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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@mooooooo.qaf.men.ap.brid.gyOct 10, 2026, 9:00 AM

You can use #raylib `SaveFileData` and `LoadFileData` for portability even if your system doesn't have a window system, or GL compatibility, or a screen, it's great lol

@mikecrichlow.bsky.socialOct 9, 2026, 5:27 PM

All items/upgrades have been added to the game! Major milestone complete! Let's go!! #art #ドット絵 #イラスト #ピクセルアート #gamedev #indiedev #pixelart #platformer #mockup #wip #odin #raylib #gameart

@zet23t.mastodon.gamedev.place.ap.brid.gyOct 9, 2026, 2:10 PM

I just pushed a new demo version of 8-bitBot to steam:
https://store.steampowered.com/app/4820640/8bitBot_Demo/

It features quite a couple of new levels and quality of life improvements as well as performance improvements :)

#gamedev #indiedev #solodev #raylib

@zet23t.bsky.socialOct 9, 2026, 2:10 PM

I just pushed a new demo version of 8-bitBot to steam:
store.steampowered.c...

It features quite a couple of new levels and quality of life improvements as well as performance improvements :)

#gamedev #indiedev #solodev #raylib

@zet23t.mastodon.gamedev.place.ap.brid.gyOct 9, 2026, 11:11 AM

Writing flavor texts can be fun - and sometimes it can provide new ideas even 👻

#gamedev #indiedev #solodev #raylib

An overview map showing an isometric world with an island that is connected to the mainland with a bridge. A node is selected and on the right is a level preview of the selected node. It is another isometric design showing some old walls made of stone with ivy growing in places. The level title is "The old ruins..." and the description at the bottom says: "They say, these ruins are haunted 👻"
@zet23t.bsky.socialOct 9, 2026, 11:10 AM

Writing flavor texts can be fun - and sometimes it can provide new ideas even 👻

#gamedev #indiedev #solodev #raylib

An overview map showing an isometric world with an island that is connected to the mainland with a bridge. A node is selected and on the right is a level preview of the selected node. It is another isometric design showing some old walls made of stone with ivy growing in places. The level title is "The old ruins..." and the description at the bottom says: "They say, these ruins are haunted 👻"
@makeclassicgames.bsky.socialOct 8, 2026, 3:31 PM

Directo de desarrollo!!! hoy vamos a tratar de hacer una aplicación web y de escritorio con interfaz de usuario usando #raygui de #raylib.

twitch.tv/makeclassicg...

@lowagner.bsky.socialOct 8, 2026, 1:50 PM

also working on a faux-3d top-down thing in #raylib

@g1ngercat.bsky.socialOct 8, 2026, 12:48 PM

Teleports, bridges, tunnels...

#game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #shooter #linux #firstperson #fps #programming #indiegame #customengine

@amirrams.bsky.socialOct 7, 2026, 6:36 PM

Estoy aprendiendo a hacer un sistema de partículas en Raylib.

#CPlusPlus #GameDev #GameDevBlog #IndieDev #Raylib

@zet23t.mastodon.gamedev.place.ap.brid.gyOct 6, 2026, 7:51 PM

Making another level and adding a few new meshes that fit the scene.

#gamedev #indiedev #solodev #raylib #blender

Isometric game-level terrain of stone walls and brown pathways, with vines, shrubs, flowers, and several round bushes or trees around the edges. A blue robot is moving to another tile, near a stone arch at the top center of the scene
@zet23t.bsky.socialOct 6, 2026, 7:51 PM

Making another level and adding a few new meshes that fit the scene.

#gamedev #indiedev #solodev #raylib #blender

Isometric game-level terrain of stone walls and brown pathways, with vines, shrubs, flowers, and several round bushes or trees around the edges. A blue robot is moving to another tile, near a stone arch at the top center of the scene
@mikecrichlow.bsky.socialOct 5, 2026, 7:19 PM

Fling Ring is in the game! Let's goooo!!!!! Progress is being made. 😁👍 #art #ドット絵 #イラスト #ピクセルアート #gamedev #indiedev #pixelart #platformer #mockup #wip #odin #raylib #gameart

@makeclassicgames.bsky.socialOct 5, 2026, 6:18 PM

Hoy hemos trabajado con Dreamcast y hemos portado nuestro juego de la "escena 3D" a Dreamcast; he aquí una captura desde el emulador hecho con #raylib para #dreamcast.

Juego 3D portado a DreamCast
@digitalgems9000.bsky.socialOct 5, 2026, 5:01 PM

Raylibs author doesnt know how C's null termination works? 😂🤣

www.youtube.com/watch?v=44pq...

#coding #programming #gamedev #raylib

@barkhallastudios.comOct 5, 2026, 4:06 PM

This is the current state of Hexactly, the game that we made for the Raylib 6.x gamejam! If everything goes like this, it will be released this year (at least for Android!)

#godot #raylib #gamejam #gamedevelopment

@donfrag.bsky.socialOct 5, 2026, 2:34 PM

#ScreenshotSaturday — this time I'm showing some of the events you can encounter while exploring the map.

Also, big milestone: I'm planning to release the first playable demo this weekend!

Still deciding where I'll release it

#GameDev #IndieDev #raylib #Roguelike #TacticalRPG #PixelArt

@zet23t.mastodon.gamedev.place.ap.brid.gyOct 4, 2026, 5:43 PM

Separating the difficulty lanes in my game makes it easier for me to design levels, since I know better whom the level is for. If only the two sheep could come together; I am sure the players will find ways to help them ☺️
#gamedev #indiedev #solodev #raylib

An isometric puzzle-game scene shows a small stone-walled, grassy maze with a dirt path, an archway, flowers, rocks, and trees, set on a pink grid background. Two white sheep stand on different ledges, and a blue bot at the lower left is marked with a white number 1. A parking shield at the end of the dirt path indicates the designated target of the bot.
@zet23t.bsky.socialOct 4, 2026, 5:43 PM

Separating the difficulty lanes in my game makes it easier for me to design levels, since I know better whom the level is for. If only the two sheep could come together; I am sure the players will find ways to help them ☺️
#gamedev #indiedev #solodev #raylib

An isometric puzzle-game scene shows a small stone-walled, grassy maze with a dirt path, an archway, flowers, rocks, and trees, set on a pink grid background. Two white sheep stand on different ledges, and a blue bot at the lower left is marked with a white number 1. A parking shield at the end of the dirt path indicates the designated target of the bot.
@guvacode.bsky.socialOct 4, 2026, 2:57 PM

#ShaderVisualizer #GLSL #FFT #AudioVisualizer #Raylib #Pascal
#FreePascal #Lazarus #MusicVisualizer #RealtimeRendering #GLSLShaders