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Hovering Skull

@hoveringskull.bsky.social

264 Following109 Followers

๐Ÿ•ด๏ธ๐Ÿ’€
Unfamous maker of overly long game development related videos and silly little games.

Gain FORBIDDEN KNOWLEDGE and OCCULT WHISPERS here: https://www.youtube.com/@hoveringskull

#godot #indiedev #gamedev

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@hoveringskull.bsky.socialOct 10, 2026, 9:46 PM

Custom resources are some of the most powerful tools for expressing data relationships and authoring content in #Godot!

www.youtube.com/watch?v=kc5R...

#gamedev #indiedev

@hoveringskull.bsky.socialOct 10, 2026, 2:07 AM

Same same (except I love math!)

@hoveringskull.bsky.socialOct 7, 2026, 11:51 AM

Let's make a beautiful dynamic 3D fantasy menu background for our Godot game -- join me on YouTube!

www.youtube.com/watch?v=RVpT...

#gamedev #indiedev #godot #rpg #ui

@hoveringskull.bsky.socialOct 6, 2026, 10:53 PM

Thank you for reminding me to book a dentist appointment ๐Ÿ˜ฌ

@hoveringskull.bsky.socialOct 5, 2026, 1:59 PM

Thanks! It's what I aim for. Looking forward to see what you make.

@braktheman.bsky.socialOct 5, 2026, 2:17 AMReposted by @hoveringskull.bsky.social

@hoveringskull.bsky.social Been trying to reacquaint myself with Godot the past few weeks and been bingeing a bunch of your vids. Just wanted to say keep up the good work!

Good seeing Godot content that isn't so dry.

@hoveringskull.bsky.socialOct 2, 2026, 11:05 PM

Congrats on the progress, glad it's helping!

@hoveringskull.bsky.socialOct 1, 2026, 5:32 PM

Building level geometry with mesh libraries and grid maps in #Godot

www.youtube.com/watch?v=o8NY...

@hoveringskull.bsky.socialOct 1, 2026, 5:28 PM

One problem with AI #gamedev well articulated by @indiegameclinic.bsky.social :
โ€œBeing able to work faster than your skill level is bad for game design, regardless of whether you have good ideas or notโ€

www.youtube.com/watch?v=5cbo...

@eugenevinitsky.bsky.socialSep 26, 2026, 4:16 AMReposted by @hoveringskull.bsky.social

A rich person can never be held accountable. Therefore, a rich person must never make a societal decision
@ryannorth.caSep 23, 2026, 1:26 PMReposted by @hoveringskull.bsky.social

Pompeii is a UNESCO world heritage site not because it was remarkable in its prime, but because it survived to our era untouched: one moment, preserved for all time. But future generations won't know what OUR world was like unless we do the same. This is why we MUST bury Toronto with a volcano

Picture of the streets of Pompeii, from https://commons.wikimedia.org/wiki/File:Pompei_-_panoramio_(26).jpg. Taken by Tanya Dedyukhina, used under CC
@hoveringskull.bsky.socialSep 24, 2026, 9:16 PM

Task failed successfully, this looks great

@hoveringskull.bsky.socialSep 23, 2026, 12:14 AM

This September, as a tactical rpg nut, I am: [ ] playing Fire Emblem: Fortune's Weave. [ ] playing Zero Company. [x] recreating the cast of Twin Peaks in XCom2

@hoveringskull.bsky.socialSep 22, 2026, 2:38 PM

PLEASE STOP MAKING UGLY GENERIC GODOT UI! This ends now.

I made a (quick) crash course on setting up modular Godot UI. It covers theming, behaviour, layout and UI composition.

#godotengine #godot #gamedev #indiedev #ux

www.youtube.com/watch?v=zIQG...

@hoveringskull.bsky.socialSep 22, 2026, 1:23 PM

There's never been a better time to sell out. Mountain Dew Code Red Presents: Godot 5, a Raytheon Production

@hoveringskull.bsky.socialSep 21, 2026, 8:06 PM

Neat breakdown of damage reduction math in RPGs: youtube.com/shorts/IzHAj...

A lot of games with multiple units and less "progression" choose to use a simpler approach (see Starcraft, Fire Emblem, XCom) -- probably because you're likely to have SOME unit who can do damage.

#gamedev #gamedesign

@hoveringskull.bsky.socialSep 18, 2026, 11:50 PM

i really like this frog

he's from www.youtube.com/watch?v=cUoA...

and he's armed

@hoveringskull.bsky.socialSep 17, 2026, 1:45 PM

Not sure what went wrong with that last line, should be: "allow me to sketch out an alternative, using scoped, hierarchical, transitionable contexts"

@hoveringskull.bsky.socialSep 17, 2026, 1:41 PM

Autoloads are a huge convenience in #Godot -- but as games get bigger, they can become a huge mess. Allow me to sketch out an alternative, where scope hierarchical, transitionable contexts

www.youtube.com/watch?v=HkjO...

#gamedev #indiedev #coding

@hoveringskull.bsky.socialSep 16, 2026, 12:14 PM

Coding with AI isn't useless, but if you lean on AI as you learn to code, you won't develop the muscle to solve the hard problems AI can't solve.

also it's fun to learn

#programming #gamedev #indiedev

www.youtube.com/watch?v=FzS7...

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