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Garrett Johnson

@gkjohnson.bsky.social

73 Following338 Followers

Woven by Toyota | NASA JPL | #threejs, graphics, open source, and a bunch of fun projects!

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@ben3d.caOct 4, 2026, 2:29 AMReposted by @gkjohnson.bsky.social

New project: Fidelity test suite for @gkjohnson.bsky.social's three-gpu-pathtracer vs @blender.org . Compares both the legacy #WebGL and new #WebGPU renderers.

bhouston.github.io/three-gpu-pa...

github.com/bhouston/thr...

@gkjohnson.bsky.socialSep 21, 2026, 1:09 PM

Crab noodles also supported 🍝

@gkjohnson.bsky.socialSep 21, 2026, 1:39 AM

Trying out some path traced generative yarn balls on the web 🧶

#webgpu #threejs

@gkjohnson.bsky.socialSep 7, 2026, 8:46 AM

Equal Earth projection is coming to 3DTilesRendererJS! 🗺️

Here it is rendering TerrainRGB & vector annotations. The LA streets look a bit less square but the projection looks great!

We are updating the engine so data aligns across projections, letting you render maps however you need ✨

#equalearth

@gkjohnson.bsky.socialJul 27, 2026, 11:30 AM

New random sampling method for three-gpu-pathtracer: blue noise dither sampling! It offsets a common random sequence for ALL screen samples, yielding a cleaner image in just a few samples. Screenshots are single sample scrambled sobol vs blue noise. Small writeup below👇

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