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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@10258678.bsky.socialOct 10, 2026, 1:05 AM

Aside from the eye flare, this eye shader also features iris parallax and a procedural eye shine effect.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat

@10258678.bsky.socialOct 9, 2026, 2:43 PM

Working with AI -- Vol.36
How is the surface dust kickup effect caused by a shockwave rendered?
The answer is in the video below 👇

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@10258678.bsky.socialOct 9, 2026, 12:56 AM

An anime eye shader with eye flare.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat
Link in the replies👇

@10258678.bsky.socialOct 8, 2026, 1:17 AM

Working with AI -- Vol.34
Make it colorful!
I'm planning to clean up the shaders and control scripts for this effect and publish the pack on itch before moving on to my next project. What would you guys be more interested in next?
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@10258678.bsky.socialOct 7, 2026, 2:19 PM

Working with AI -- Vol.33
Remember where it all started?
That was the day I asked Gemini to help me use vertex animation and implicit geometry to write a rolling smoke and fiery explosion effect.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@10258678.bsky.socialOct 5, 2026, 1:06 PM

Working with AI -- Vol.31
Spent some time syncing up with Gemini on a simplified pyro shading formula. It got it working in no time, except it undershot the fire intensity by 2 orders of magnitude. 😅
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@10258678.bsky.socialOct 5, 2026, 1:00 AM

Working with AI -- Vol.30
How does this low-overhead, volume-conserving smoke work? Watch this video to find out.
#gameDev #indieDev #soloDev #techArt #realTimeVFX #u3d

@10258678.bsky.socialOct 4, 2026, 2:38 PM

Working with AI -- Vol.29
Used analytical solutions to estimate smoke thickness for space skipping, and also threw in thickness-based adaptive stepping—the results look great.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@10258678.bsky.socialOct 2, 2026, 1:59 PM

Working with AI -- Vol.27
Brainstormed a rough solution with Gemini to ensure conservation of smoke volume: inversely compensate the length of the skeleton rays blocked and cut off by buildings into the other rays.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@10258678.bsky.socialOct 1, 2026, 3:37 PM

An implicit geometry Unity shader. The effect shown below actually uses only a handful of cubes. Plus, it can generate a massive variety of effects—way more than what’s shown in this video.
#indieDev #soloDev #gameDev #realTimeVFX #techArt #u3d #vrchat
Link in the replies 👇

@10258678.bsky.socialSep 29, 2026, 2:12 PM

Working with AI -- Vol.26
Gemini didn't just fix the last bug today—it also caught a line of "lazy code" in the vertex shader. Turns out this line was forcing the fragment shader to do extra "patchwork math".
#gameDev #indieDev #soloDev #techArt #realTimeVFX #u3d

@10258678.bsky.socialSep 28, 2026, 2:14 PM

Working with AI -- Vol.25
Moved 3D skeleton generation & screen-space projection from Vertex Shader to CPU to save interpolators. Gemini took over the job and... completely failed the math.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #AI

@10258678.bsky.socialSep 27, 2026, 2:31 PM

8 new eyes were added!
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat

Link in the replies!👇

@10258678.bsky.socialSep 26, 2026, 1:13 PM

The explosion in slow-mo.
I manually tweaked the velocity equations for the armature deformation to make the smoke expansion look more natural. It was a minor adjustment, but explaining it clearly to Gemini was a real pain.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vibeCoding

@10258678.bsky.socialSep 25, 2026, 12:01 AM

Working with AI -- Vol.24
This time, I had Gemini bump up the random bone count for UDF generation from 6 to 12, and it nailed it. This gives the explosion smoke a much fuller look during low diffusion.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d