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kaikairos

@kaikairos.bsky.social

53 Following62 Followers

Catholic | Amateur Game Dev | John 1:3 | https://castleteethgames.itch.io | "Not a bad public, that."

Wishlist Little Beast in the Big Maze here:
https://s.team/a/4458220/

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@kaikairos.bsky.socialJul 4, 2026, 6:16 PM Pinned

I hit the button to submit the Steam page of Little Beast in the Big Maze for for review yesterday. Now I wait for feedback or approval, probably next week. Meanwhile, here's a gif. #metroidvania #platformer #screenshotsaturday #reallygoodmarketing

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@kaikairos.bsky.socialOct 6, 2026, 3:18 AM

upgrading Little Beast to Godot 4.7 today wish me luck

@roguerobinstudios.bsky.socialOct 2, 2026, 2:42 AMReposted by @kaikairos.bsky.social

Made a lil game with @kaikairos.bsky.social for the #SpooktoberVNJam!

You're invited to a bizarre costume party, but the host is nowhere to be found.

rogue-robin.itch.io/bring-your-o...

Made using @godotengine.org

#visualnovel #noai #horrorvn #indiedev #indiegamedev

A man in a horse suit is shushing a nervous looking woman in a princess dress. Behind them is a blood-soaked sign saying "Bring Your Own Blood" and behind that is some corn.
@gamebrief.bsky.socialSep 29, 2026, 2:00 AMReposted by @kaikairos.bsky.social

Metroidvania ability gates are supposed to feel like discovery, but backtracking through a map you already cleared just to use a new double jump feels like padding half the time. Where's the line between exploring and busywork? #indiegames #gamedev

@kaikairos.bsky.socialSep 23, 2026, 1:04 AM

the word "cromulent" makes me think of a pastry. but it also makes me think "before i eat this pastry, i want to know what cromulent means"

@kaikairos.bsky.socialSep 19, 2026, 7:16 PM

disappointing: ontologists don't actually worship being and reality, they just study it like NERDS otoh existentialists don't even so much study existence. ok that's not fair. they study it to find new reasons to be anxious about it. more like "angst-istentialists" amirite folks

@kaikairos.bsky.socialSep 11, 2026, 2:39 AM

the zelda discourse has convinced me several folks whom i love and respect are trapped in and posting from an alt timeline. given the breadth of reactions i suspect 2 alt timelines are involved. so 3 total i didn't start w/ an official zelda timeline joke, but we got there folks!

@kaikairos.bsky.socialSep 10, 2026, 6:24 PM

pov ur an indie dev working on your #indiegame ux

github commit message from the post author in a private repo with summary reading "20260909b - menu progress" and description reading "it's annoying"
@kaikairos.bsky.socialSep 9, 2026, 12:52 AM

you don't understand, if you only work 15h how will you ever 10x?!

@kaikairos.bsky.socialSep 8, 2026, 5:34 AM

Bonus: title character animation rework from the status sprite

@kaikairos.bsky.socialSep 8, 2026, 4:02 AM

WIP status menu. A bunch of stuff like hearts/HP and attack upgrades still to come. #gamedev #pixelart #metroidvania #fairytale #ugh-its-ux

@kaikairos.bsky.socialAug 31, 2026, 9:39 PM

So to be clear I didn't mean to say that roguelites are *never* beatable on the first run. I was just thinking of design goal/constraint tensions that might arise in each path

@kaikairos.bsky.socialAug 31, 2026, 9:35 PM

Reasonable! I've beat One Step From Eden on a few characters starting on a fresh file (it just gives you aesthetics/characters for a bit if you win the runs you're playing) and I considered that a mark of good design on the dev's part. (I say this as someone who's never finished its hard/evil path)

@kaikairos.bsky.socialAug 31, 2026, 4:23 AM

re con #2, a rephrase: while almost nobody expects to win a traditional roguelike first time around, to take an extreme position, being able to win one first time around is more germane to the genre constraints than a hybrid (action/deckbuilder/ect) roguelike that has metaprogression of any kind

@kaikairos.bsky.socialAug 31, 2026, 3:35 AM

cons: * you can probably get slightly more satisfying or at least focus on systems mastery play without metaprogression * a lot of metaprog games are designed to be lost first game and there is something slightly more satisfying about a game designed to be beatable (even in theory) from start

@kaikairos.bsky.socialAug 31, 2026, 3:34 AM

no clean answer. pros: * metaprogression allows more control over onboarding (when thinking item unlocks, like how One Step From Eden, Brotato, lots of others, gradually unlock more cards/characters, so you don't drown in complexity) * as well as a potential avenue for accessibility (meta perk)

@kaikairos.bsky.socialAug 30, 2026, 8:32 PM

i have bad news for you about *gestures at social media*

@kaikairos.bsky.socialAug 30, 2026, 12:34 AM

Find out in Little Beast in the Big Maze, coming 2027: s.team/a/4458220/

@kaikairos.bsky.socialAug 30, 2026, 12:34 AM

Will you earn the faeries' gift? #screenshotsaturday #gamedev #indiegames #pixelart #fairytale #metroidvania

@kaikairos.bsky.socialAug 19, 2026, 4:43 AM

oops, i started a podcast. tune in for wide-ranging discussions on media, beauty and creative process which i hope will be much less pretentious than i'm making them sound
youtu.be/MnNcSZ0czqo

youtu.beChatter'n Teeth Ep 01: Fresh memes and other things with stale memeYouTube video by Castle Teeth Games
@kaikairos.bsky.socialAug 17, 2026, 8:04 PM

1/10 of your sh*tposts end up being absolute cinema and this is the 1

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