Aside from the eye flare, this eye shader also features iris parallax and a procedural eye shine effect.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat

Knockback Challenge VFX by Thomas Corvée
Created with Unreal Engine, Photoshop and Blender
www.artstation.com/artwork/1Nbbm2
#GameVFX #RealtimeVFX #UnrealEngine
"The book of spells is ready to be explored, and I hope this world will inspire you to become a magician yourself!" 🔮
Level up your reel with Tuatara Games' Sjors de Laat. We kick off Oct 18: www.vfxapprentice.com/courses/port...
#VFX #GameDev #RealTimeVFX #3DArt
Distorting UVs is a simple way to introduce variation and add more depth to panning textures. By pushing and pulling the UVs, this shader creates a bulging or pinching effect. #gamedev #realtimeVFX #UnrealEngine #indiegames #VFX
Working with AI -- Vol.35
After rounds of communication and iteration with Gemini, we now have a shockwave shader that features a Wilson cloud deforming upon surface reflection, as well as a dust-kickup effect when it sweeps across object surfaces.
#gameDev #indieDev #soloDev #realTimeVFX #techArt
simple block-in featuring my voice :3 #realtimevfx #vfx
"VFX dances on the fine line between art and tech, and learning all these moves is exactly what makes it so interesting."
Learn to orchestrate real-time magic with Senior VFX Artist Sjors de Laat. We start Oct 18!
Join here: www.vfxapprentice.com/courses/port...
#GameDevSky #RealTimeVFX #TechArt
Long time no see!
I've made a new effect after a few ages have gone by.
Check it out!
Working with AI -- Vol.32
Upgraded 3D UDF, added directional light/firelight scattering, triplanar sampling for noise textures, rough volume conservation, and optimized raymarching... Once all this is done, let's run a test on an old GTX 1050 Ti.
#gameDev #indieDev #soloDev #realTimeVFX #techArt
The core logic: hot interior emission, cold exterior extinction. It starts as a completely incandescent mass, cooling down from the outside in over time. Once the temperature drops past a certain threshold, it transitions into "cold smoke"—pure extinction with zero emission.
#indieDev #realTimeVFX
Laser Beam VFX Study by Brian Fleming
Created with Unreal Engine, Houdini and Substance 3D Designer
www.artstation.com/artwork/bKqEKm
#UnrealEngine5 #RealtimeVFX #TechArt
Black Hole VFX by Renzo Solorzano
Made using Unity, Blender, Photoshop and Substance 3D Designer
www.artstation.com/artwork/ZlLy6R
#RealtimeVFX #Unity3D #GameArt
New pack is out!
Chromatic Distortion Pack is now available on the Unity Asset Store.
A collection of distortion effects built with VFX Graph and Shader Graph. Hope you like it!