The sheep are coming to 8-bitBot.
And they are going through the same testing procedures as the bots did.
#gamedev #indiedev #solodev #raylib

Hardcoding the pace of the mechanics to the refresh rate is crazy, though, I guess that's why #GodotEngine has `delta` and why #raylib has `GetFrameTime ()`, so that you don't do that lol
Now it feels so unlikely to think of something like a game's refresh rate as stable over time, especially […]
No es fácil hacer un motor de videojuegos, pero si quieres aprender en profundidad el desarrollo de videojuegos, deberías hacerlo.
Music by www.bensound.com
License code: FUSRPYRALIPXSPFQ
Artist: FoePound
The SCI Unlocked project.
A re-implementation of the #sierraonline SCI engine, unlocking assets and engine so they are usable in modern image editors, IDEs of your choice, cross-platform built on #ziglang , #raylib, #wasm - games compiled from Sluicebox's sci-scripts repo!
Simple little Snake game in #raylib!
Insight into Combatant AI
Full Devlog: lorenarc.itch.io/tld-remedy/d...
Finally have some time to for #raylib today!
I'm planning on finishing that snake game tutorial then moving onto a more involved one
Weird how there hasn't been a seperation of files. Like classes getting their own *.hpp and *.cpp files
Hopefully that changes. If not, I might just do it lol
Just felt like playing the small game again and wanted to see how well I could fare on it. I will be releasing the game after I do the video on it, so y'all can play it.
Yeh, it's not super much, but it was fun.
#Raylib has been a great discovery. Been following @zylinski.se video series www.youtube.com/playlist?lis... and they're very good.