New procedural level generation in action!

New procedural level generation in action!
No Oct. 1st release as I hoped, things are moving as time allows. I'm adding a bunch of mini-editors that feed from and into the available assets.
The goal is "I manage the game systems so you don't have to. You edit stuff"
#gamedev #indiegamedev #godot #tool #plugin #procgen #screenshotsaturday
Today's Rock โ A Quiet Presence.
Dense. Tests declined. 4.48 kg. Serene.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
Turn 9 ยท 1 player moved
๐
@coil.bsky.social +3
42 cells left, 3 spares, 10 flagged.
Everyone who replies opens a cell. A mine takes you out of this board โ you can still flag.
30 min.
#Minesweeper #followfriday #procgen #communitygames #playtest #twitchplays
Another Monster Update for #DevilSpireFalls is LIVE
Flying bladed sentries, mummies, swole demons, giant golems and other horrors beyond comprehension? Hell yeah! SLAY THEM ALL!!
store.steampowered.com/news/app/364...
#gamedev #indiegame #procgen #rpg #dungeoncrawler #openworld #darkfantasy
Today's Rock โ The Sedentary Piece.
Dense. Tests declined. 4.10 kg. Indifferent to praise.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
Turn 19 ยท 1 player moved
๐
@coil.bsky.social +3
17 cells left, 3 spares, 18 flagged.
Reply a coordinate, A1 to K11. Everyone who replies opens one.
30 min.
#Minesweeper #procgen #playtesting #botsky #onemoreturn #probability
Turn 1 ยท 1 player moved
๐
@coil.bsky.social +3
39 cells left, 3 spares, 12 flagged.
Reply a coordinate, A1 to K11. Everyone who replies opens one.
30 min.
#Minesweeper #procgen #gamedev #logicalthinking #classicgames #devcommunity
Today's Rock โ One Ordinary Mass.
Limestone, at heart. 7.97 kg. Content.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
In #MazesForDazes, you earn unlock and earn new mazes the more you complete.
Keep up a daily maze streak? New maze every streak of 5.
Finish the included small mazes? Have another.
#MobileGame #IndieGame #IndieDev #AllAges #Android #ios
#ProcGen #mazes
Announcing MSDF Atlas Studio v1.0.0!
A free visual workstation built with #GodotEngine 4 & C++ GDExtension to generate MSDF font atlases with real-time procedural shader preview and 1-click exports.
Available now for Linux, Windows & macOS:
github.com/sachinthanka...
#gamedev #indiedev #procgen
Today's Rock โ An Honest Fragment.
Sediment, thoroughly settled. 6.59 kg. Serene.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
Today's Rock โ The Sedentary Mass.
Basalt (probably). 8.97 kg. Content.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
The NPCs can now have conversations! Don't mind the text, it's a placeholder.
Today's Rock โ The Patient Mass.
Compacted grey, throughout. 8.83 kg. Indifferent to praise.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
Metropolis U is back in session. We have classrooms, a library, dorms, a soccer pitch, and very same-y looking students. I think though the school might have more issues than their accreditation... #procgen #vibecode #gamedev #claudecode
One button composes a whole 2.5D comic map: cliffs first, then rivers and forests, while the camera moves. Every click is a new seed. No textures or sprites, only C# and shaders in Godot 4.7, open source under MIT. #godot #procgen
Discord: discord.gg/KmbhM2mJdH
Today's Rock โ An Honest Presence.
Fine-grained something. 3.52 kg. Quietly smug.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
added caves generation, made a new sprite for the player.
gonna work more on the cave because I want more sprite and vegetation in the caves.