The evolution stages of ParawingMoth. Three parameter states of the same equation.
#GenerativeArt
#CreativeCoding
#ProceduralGeneration
#ScreenshotSaturday

The evolution stages of ParawingMoth. Three parameter states of the same equation.
#GenerativeArt
#CreativeCoding
#ProceduralGeneration
#ScreenshotSaturday
Turn 29 Β· 1 player moved
π
@mehtis.bsky.social +3
12 cells left, 2 spares, 17 flagged.
Reply a coordinate, A1 to K11. Everyone who replies opens one.
30 min.
#Minesweeper #softwaredev #classicgames #proceduralgeneration #indiegame #foss
My first fantasy city looked like a spreadsheet. Old cities grew house by house, so their streets twist and dead-end. So I wrote rules that grow a city the same way. Luna, Lightspire RPG, blockout. #GameDev #ProceduralGeneration
As kids, if it was on the forest floor, it was ammunition.
Now you can throw it at your friends in Stick A Round. π²
Acorns. Pinecones. Fish.
What else should we weaponize? π
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#gamedev #indiegame #stickaroundgame #proceduralgeneration #sticknation
Storms, Skills & Sorana β Stormforge Blasts Into Early Access November 10!
techmash.co.uk/2026/10/08/s...
@techmashcouk #Stormforge #RobotoGames #SurvivalCrafting #OpenWorld #CoOpGaming #Steam #EarlyAccess #FantasyGame #Sorana #ProceduralGeneration #Modding #PCGaming #IndieDev #Techmash
cqindustry 3.1.4 - Barricades
Free open source software
Read more about the release here:
www.patreon.com/miniforall/p...
#cadquery #opensource #cad #pythondevelopment #proceduralgeneration #indiedev
Some bugs I had ! π If the 2d surface is "flat", the noise won't converge at the poles and may look like a watermelon ! Also, the left-right alignment must be considered to ensure the continuity works smoothly.
That's looking better. Never done anything like that before!
Still just basic noise for now, but it's a start!
Two procedural generated chibi pixel armies clash in the RTS test area in front of a newly generated palisade camp. 5 combat roles (tank, fighter, ranged, caster, support) dressed by 20 classes.
Discord: discord.gg/KmbhM2mJdH
Iβm building a pattern/tile creator directly into my pattern-matching game!
Players will be able to create their own patterns, export them as images, turn them into playable levels, and eventually share them with other players.
#GameDev #IndieDev #IndieGame #ProceduralGeneration #PatternDesign
There are bugs hiding in bushes all over our map. ππͺ²
We've added an π Ant πͺ° Dragonflyπ Ladybug π΅ Thornbug
What bug should we add next?
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#gamedev #indiegame #stickaroundgame #proceduralgeneration #sticknation
Assorted terrain screenshots from my Daggerfall-like RPG.
#indiegame #indiegamedev #indiegame #rpg #proceduralgeneration #MotivationMonday
cqterrain 3.8.9 Release Ruin Development
Free open source software
Read more about the release here:
www.patreon.com/miniforall/p...
#cadquery #opensource #cad #pythondevelopment #proceduralgeneration #indiedev
You've seen GhostSwimmer. Now see the three stages of its evolution. Eggs to Hatchlings (right) to Fledglings (middle) to Sovereigns (left).
Pass 4. A reference image this time, and I asked for photorealism.
Late afternoon light, and the bridge now has a whole city behind it. Then it stopped on its own to ask if this was right.
#buildinpublic #Opus55 #Claude #blender #b3d #proceduralgeneration #3D #gamedev
Third pass on the procedural Tower Bridge, and I have given it no further instructions.
It keeps adding detail on its own. Turrets, the high walkway, and now the bascules actually lift.
#buildinpublic #Opus55 #Claude #blender #b3d #proceduralgeneration #3D #gamedev #indiedev
Opus 5.5 landed today, so I pointed it at Blender.
One prompt. No reference image, no prep. It wrote the procedural geometry and animated it, and this is the first attempt.
#buildinpublic #Opus55 #Claude #blender #b3d #proceduralgeneration #3D #gamedev #indiedev
We turned a randomly generated stick into a gun.
It works.it shoots.
And now we have absolutely no idea how to balance it against a bow. π
How would you balance it?
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#gamedev #indiegame #stickaroundgame #proceduralgeneration #sticknation
Been working on this for a while, but now it is taking good shape. Still a lot to be done, but getting there.
HeliTopo: a geography flying game for kids.
#gamedev #indiedev #UnrealEngine #UE5 #proceduralgeneration #madewithunreal #edtech #geography
The Hunt and Kill maze generation algorithm alternates between randomly carving paths and scanning the grid to hunt for the next unvisited cell to continue the maze.
www.miklix.com/mazes/maze-g...
#MazeGeneration #ProceduralGeneration #GameDev #Algorithms #HuntAndKill