GeDesPi The AI Artist
https://cstu.io/747885
#gedespi7 #AIart #ArtificialIntelligenceArt
#WallArt #TechArt #FutureArt
#DigitalArt #AIcreative
#SmartArt #InnovationArt #ArtTech

⚙️ Game Dev Hack: Need cheap wind for foliage? Paint branch tips with Vertex Colors (Red channel). In Unity Shader Graph, multiply your wind sine wave by the Red vertex color. Roots stay still, leaves sway! 🍃🌬️ #techart #unitytips #indiedev
When you look at your own VFX for weeks, you become blind to repetition. You miss the consistent momentum, or the meshes that give you away.
We just published a breakdown featuring real feedback loops on student work from Sjors de Laat. www.vfxapprentice.com/blog/vfx-por...
#VFX #GameDev #TechArt
Outliner for Autodesk Maya: Maya's own icons and keys, plus the jobs Maya leaves to a script.
Select a hierarchy by type, constrain from the right-click, strip one node's reference edits, and theme every line.
A $2 tdToolKit add-on.
twodollartools.com/tool-outliner.html
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PCB-Kunstkachel (52x52 mm) mit zwei verschlungenen Ringen aus goldenem Kupfer (ENIG…
#pcbart #circuitboard #techart #pcb #geekgift #cyberpunk
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Anbieter: Simulated Flow UG
Gaëthan Bercet du studio Rebel Pixel @rebelpixel.fr nous expliquera que ce n’est pas si compliqué de créer son propre rendu 3D dans Unreal Engine 5.
𝗚𝗮𝗺𝗲 𝗖𝗿𝗮𝗳𝘁 - 𝗟𝘆𝗼𝗻
🎫 Réservation (gratuite) conseillée :
www.helloasso.com/associations...
⚙️ Game Dev Hack: Fading objects blocking the camera? Don't use Transparent materials! Use a Dither node in an Opaque Shader Graph. You get a clean screen-door fade, zero depth sorting bugs, and no overdraw cost. 🌲👻 #unitytips #techart
Working with AI -- Vol.35
After rounds of communication and iteration with Gemini, we now have a shockwave shader that features a Wilson cloud deforming upon surface reflection, as well as a dust-kickup effect when it sweeps across object surfaces.
#gameDev #indieDev #soloDev #realTimeVFX #techArt
Keep the shelves you already have in Autodesk Maya. Import them as they are, with icons, commands and right-click menus.
Then drag buttons into place, fold them into sections and color each one.
In the $2 tdToolKit base package.
twodollartools.com/tool-shelf.html
The sails cut real moonlight on every frame. The light shafts are raymarched through the shadow map, with fog and a film print on top: 2.5 ms a frame at 1080p on a laptop GTX 1650 Ti. Unity 6 URP, code and a Windows build: github.com/matbcontrol/Nitrate #gamedev #techart #unity3d