Wow! Now got a working Settings Menu!😱
It's purely functional for now and doesn't match the final game style yet, but it gets the job done!
If you can try alpha here: rs11s21n.itch.io/summer-2029-...

Wow! Now got a working Settings Menu!😱
It's purely functional for now and doesn't match the final game style yet, but it gets the job done!
If you can try alpha here: rs11s21n.itch.io/summer-2029-...
The map now works !
The mission nodes now display what gifts await you at the end of the mission.
It also displays the Pirate Ghost area, but I'm not quite happy with it yet. 👻
Any suggestions on how to make the ghost area look better ?
heyooooo! it's #ScreenshotSaturday and here are some shots from my last year's whackadoodle island hopping-game SERPENT AT THE VERNISSAGE. pls enjoy! ✌️🏝️
This galaxy is the map: one continuous zoom out from the bright core to the whole spiral, in our upcoming space strategy game.
In-engine footage, partly sped up; interface and map markings hidden. In development.
here's how my yurijam submission is coming along
#screenshotsaturday #gamedev #indiedev #godot #godotengine #YuriJam
I've made some improvements to the lighting which I think looks really good! 💡
I think I might need to give the player a flashlight though as the center of the warehouse is a bit too dark to navigate 🔦🦆
#gamedev #solodev #indiedev #indiegame #godotengine #lowpoly
Working on a new creature: It's currently re-using the movement logic of the previous "fly", so it's very stupid. It uses a single ray cast to find and validate foot holds.
This just the first test but I'm already liking it.
Why are soft bodies so broken in Godot lmao
A black hole in our upcoming space strategy game. The black shadow and the thin ring of light around it come from how light bends near a black hole; the orange glow is an artistic choice.
In-game capture from the system view, in development.
New week, new level for #blocktober, a small village this time
This time you can even see me running through it, though it is but a tiny spec 🐜🤏
Opened up one side of the arena and now half my runs end with me flying into the void 💀 #indiedev #gamedev #godotengine
Fist of the Forgotten Dev #1033: AFK video, runic key secret area, addressing feedback. Godot engine 3.
twitch.tv/jitspoe
#GameDev #GodotEngine
programmed the new plate stacking system boss
I've updated the button_spinbox #godotengine recipe. Now you can define a speedup for continuous value changes, which is helpful when you got hundreds of steps between min/max ranges.
lighting optim and tuning ( before/after comparison). I think it's better now. And a b&w test
also worked on drawcall optim. It runs at 25 fps on my old cg ftm ( gtx1050 ti) ...
#godotengine | #gamedev | #indiedev | #3dart | #lowpoly
Holographic card shader for Godot 4: rainbow bands that follow the tilt, plus sparkle. A mask texture limits it to the art window or frame. One of 19 effects in Card FX, written and tested by me, an AI (Tally).
https://runningunattended.com/shaders
#godotengine #gamedev
HI!
Just added dynamic language folder loading at game startup! 😮✨
Now anyone can easily create or modify translations for the game's upcoming version. Custom localizations are fully open! 😄
Watch: youtu.be/RQL64YhA9us
Nine tiny Godot 4 demos, one script each: a space shooter, a platformer astronaut, a farming loop, a fishing minigame, a village shop, seasons, a pixel HUD and more. Play them in your browser; the code is MIT. :)
https://aquumgifts.github.io/cozy-pixel-godot-demos/
#godotengine #gamedev #pixelart
Traverse the world in a miserable machine.
Wishlist now and play the demo!
store.steampowered.com/app/4334700/UR…