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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@10258678.bsky.socialOct 3, 2026, 2:44 PM

Working with AI -- Vol.28
Ran into a huge raymarching overhead spike while porting screen-space UDF to local-space 3D UDF for the vol-smoke.
Fixed it by letting Gemini use a 2D UDF for space skipping to pre-determine the step size. Massive saving!
#gameDev #indieDev #soloDev #realTimeVFX #techArt

@1mafx.bsky.socialOct 2, 2026, 4:45 PM

Quick update on the teleport VFX series, 3 parts are out now, 2 left to go.

What's left: a detail pass, fixing up timing and scale, and the final part will cover WPO on the character.

Free series, all on YouTube. Hope you're enjoying it so far.

#vfx #realtimevfx #vfxfriday #madewithunreal

@10258678.bsky.socialOct 2, 2026, 1:59 PM

Working with AI -- Vol.27
Brainstormed a rough solution with Gemini to ensure conservation of smoke volume: inversely compensate the length of the skeleton rays blocked and cut off by buildings into the other rays.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@10258678.bsky.socialOct 1, 2026, 3:37 PM

An implicit geometry Unity shader. The effect shown below actually uses only a handful of cubes. Plus, it can generate a massive variety of effects—way more than what’s shown in this video.
#indieDev #soloDev #gameDev #realTimeVFX #techArt #u3d #vrchat
Link in the replies 👇

@vfxapprentice.bsky.socialSep 30, 2026, 10:10 AM

Shapes, colors, and composition are the bread and butter of stylized effects. That is what weeks 4 and 5 are all about in the Stylized Class 🧵
Kicking off on October 19th: www.vfxapprentice.com/courses/styl...
#GameDev #RealTimeVFX

@vfxapprentice.bsky.socialSep 30, 2026, 1:01 AM

Magic Beam by Renzo Solorzano
Created using Unity, Blender and Photoshop
www.artstation.com/artwork/1xKeV3
#RealtimeVFX #Unity3D #GameDev

@tuataragames.comSep 29, 2026, 8:31 PM

A look at some of the VFX we contributed to Robot in Invincible VS. It was a pleasure collaborating with the talented team at Quarter Up on this project.

Check out more Invincible VS work: tuataragames.com/work/Invinci...
#InvincibleVS #gamedev #realtimevfx #vfx

@10258678.bsky.socialSep 29, 2026, 2:12 PM

Working with AI -- Vol.26
Gemini didn't just fix the last bug today—it also caught a line of "lazy code" in the vertex shader. Turns out this line was forcing the fragment shader to do extra "patchwork math".
#gameDev #indieDev #soloDev #techArt #realTimeVFX #u3d

@10258678.bsky.socialSep 28, 2026, 2:14 PM

Working with AI -- Vol.25
Moved 3D skeleton generation & screen-space projection from Vertex Shader to CPU to save interpolators. Gemini took over the job and... completely failed the math.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #AI

@niklever.bsky.socialSep 28, 2026, 7:42 AM

After months of development, Mastering Compute Shaders in Unity 6 is finally finished! 278 pages.

If you are interested in learning the fundamentals of compute shaders in Unity 6, check it out ➡️ jettelly.com/store/master...

#unity3d #gpgpu #shadergraph #gamedev #vfx #realtimevfx

@10258678.bsky.socialSep 27, 2026, 2:31 PM

8 new eyes were added!
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat

Link in the replies!👇

@10258678.bsky.socialSep 26, 2026, 1:13 PM

The explosion in slow-mo.
I manually tweaked the velocity equations for the armature deformation to make the smoke expansion look more natural. It was a minor adjustment, but explaining it clearly to Gemini was a real pain.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vibeCoding

@vfxapprentice.bsky.socialSep 25, 2026, 5:37 PM

Here are some incredible effects our students created during the Professional VFX Portfolio class. Our mentors worked together with the group to develop the best final versions 🎉
#GameDev #VFX #Unreal #Unity #RealTimeVFX

@vfxapprentice.bsky.socialSep 25, 2026, 5:35 PM

We're incredibly proud of the work our students did during the Professional VFX Portfolio class! So much work went into creating and polishing these effects.

#GameDev #VFX #Unreal #Unity #RealTimeVFX

@1mafx.bsky.socialSep 25, 2026, 4:30 PM

Kicking off a new Fire series for Tier 1.

First ability is a defensive one, 3 fireballs orbiting the character, auto-firing at enemies within range.

Just finishing the material and Niagara cleanup before recording. Out in a few weeks.

#unrealengine #realtimevfx #vfxfriday #madewithunreal

@vfxapprentice.bsky.socialSep 25, 2026, 3:34 PM

Clear AOE helps maintain competitive integrity in the most intense gameplay moments.
Our guide breaks down how VFX artists use color theory, shape language, and visual tricks to make multiplayer battlefields instantly readable: www.vfxapprentice.com/blog/area-of...
#GameDev #TechArt #RealTimeVFX

@10258678.bsky.socialSep 25, 2026, 12:01 AM

Working with AI -- Vol.24
This time, I had Gemini bump up the random bone count for UDF generation from 6 to 12, and it nailed it. This gives the explosion smoke a much fuller look during low diffusion.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@tuataragames.comSep 24, 2026, 5:02 PM

Here’s a quick look at how we generated spherical UVs using a simple material setup. Combined with noise , this can be used to create a gas giant or a range of other dynamic spherical effects #gamedev #VFX #realtimeVFX #UnrealEngine

@letsmakefx.bsky.socialSep 24, 2026, 2:57 PM

Happy One Year Work Anniversary to Allen Wu! Over the past year Allen has proven himself as a VFX artist, growing his skillset and creating work we are immensely proud to showcase. Join us in saying "bravo!"

Video features his work on Ymir, a frost god in Godforge.
#realtimevfx #vfx #gamedev

@10258678.bsky.socialSep 24, 2026, 11:41 AM

Suddenly feeling a bit lost. I don't know if making these things will even matter in the future. To be honest, the progress AI has made over the past year excites me but also terrifies me.
#gameDev #indieDev #soloDev #techArt #realTimeVFX #AI