Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

Explore

PostsPeople
LatestRanked
Load more
@10258678.bsky.socialOct 10, 2026, 1:05 AM

Aside from the eye flare, this eye shader also features iris parallax and a procedural eye shine effect.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat

@10258678.bsky.socialOct 9, 2026, 2:43 PM

Working with AI -- Vol.36
How is the surface dust kickup effect caused by a shockwave rendered?
The answer is in the video below 👇

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@vfxapprentice.bsky.socialOct 9, 2026, 1:42 AM

Knockback Challenge VFX by Thomas Corvée
Created with Unreal Engine, Photoshop and Blender
www.artstation.com/artwork/1Nbbm2
#GameVFX #RealtimeVFX #UnrealEngine

@10258678.bsky.socialOct 9, 2026, 12:56 AM

An anime eye shader with eye flare.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat
Link in the replies👇

@vfxapprentice.bsky.socialOct 8, 2026, 7:02 PM

"The book of spells is ready to be explored, and I hope this world will inspire you to become a magician yourself!" 🔮
Level up your reel with Tuatara Games' Sjors de Laat. We kick off Oct 18: www.vfxapprentice.com/courses/port...
#VFX #GameDev #RealTimeVFX #3DArt

@tuataragames.comOct 8, 2026, 5:01 PM

Distorting UVs is a simple way to introduce variation and add more depth to panning textures. By pushing and pulling the UVs, this shader creates a bulging or pinching effect. #gamedev #realtimeVFX #UnrealEngine #indiegames #VFX

@10258678.bsky.socialOct 8, 2026, 2:35 PM

Working with AI -- Vol.35
After rounds of communication and iteration with Gemini, we now have a shockwave shader that features a Wilson cloud deforming upon surface reflection, as well as a dust-kickup effect when it sweeps across object surfaces.
#gameDev #indieDev #soloDev #realTimeVFX #techArt

@10258678.bsky.socialOct 8, 2026, 1:17 AM

Working with AI -- Vol.34
Make it colorful!
I'm planning to clean up the shaders and control scripts for this effect and publish the pack on itch before moving on to my next project. What would you guys be more interested in next?
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@simplyjustkit.bsky.socialOct 7, 2026, 6:15 PM

simple block-in featuring my voice :3 #realtimevfx #vfx

@vfxapprentice.bsky.socialOct 7, 2026, 4:52 PM

"VFX dances on the fine line between art and tech, and learning all these moves is exactly what makes it so interesting."
Learn to orchestrate real-time magic with Senior VFX Artist Sjors de Laat. We start Oct 18!
Join here: www.vfxapprentice.com/courses/port...
#GameDevSky #RealTimeVFX #TechArt

@10258678.bsky.socialOct 7, 2026, 2:19 PM

Working with AI -- Vol.33
Remember where it all started?
That was the day I asked Gemini to help me use vertex animation and implicit geometry to write a rolling smoke and fiery explosion effect.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

?Unknown authorOct 6, 2026, 11:50 PM

Long time no see!
I've made a new effect after a few ages have gone by.
Check it out!

#vfx #realtimeVFX #gamedev #VFXFriday #madewithunity

@10258678.bsky.socialOct 6, 2026, 2:25 PM

Working with AI -- Vol.32
Upgraded 3D UDF, added directional light/firelight scattering, triplanar sampling for noise textures, rough volume conservation, and optimized raymarching... Once all this is done, let's run a test on an old GTX 1050 Ti.
#gameDev #indieDev #soloDev #realTimeVFX #techArt

@10258678.bsky.socialOct 6, 2026, 3:01 AM

The core logic: hot interior emission, cold exterior extinction. It starts as a completely incandescent mass, cooling down from the outside in over time. Once the temperature drops past a certain threshold, it transitions into "cold smoke"—pure extinction with zero emission.
#indieDev #realTimeVFX

@10258678.bsky.socialOct 5, 2026, 1:06 PM

Working with AI -- Vol.31
Spent some time syncing up with Gemini on a simplified pyro shading formula. It got it working in no time, except it undershot the fire intensity by 2 orders of magnitude. 😅
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@10258678.bsky.socialOct 5, 2026, 1:00 AM

Working with AI -- Vol.30
How does this low-overhead, volume-conserving smoke work? Watch this video to find out.
#gameDev #indieDev #soloDev #techArt #realTimeVFX #u3d

@vfxapprentice.bsky.socialOct 4, 2026, 9:12 PM

Laser Beam VFX Study by Brian Fleming
Created with Unreal Engine, Houdini and Substance 3D Designer
www.artstation.com/artwork/bKqEKm
#UnrealEngine5 #RealtimeVFX #TechArt

@10258678.bsky.socialOct 4, 2026, 2:38 PM

Working with AI -- Vol.29
Used analytical solutions to estimate smoke thickness for space skipping, and also threw in thickness-based adaptive stepping—the results look great.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@vfxapprentice.bsky.socialOct 3, 2026, 9:36 PM

Black Hole VFX by Renzo Solorzano
Made using Unity, Blender, Photoshop and Substance 3D Designer
www.artstation.com/artwork/ZlLy6R
#RealtimeVFX #Unity3D #GameArt

@davfx0.bsky.socialOct 3, 2026, 4:12 PM

New pack is out!

Chromatic Distortion Pack is now available on the Unity Asset Store.

A collection of distortion effects built with VFX Graph and Shader Graph. Hope you like it!

assetstore.unity.com/packages/vfx...

#vfx #realtimevfx #unity3d #gamedev