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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 19:07:23 EDT

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@jmannius.itch.ioOct 8, 2026, 3:10 PM

#20GamesChallenge using #Godot #GodotEngine is done. Used a custom asset, will possibly be asking for some help with something I tried to do but couldn’t. Doing a space shooter next because I can make these bitchin’ pixel assets work #GameDev #SoloDev #IndieDev

@jmannius.itch.ioSep 26, 2026, 3:00 PM

As a change is as good as a rest, and I’m a little sick of this #20GamesChallenge (it feels like work!) the next on my list is a #Godot #GodotEngine turn based RPG by HeartBeast - it’s Godot 3 but I really don’t care #GameDev #IndieDev #SoloDev Coming soon!

Video screenshot from a HeartBeast tutorial for making a 2D mobile RPG in Godot 3. There is a rat enemy, and three buttons labelled sword, shield, and heal.
@jmannius.itch.ioSep 26, 2026, 2:53 PM

#20GamesChallenge #Asteroids using #Godot #GodotEngine Making this again is annoying but making notes on tutorials, rather than following along, really helps the learning. Player has lives, and we have a funky game over screen. Almost done #GameDev #SoloDev #IndieDev

@jmannius.itch.ioSep 22, 2026, 5:44 PM

Also the great thing about doing the #20Gameschallenge is I’m so dead set on #Godot #GodotEngine that I am just not even remotely tempted to try any other game engine. So that’s progress at least #SoloDev #GameDev #IndieDev

@jmannius.itch.ioSep 22, 2026, 3:36 PM

#Godot #GodotEngine update

Just a quick one to do with score. Made only with notes as part of the #20GamesChallenge which I’m still 50/50 about continuing too much #GameDev #SoloDev #IndieDev Might make Zybourne Clock or something idk

@jmannius.itch.ioSep 21, 2026, 9:08 PM

Still in two minds about the #20GamesChallenge On the plus side it’s hammered home that my engine of choice is #Godot #GodotEngine but I find my enthusiam dropping for some of these games - I thought I’d finished the Frogger clone and I hadn’t (that was quite dull)

@jmannius.itch.ioSep 21, 2026, 7:26 PM

Back on #20GamesChallenge this is Asteroids, made only using notes. I did try to be fancier with cooler assets for the asteroids but couldn’t get what I wanted to work and couldn’t find any answers anywhere so just went for it with these assets #Godot #GodotEngine #SoloDev #IndieDev #GameDev

@jmannius.itch.ioSep 16, 2026, 1:51 PM

Realised I was getting bored of Frogger and needed something more exciting (with better quality code) for the #20GamesChallenge so here is early Asteroids in #Godot #GodotEngine using crunchy pixelated assets by DarkCesium #GameDev #SoloDev #IndieDev had fun troubleshooting this when it didn’t work!

@jmannius.itch.ioSep 14, 2026, 6:11 PM

Made some time for #Godot #GodotEngine for the #20GamesChallenge of Frogger. Applied my knowledge of the random generation to parked cars and boxes as they were similar size. I think I’ll finish this more polished version this week #GameDev #SoloDev #IndieDev

@jmannius.itch.ioSep 11, 2026, 4:02 PM

Third game of #20GamesChallenge is Frogger. Yes I’ve made this before, but to escape #TutorialHell we use our trusty notebooks and try to optimise things a bit. Player character is fully animated, have used onready variables and world boundaries #GameDev #SoloDev #IndieDev #Godot #GodotEngine

Game development screenshot in Godot 4 showing a pixelated Frogger mapGame development screenshot in Godot 4 showing a pixelated player character Game development screenshot in Godot 4 showing player code I’ve tinkered with to optimise a bit and bring in line with stuff I already know and practice
@jmannius.itch.ioSep 10, 2026, 5:33 PM

#Godot #GodotEngine tutorial completed for this Frogger clone, I will soon recreate it using only these notes as I escape #TutorialHell by utilising the #20GamesChallenge #GameDev #SoloDev #IndieDev

Godot game development screenshot of a Frogger-clone title screenGodot game development screenshot of a Frogger-clone game mapGodot game development screenshot of a Frogger-clone code for the carsFrogger clone game in progress where the player is in an incredibly busy place!
@jmannius.itch.ioSep 7, 2026, 3:52 PM

Figured out what the problem was with my Frogger game and sorted it! Back on #20GamesChallenge to escape #TutorialHell on my #GameDev #SoloDev #IndieDev journey. This will be complete soon, I disagree with the instructor for some of the methods (I prefer separate scenes for all objects) #Godot

@jmannius.itch.ioSep 6, 2026, 3:39 PM

So was a bit unhappy with a Frogger tutorial I was doing, I wouldn’t stay I’ve abandoned the #20gameschallenge but I’m redoing good tutorials like the below and making notes and trying to recreate the games from the notes. Small scale #GameDev #SoloDev #IndieDev #Godot #GodotEngine