the last year or two. Feel like there's a growing majority that use AI. I've been enjoying writing code by hand more and more lately though and I'm glad to be in a position to not have to interact with AI tools.

@itch.ioSep 16, 2026, 10:25 AMReposted by @hyphinett.bsky.social

Good Folk Cafe: Forage for wild plants, craft bespoke dishes, and delight your mysterious otherworldly clientele

not-here-not-there.itch.io/goodfolkcafe

@dominictarason.comSep 14, 2026, 3:02 PMReposted by @hyphinett.bsky.social

It's TIME! TO! GET! HYPE! Today, I get to proudly unveil Steam Hype, the project I've been working on with the help of @hookshot.media for the past two and a half months. A new PC gaming site which aims to demystify PC gaming, cut through the 100+ daily releases and spotlight indies as much as AAA

@runevision.bsky.socialSep 12, 2026, 6:43 PMReposted by @hyphinett.bsky.social

I've released my Tone Mapping Analysis tools for comparing tone mapping LUTs, implemented as a Unity project with custom editor windows.

Compare how different tone mappers look when applied to HDR .exr images, with comparison sliders and a variety of overlays and graphs.

github.com/runevision/T...

A table of different images, each row shown with different tone mappers. One cell shows a comparison slider.Graphs are displayed for each tone mapper row and the Saturation Overlay is applied to the images.
@hyphinett.bsky.socialSep 12, 2026, 2:34 PM

the zoomed put planet view is even more insane to me.

@hyphinett.bsky.socialSep 10, 2026, 1:34 AMReposted by @hyphinett.bsky.social

Furthest I've ever gotten with writing a terrain generator. So much I'd like to change or add but even the initial tools I've built are easy to lose track of time with.
#Procgen #ProceduralGeneration #Godot #Gamedev

Screenshot of procedural 3D terrain featuring big islands with beaches and cliffs and mountains in the center.Aerial screenshot of procedural 3D terrain featuring big islands with beaches and cliffs and mountains in the center.Screenshot of procedural 3D terrain featuring a cliffy coast with mountains in the background.Screenshot of procedural 3D terrain featuring big islands with beaches and cliffs and mountains in the center.
@hyphinett.bsky.socialSep 10, 2026, 1:34 AM

Furthest I've ever gotten with writing a terrain generator. So much I'd like to change or add but even the initial tools I've built are easy to lose track of time with.
#Procgen #ProceduralGeneration #Godot #Gamedev

Screenshot of procedural 3D terrain featuring big islands with beaches and cliffs and mountains in the center.Aerial screenshot of procedural 3D terrain featuring big islands with beaches and cliffs and mountains in the center.Screenshot of procedural 3D terrain featuring a cliffy coast with mountains in the background.Screenshot of procedural 3D terrain featuring big islands with beaches and cliffs and mountains in the center.
@hyphinett.bsky.socialSep 9, 2026, 10:28 PM

In editor previews generating now too >:3

@hyphinett.bsky.socialSep 9, 2026, 9:51 PM

That's more like it!

@hyphinett.bsky.socialSep 9, 2026, 9:35 PM

Let me just try a seed other than 0... #Procgen #ProceduralGeneration

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