Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

Explore

PostsPeople
LatestRanked
@hudsonhock.bsky.socialOct 10, 2026, 1:03 AM

The evolution stages of ParawingMoth. Three parameter states of the same equation.

#GenerativeArt
#CreativeCoding
#ProceduralGeneration
#ScreenshotSaturday

@playminesweeper.bsky.socialOct 9, 2026, 11:13 AM

Turn 29 Β· 1 player moved
πŸ… @mehtis.bsky.social +3

12 cells left, 2 spares, 17 flagged.
Reply a coordinate, A1 to K11. Everyone who replies opens one.
30 min.
#Minesweeper #softwaredev #classicgames #proceduralgeneration #indiegame #foss

Minesweeper, turn 29. 11 by 11 grid, rows A to K, columns 1 to 11. 24 mines. 85 of 97 safe cells opened, 17 flagged.
Reading each row left to right: a digit is how many mines touch that cell, 0 is an opened blank, ? is still hidden, F is a cell somebody has flagged as a mine.
A: ? ? ? ? 1 1 1 0 0 0 0
B: ? ? F ? ? F 2 1 1 1 0
C: 1 2 2 2 3 F 3 2 F 1 0
D: 0 0 1 F ? 3 F 2 1 2 1
E: 0 0 2 3 4 F 2 2 1 2 F
F: 0 0 2 F ? 2 1 1 F ? 2
G: 0 0 2 ? 4 3 2 ? 4 F ?
H: 0 0 1 2 ? 3 F F 3 F 2
I: 1 2 2 2 2 F 3 2 2 1 1
J: ? ? F 1 1 1 1 1 1 1 0
K: X ? 2 1 0 0 0 1 F 1 0
Last move E4 was safe and touches 3 mines.
@lightspire.bsky.socialOct 8, 2026, 5:03 PM

My first fantasy city looked like a spreadsheet. Old cities grew house by house, so their streets twist and dead-end. So I wrote rules that grow a city the same way. Luna, Lightspire RPG, blockout. #GameDev #ProceduralGeneration

@stickaroundgame.bsky.socialOct 8, 2026, 3:01 PM

As kids, if it was on the forest floor, it was ammunition.
Now you can throw it at your friends in Stick A Round. 🌲
Acorns. Pinecones. Fish.
What else should we weaponize? πŸ‘€
-
#gamedev #indiegame #stickaroundgame #proceduralgeneration #sticknation

@n5dave.bsky.socialOct 8, 2026, 12:29 PM

Storms, Skills & Sorana β€” Stormforge Blasts Into Early Access November 10!

techmash.co.uk/2026/10/08/s...

@techmashcouk #Stormforge #RobotoGames #SurvivalCrafting #OpenWorld #CoOpGaming #Steam #EarlyAccess #FantasyGame #Sorana #ProceduralGeneration #Modding #PCGaming #IndieDev #Techmash

@miniforall.comOct 8, 2026, 11:36 AM

cqindustry 3.1.4 - Barricades
Free open source software

Read more about the release here:
www.patreon.com/miniforall/p...

#cadquery #opensource #cad #pythondevelopment #proceduralgeneration #indiedev

@anto80.itch.ioOct 6, 2026, 1:23 PM

Some bugs I had ! πŸ˜… If the 2d surface is "flat", the noise won't converge at the poles and may look like a watermelon ! Also, the left-right alignment must be considered to ensure the continuity works smoothly.

#ProceduralGeneration #PixelArt #debugArt

4 small pixel-art planets from early buggy surfaces, spinning: 1 with pinched star pattern at the pole, 1 not left-right continuous, 2 with poor intermediate distributions. "BUG!" labels pops up.
@timebanditgames.bsky.socialOct 6, 2026, 2:58 AM

That's looking better. Never done anything like that before!

Still just basic noise for now, but it's a start!

#IndieDev #Godot #ProceduralGeneration

@idlerunner00.bsky.socialOct 5, 2026, 5:36 PM

Two procedural generated chibi pixel armies clash in the RTS test area in front of a newly generated palisade camp. 5 combat roles (tank, fighter, ranged, caster, support) dressed by 20 classes.

Discord: discord.gg/KmbhM2mJdH

#godot #gamedev #proceduralgeneration

@over-dot.bsky.socialOct 4, 2026, 8:20 AM

I’m building a pattern/tile creator directly into my pattern-matching game!

Players will be able to create their own patterns, export them as images, turn them into playable levels, and eventually share them with other players.

#GameDev #IndieDev #IndieGame #ProceduralGeneration #PatternDesign

@stickaroundgame.bsky.socialOct 1, 2026, 3:00 PM

There are bugs hiding in bushes all over our map. 🐜πŸͺ²
We've added an 🐜 Ant πŸͺ° Dragonfly🐞 Ladybug 🌡 Thornbug
What bug should we add next?
-
#gamedev #indiegame #stickaroundgame #proceduralgeneration #sticknation

@archheather.bsky.socialSep 28, 2026, 11:22 AM

Assorted terrain screenshots from my Daggerfall-like RPG.

#indiegame #indiegamedev #indiegame #rpg #proceduralgeneration #MotivationMonday

red desert with forest biome in the distance.forested mountainsbrown unfinished bog biome with mountains in the distance.costal desert with ocean in the distance.
@miniforall.comSep 27, 2026, 6:16 PM

cqterrain 3.8.9 Release Ruin Development
Free open source software

Read more about the release here:
www.patreon.com/miniforall/p...

#cadquery #opensource #cad #pythondevelopment #proceduralgeneration #indiedev

@hudsonhock.bsky.socialSep 25, 2026, 1:02 AM

You've seen GhostSwimmer. Now see the three stages of its evolution. Eggs to Hatchlings (right) to Fledglings (middle) to Sovereigns (left).

#GenerativeArt
#ProceduralGeneration
#IndieGameDev

@solvxuk.bsky.socialSep 24, 2026, 8:53 PM

Pass 4. A reference image this time, and I asked for photorealism.

Late afternoon light, and the bridge now has a whole city behind it. Then it stopped on its own to ask if this was right.

#buildinpublic #Opus55 #Claude #blender #b3d #proceduralgeneration #3D #gamedev

@solvxuk.bsky.socialSep 24, 2026, 8:14 PM

Third pass on the procedural Tower Bridge, and I have given it no further instructions.

It keeps adding detail on its own. Turrets, the high walkway, and now the bascules actually lift.

#buildinpublic #Opus55 #Claude #blender #b3d #proceduralgeneration #3D #gamedev #indiedev

@solvxuk.bsky.socialSep 24, 2026, 7:59 PM

Opus 5.5 landed today, so I pointed it at Blender.

One prompt. No reference image, no prep. It wrote the procedural geometry and animated it, and this is the first attempt.

#buildinpublic #Opus55 #Claude #blender #b3d #proceduralgeneration #3D #gamedev #indiedev

@stickaroundgame.bsky.socialSep 24, 2026, 3:01 PM

We turned a randomly generated stick into a gun.
It works.it shoots.
And now we have absolutely no idea how to balance it against a bow. πŸ’€
How would you balance it?
-
#gamedev #indiegame #stickaroundgame #proceduralgeneration #sticknation

@mrmastermindnl.bsky.socialSep 24, 2026, 12:55 PM

Been working on this for a while, but now it is taking good shape. Still a lot to be done, but getting there.

HeliTopo: a geography flying game for kids.

#gamedev #indiedev #UnrealEngine #UE5 #proceduralgeneration #madewithunreal #edtech #geography

@miklix.bsky.socialSep 22, 2026, 1:21 PM

The Hunt and Kill maze generation algorithm alternates between randomly carving paths and scanning the grid to hunt for the next unvisited cell to continue the maze.

www.miklix.com/mazes/maze-g...

#MazeGeneration #ProceduralGeneration #GameDev #Algorithms #HuntAndKill

Infographic showing Hunt Mode and Kill Mode of the Hunt and Kill maze generation algorithm with stick figures searching and carving paths.
Load more