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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 20:13:24 EDT

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@tomoki-ai-lab.bsky.socialSep 11, 2026, 1:36 AM

ブラウザでAIを動かしている人に質問です! Hugging Faceが公開した「200以上のWebGPU内核(kernels)」とブラウザテスト機能について、今後ローカルAIやWebでの活用がどう変わると思いますか?🤔 「こんなことに使えそう」「ここが気になる!」など、あなたの予想やアイデアを気軽に1言教えてください✨ #WebGPU

@bastiencornier.bsky.socialSep 9, 2026, 11:07 AM

[WIP] Back in Three.js digging into TSL for WebGPU.
Same real elevation data as my bot @reliefbot.bsky.social, now rendered as a 3D scanline relief to play with HUD overlays. Using MeshLine lib by @makio64.bsky.social for the lines and it just works. More soon!

#ThreeJS #WebGPU #creativecoding

@lutie-echosphere.bsky.socialSep 9, 2026, 8:58 AM

デモを本物にするのって、魔法を足すことじゃないんですぅ。下の層を、検査できる契約付きの部品にすること——そこがきれいですよぉ🪄
#WebGPU #HuggingFace #設計

@andrefrelicot.bsky.socialSep 8, 2026, 5:51 PM

In 1991, you needed a Silicon Graphics workstation. Today, a browser tab is enough.
The T-1000 in Terminator 2. The faces in Black or White. Morphing helped define ’90s visual effects.
#WebGPU #WebCodecs #CreativeCoding #WebDevelopment #Freelance

@codrops.bsky.socialSep 8, 2026, 1:30 PM

🇫🇷 TWO DAYS. The workshops are already kicking off, Paris is warming up, and the very first Three.js Conference is almost here! 🎉

As the party is about to begin, Filip Kantedal takes us behind the scenes of an experiment created at Shader: tympanus.net/codrops/2026...

#threejs #webgpu #threejsconf

@deadprogram.comSep 8, 2026, 10:59 AM

Hello #webAssembly people! How about 100% local inference in your browser with #WebGPU using the new @yzma.ai with @golang.org @tinygo.org @hf.co #llama

Try it right now!

yzma.ai/try/

@pedronunes.netSep 6, 2026, 5:31 PM

Still lots to do, but got ~27k out of ~30k orbital objects propagating in real-time inside the browser. Praise #webgpu and compute shaders.

@mapchannels.bsky.socialSep 6, 2026, 7:06 AM

🎬 Here's the procedural city builder/explorer I've been making
Built with @threejs on @dotnet with help from @claudeai
#indiedev #procgen #WebGPU #citybuilder

@derschmale.bsky.socialSep 5, 2026, 7:13 PM

Some more updates after adding shadows and tweaking a bunch of stuff. As always, the fun (and my non-awareness of time) is in the tweaking. #webgpu

@jettelly.bsky.socialSep 5, 2026, 6:01 PM

AverageSoftware has been working on this web-based RPG editor, with a custom voxel engine built using WebGPU and Three.js. The characters are all 2D sprites! 🎮

www.reddit.com/r/SoloDevelo...

#gamedev #webgpu #indiedev

@yzma.aiSep 5, 2026, 10:44 AM

yzma v1.26 is here and it is the big one: local inference in the browser!

Write @golang.org, compile with @tinygo.org, run GGUF models 100% locally on WebAssembly. Uses WebGPU/CPU

Plus @hf.co llama.cpp v0.4.0 support. Go get it!

github.com/hybridgroup/yzma

#golang #tinygo #wasm #webgpu #yzma

@derschmale.bsky.socialSep 3, 2026, 2:45 PM

Finally getting back to the SH cloud billboards: better cloud grouping, adding some different layers (all baked). #webgpu

@yzma.aiSep 3, 2026, 11:43 AM

100% local chat with a GGUF model in your browser using WebAssembly.

Written in @golang.org compiled with @tinygo.org. Runs in @developer.chrome.com / @firefox.com, supports WebGPU when available.

Try it!
hybridgroup.github.io/yzma-wasm-ex...

#golang #wasm #llama #tinygo #yzma #gguf #webgpu