Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@ghostnr1.bsky.socialOct 8, 2026, 8:49 PM

Trying out a completely new UI style for Datten today. 🎮 Making menus feel fun, readable and like they belong in the game is harder than expected!

Any tips or feedback on the direction?

ro.grunna.com/projects/019...

#Datten #Godot #GameDev #IndieDev #UI #GameUI #BuildInPublic

@ghostnr1.bsky.socialOct 7, 2026, 8:55 PM

I’ve now got three playable maps in Datten! 🎮 Here are a few screenshots from all three — each one has a different layout and feel, from open spaces to tighter rooms and corridors.

ro.grunna.com/projects/019...

#Datten #Godot #GameDev #IndieDev #IndieGame #MadeWithGodot #BuildInPublic #Devlog

@ghostnr1.bsky.socialOct 5, 2026, 8:31 PM

Map 3 is basically done! 🎮 The final room is in, and now it’s mostly down to some tweaking and playtesting before I call it finished.

ro.grunna.com/projects/019...

#Datten #Godot #GameDev #IndieDev #IndieGame #LevelDesign #MadeWithGodot #GDScript #BuildInPublic #Devlog

@ghostnr1.bsky.socialOct 4, 2026, 8:56 PM

The base structure for Map 3 in Datten is now done! 🏰 Next step is filling it with props and details so it feels much more alive and interesting to play in.

ro.grunna.com/projects/019...

#Datten #Godot #GameDev #IndieDev #LevelDesign #BuildInPublic

@ghostnr1.bsky.socialOct 3, 2026, 9:49 PM

Map 3 for Datten is getting close to playable now! 🏰 The layout is really starting to come together, with tighter rooms, corridors and more places to hide or ambush the tagger.

ro.grunna.com/projects/019...

#Datten #Godot #GameDev #IndieDev #LevelDesign #MadeWithGodot #BuildInPublic #Devlog

@ghostnr1.bsky.socialOct 1, 2026, 8:43 PM

One room finished, the next one is already taking shape in Map 3 for Datten. 🏰 This map is becoming much tighter and more corridor-focused, with more places to hide and surprise each other.

ro.grunna.com/projects/019...

#Datten #Godot #GameDev #IndieDev #MadeWithGodot #GDScript #BuildInPublic

@ghostnr1.bsky.socialSep 30, 2026, 8:31 PM

Started building Map 3 for Datten! This one will be more corridor-based, with tighter spaces and more places to hide—hopefully creating a very different kind of chase. 🏃‍♂️👀

ro.grunna.com/projects/019...

#Datten #Godot #GameDev #IndieDev #LevelDesign #BuildInPublic

@ghostnr1.bsky.socialSep 29, 2026, 9:07 PM

Full controller navigation is now working in Datten — menus, settings, and gameplay all feel much better with a gamepad. 🎮 You can also remap every control to your liking.

ro.grunna.com/projects/019...

#Datten #Godot #GameDev #IndieDev #GDScript #ControllerSupport #Gamepad #BuildInPublic

@ghostnr1.bsky.socialSep 28, 2026, 8:30 PM

The Settings menu in Datten is taking shape! 🎮 Graphics options, control rebinding, sensitivity settings, controller navigation and more are now coming together across the different tabs.

ro.grunna.com/projects/019...

#Datten #Godot #MadeWithGodot #GameDev #IndieDev #IndieGame #BuildInPublic

@ghostnr1.bsky.socialSep 27, 2026, 8:22 PM

Added more props to my first Datten map today. It felt way too empty before, so I’m starting to give it more life. I’ve also been pushing the colors a bit so the level pops more. Still plenty more to add! 🎮

#Datten #Godot #GameDev #IndieDev #IndieGame #LevelDesign #BuildInPublic #MadeWithGodot

@ghostnr1.bsky.socialSep 23, 2026, 8:42 PM

Character selection is now working in Datten! 🎮 Players can choose from multiple characters before jumping into the chaos. It already makes matches feel a lot more varied.

ro.grunna.com/projects/019...

#Datten #Godot #MadeWithGodot #GameDev #IndieDev #IndieGame #Multiplayer #BuildInPublic #Devlog

@ghostnr1.bsky.socialSep 15, 2026, 8:13 PM

Create Game UI for Datten is done for now! 🎮 Next up: the Ready Area UI.

Follow the project, see what’s coming next, and help shape Datten:
ro.grunna.com/projects/019...

#Datten #TagGame #Godot #MadeWithGodot #GameDev #IndieDev #IndieGame #Multiplayer #GDScript #BuildInPublic