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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-12 02:39:10 EDT

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@zet23t.mastodon.gamedev.place.ap.brid.gySep 19, 2026, 8:29 PM

The sheep are coming to 8-bitBot.
And they are going through the same testing procedures as the bots did.
#gamedev #indiedev #solodev #raylib

@zet23t.bsky.socialSep 19, 2026, 8:29 PM

The sheep are coming to 8-bitBot.
And they are going through the same testing procedures as the bots did.
#gamedev #indiedev #solodev #raylib

@zet23t.mastodon.gamedev.place.ap.brid.gySep 19, 2026, 7:23 PM

Making and using animations imported from Blender. First time doing that 🙈. So far, I only animated via code or own tools...

#gamedev #indiedev #solodev #raylib #blender

@zet23t.bsky.socialSep 19, 2026, 7:23 PM

Making and using animations imported from Blender. First time doing that 🙈. So far, I only animated via code or own tools...

#gamedev #indiedev #solodev #raylib #blender

@zet23t.mastodon.gamedev.place.ap.brid.gySep 19, 2026, 4:55 PM

These sheep are electrical!
I will have to figure out how to animate them properly.

#gamedev #indiedev #solodev #raylib

@zet23t.bsky.socialSep 19, 2026, 4:55 PM

These sheep are electrical!
I will have to figure out how to animate them properly.

#gamedev #indiedev #solodev #raylib

@mooooooo.qaf.men.ap.brid.gySep 19, 2026, 1:19 AM

Hardcoding the pace of the mechanics to the refresh rate is crazy, though, I guess that's why #GodotEngine has `delta` and why #raylib has `GetFrameTime ()`, so that you don't do that lol

Now it feels so unlikely to think of something like a game's refresh rate as stable over time, especially […]

@amirrams.bsky.socialSep 18, 2026, 3:22 PM

No es fácil hacer un motor de videojuegos, pero si quieres aprender en profundidad el desarrollo de videojuegos, deberías hacerlo.

Music by www.bensound.com
License code: FUSRPYRALIPXSPFQ
Artist: FoePound

#CPlusPlus #GameDev #GameDevBlog #IndieDev #Raylib

@zet23t.mastodon.gamedev.place.ap.brid.gySep 17, 2026, 7:24 PM

A player pointed out that these bots have no names. This never occurred to me to be even a question;
What names would you give them?

#gamedev #indiedev #solodev #raylib

An isometric factory-style puzzle layout shows conveyor belts, gray machine blocks, and small colored carts or robots: blue, green, and orange, ready to move through an assembly line.
@zet23t.bsky.socialSep 17, 2026, 7:24 PM

A player pointed out that these bots have no names. This never occurred to me to be even a question;
What names would you give them?

#gamedev #indiedev #solodev #raylib

An isometric factory-style puzzle layout shows conveyor belts, gray machine blocks, and small colored carts or robots: blue, green, and orange, ready to move through an assembly line.
@deckarep.bsky.socialSep 16, 2026, 10:29 PM

The SCI Unlocked project.

A re-implementation of the #sierraonline SCI engine, unlocking assets and engine so they are usable in modern image editors, IDEs of your choice, cross-platform built on #ziglang , #raylib, #wasm - games compiled from Sluicebox's sci-scripts repo!

sci-unlocked.fly.dev

@oraclemoss.bsky.socialSep 16, 2026, 12:13 AM

Simple little Snake game in #raylib!

@lorenarc707.bsky.socialSep 15, 2026, 9:53 PM

Insight into Combatant AI

Full Devlog: lorenarc.itch.io/tld-remedy/d...

#raylib #gamedev #IndieDevs #indiegame #devlog

@oraclemoss.bsky.socialSep 15, 2026, 3:57 PM

Finally have some time to for #raylib today!

I'm planning on finishing that snake game tutorial then moving onto a more involved one

Weird how there hasn't been a seperation of files. Like classes getting their own *.hpp and *.cpp files

Hopefully that changes. If not, I might just do it lol

@dondevred.bsky.socialSep 14, 2026, 12:34 AM

Just felt like playing the small game again and wanted to see how well I could fare on it. I will be releasing the game after I do the video on it, so y'all can play it.
Yeh, it's not super much, but it was fun.

#raylib #gamedev #indiegame

@sandbags.bsky.socialSep 13, 2026, 8:18 PM

#Raylib has been a great discovery. Been following @zylinski.se video series www.youtube.com/playlist?lis... and they're very good.

@zet23t.mastodon.gamedev.place.ap.brid.gySep 13, 2026, 8:07 PM

Working on something else, I introduced a general time-slow factor. And for the first time, I am seeing the whole animation in very slow animation - at 1/20th of realtime. I think it's actually looking neat :)

#gamedev #indiedev #solodev #raylib

@zet23t.bsky.socialSep 13, 2026, 8:07 PM

Working on something else, I introduced a general time-slow factor. And for the first time, I am seeing the whole animation in very slow animation - at 1/20th of realtime. I think it's actually looking neat :)

#gamedev #indiedev #solodev #raylib

@zet23t.mastodon.gamedev.place.ap.brid.gySep 13, 2026, 7:23 PM

I struggled with balancing the level rewards - and realized that this is due to not having a good overview. So here it comes: A dedicated reward overview; and hopefully soon: Also a balancing editor.

#gamedev #indiedev #solodev #raylib

@zet23t.bsky.socialSep 13, 2026, 7:23 PM

I struggled with balancing the level rewards - and realized that this is due to not having a good overview. So here it comes: A dedicated reward overview; and hopefully soon: Also a balancing editor.

#gamedev #indiedev #solodev #raylib