Your free, open-source game engine ๐ฎ๐ ๏ธ
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!

@godotengine.org
Your free, open-source game engine ๐ฎ๐ ๏ธ
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
#GodotEngine 4.7 is here! ๐
Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision!
With over 400 entries submitted for the Godot Showreel 2026, it's time to vote. As a Development Fund member, you can help us choose the best of the best.
Join the Fund fund.godotengine.org and cast your votes!
๐ณ๏ธ Open until the 18th of October: showreel.godotengine.org
Build issues have been officially resolved; downloads are once again functioning as expected! ๐ฅณ
There was an issue with the builds, so this is a great chance to learn how to compile Godot :)
docs.godotengine.org/en/latest/en...
Sorry for the trouble, and thank you everyone for participating in the dev builds, it really helps us out iron out the releases (when you get to try them, that is)
Featured game: 20 More, Somehow Even Smaller, Mazes
Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7!
Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing:
๐ฃ LAST CALL
Featured game: Acceptable Losses
"Another development snapshot already? Didn't they just release one last Friday?"
Indeed, this is primarily a hotfix release for macOS and the Google Play store. Despite that, #GodotEngine 4.8 dev 6 still has a fair amount to show off!
From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn.bsky.social, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isnโt as scary as it sounds.
Featured title: ScagJPT
A stream of new features are flowing your way! ๐ฃ
Mip-level texture streaming, preserving alpha test coverage, a reworked toolbar for the 2D editor, and more await in #GodotEngine 4.8 dev 5
Development of Godot 4.8 is firing on all cylinders! ๐๏ธ
#GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen dock support, multi-bounce ambient occlusion approximation, directional lightmap specular lightโฆ Too many features to count!
Featured game: Horse Magnifier: The Full Horse
Has it already been a whole month since the last 4.7 maintenance release? How time fliesโฆ ๐ฐ๏ธ
Well, no time to dwell on the past; let's instead dwell on the past with yet another maintenance release: #GodotEngine 4.7.2!
The results are out, and for the first time, you can download all the responses as a .csv file if you want to dig deeper into the data.
Thank you everyone for participating!
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! ๐ godotengine.org/article/godo...
๐ฃ Submissions open for the Godot 2026 showreel
Like last year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers!
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Submissions close: October 1st
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Voting from October 2nd until October 16th
GodotFest is coming back to Munich on November 3 & 4.
Expect two days of talks, panels, games, and plenty of time to meet the people building with Godot Engine.
The full announcement: godotengine.org/article/godo...
Featured game: Sovereign Tower
โ TIP: Reading development snapshot articles builds character!
Documentation admonitions, underlined warnings/errors in GDScript, FileSystem quality-of-life, and more await in #GodotEngine 4.8 dev 3:
Featured game: MOLDRISE