Managed to get a decal system implemented for Torchlike's full release. Should let me add cool little variation to the textures so things feel less griddy. #devLog #godotEngine
Check out the demo (which does not have decals) if you haven't!

Managed to get a decal system implemented for Torchlike's full release. Should let me add cool little variation to the textures so things feel less griddy. #devLog #godotEngine
Check out the demo (which does not have decals) if you haven't!
Devlog: Five months later, NullBound turned sideways
NullBound is a side-scroller now, set on a floating archipelago that doesn't end. The last devlog here was v0.76, back in May,โฆ
โ https://nullbound.signalandecho.com/devlog/2026-09-28-nullbound-turned-sideways/
Big (and breaking) update to the SyncedCollisionShape3D addon! You can now generate primitive colliders for non-primitive visuals (or a specific part). The "squeeze" button does a smart fit. Also added an extrusion feature. Get it here: codeberg.org/MajorMcDoom/...
#GodotEngine #gamedev #indiedev
Also made this for #minijam 220: goteflower.itch.io/crystal-jump
Made in 16 hours, as I had a trip planned for this weekend. Still very happy with the result โจ
๐ฉธ WHY KILL THE RAIDERSโฆ WHEN YOU CAN STEAL ONE?
Charm lets Vesper turn a mortal raider against the rest of the party in Mortal Raids: Castle Vesper.
CASTLE VESPER NEEDS MORE VICTIMS.
Want a private Windows pre-beta key? Reply โVESPERโ and Iโll send you one.
A great photo sent in by a player. Blue Jays are some of my favorite birds!
store.steampowered.com/app/4162670/...
#indiegame #birdwatching #cozygame #wholesome #godotengine #solodev #bluejay #birding #birds #stylized
When your cozy game gets a little too eerie... This is an outtake clip from recording our Godot Engine 2026 Showreel submission. #godot #godotengine
Hey, #GodotEngine users: how do you handle tooltips when porting from desktop to mobile? Long press?
New showcase teaser trailer showing the latest in gameplay, cinemas, and features of DEEP SIX. Everything that will be included in the Demo.
Prepared for both the Godot Showreel submission and the Steam NextFest October 19th 2026
#PixelOver 0.19.2 is out! Aseprite files can now be imported directly in PixelOver flattened or layer by layer, in 2D or 3D, with their animations created from the file tags.
For detailed changes: deakcor.itch.io/pixelover/de...
[devlog_02: UI renovation] is now live!
Patreon: www.patreon.com/memoriesin8b...
Ko-Fi: ko-fi.com/post/devlog0...
All posts are free for everyone. All I'd like is to let me know what you think and only give support if you want to. :)
Last update for about a month, since I'll be going on a trip to Europe :D. Added a new scene and character, still some writing to be done. I'll be taking lots of photos on the trip, and maybe some will make it to the game :)
[WIP] Glide polish ๐
My #indiegame doesn't make itself, so I'm always trying to work on it every day at least a little! ๐ช๐ฎโ๐จ
Today, I made the character selection work with the new layout of the scene and added randomly appearing ghosts during Halloween!๐๐ป
Direct video link -- youtu.be/c9OGJmRlNBw #godotengine #gamedev #indiedev #opensource
Meet Gozen - a free & open source #GodotEngine powered light weight video editor for Windows, Mac and Linux that just launched in Beta.
The legion of Godot-powered non-gaming apps continues to grow!
All music is composed live and syncs with the metronomeโs BPM. Faster tempo, richer melody, higher points. ๐ถ #indiegame #godotengine #gamedev
play test in my cellphone(android) not bad, i never fix or coding any things about game control on mobile. by the way, this game can play with one hand
#godotengine #godot #solodev #indiedev
The bow spray in Seagazer has no particles. It's two mesh sheets that run the ocean's own shader code, bent into shape in a vertex shader. Here's how it works, made in @godotengine.org. 1/6