You can use #raylib `SaveFileData` and `LoadFileData` for portability even if your system doesn't have a window system, or GL compatibility, or a screen, it's great lol

You can use #raylib `SaveFileData` and `LoadFileData` for portability even if your system doesn't have a window system, or GL compatibility, or a screen, it's great lol
I just pushed a new demo version of 8-bitBot to steam:
https://store.steampowered.com/app/4820640/8bitBot_Demo/
It features quite a couple of new levels and quality of life improvements as well as performance improvements :)
I just pushed a new demo version of 8-bitBot to steam:
store.steampowered.c...
It features quite a couple of new levels and quality of life improvements as well as performance improvements :)
also working on a faux-3d top-down thing in #raylib
Teleports, bridges, tunnels...
#game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #shooter #linux #firstperson #fps #programming #indiegame #customengine
Estoy aprendiendo a hacer un sistema de partículas en Raylib.
Hoy hemos trabajado con Dreamcast y hemos portado nuestro juego de la "escena 3D" a Dreamcast; he aquí una captura desde el emulador hecho con #raylib para #dreamcast.
Raylibs author doesnt know how C's null termination works? 😂🤣
This is the current state of Hexactly, the game that we made for the Raylib 6.x gamejam! If everything goes like this, it will be released this year (at least for Android!)
#ScreenshotSaturday — this time I'm showing some of the events you can encounter while exploring the map.
Also, big milestone: I'm planning to release the first playable demo this weekend!
Still deciding where I'll release it
#GameDev #IndieDev #raylib #Roguelike #TacticalRPG #PixelArt