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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 19:07:23 EDT

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@nyamedev.bsky.socialOct 4, 2026, 5:47 AM

Made a #Devtober feed today, in case anyone else is taking the month of October to do some #gamedev in public! bsky.app/profile/nyam...

@schooliedee.bsky.socialOct 4, 2026, 2:27 AM

#devtober day 3, terrain drops

Quest has a lot of sheer faces for its world geometry, which do not play nicely with unity's "ice cream" terrain. Started integrating @_staggart_ 's nice spine mesher + edge fusion + my terrain alpha brush as a solution, but up close needs tuning.

@starturbo.bsky.socialOct 3, 2026, 11:44 PM

Very (and I mean VERY) small update for day 3 of #devtober: I changed the sky colors on this billboard since I feel it looks nicer lol

#gamedev #indiedev #indiegame

@psycraft.gamesOct 3, 2026, 11:42 PM

When the grapple can't decide, hit them with your head!

Thumbs will hurt in #THUMBLEMANIA! (either yours or ingame) 🤜🤛💥

#Devtober #IndieGame #IndieDev 🎮 #Wrestling #WrestleSky #Unity3d #ScreenshotSaturday

@tomuxs.bsky.socialOct 3, 2026, 10:43 PM

Day 3, fixed audio and textures. Next up... The logic engine!

I plan to tackle down gameplay elements first. Once I get a working skeleton, I'll start making the "game" and all of its related art.

#Devtober

@finstonk.bsky.socialOct 3, 2026, 9:38 PM

Day 3 of #devtober - only a few scripts away from a full game play loop. Today I added InteractionRequirements and got the actionbar displaying what slot is selected e.g. equipped. Love implementing systems. Who even needs meshes, sounds and juice... hehe

#gamedev #indiedev

@mouse-potato-is-on.bsky.socialOct 3, 2026, 8:45 PM

Day 2: Can you guess what caused this to happen? Will fix this tomorrow.

#Devtober #Decennial #gamedev #indiedev

A game screen screenshot with too many player characters
@nyamedev.bsky.socialOct 3, 2026, 7:02 PM

Day 3 of #Devtober was pretty short on dev work, just a bit of wrap-up for GDoC Expo: bsky.app/profile/kame...

@shoehead.itch.ioOct 3, 2026, 12:43 PM

#Devtober 3rd Zombies have a small chance of fake dying. They've slightly less than a 50% chance to Rez themselves with half health atm. I might change that up later because it needs to be a little more...patterned?

#pixelart #doom #gamedev

@taldius.comOct 3, 2026, 12:38 PM

This may not look like much yet, but this cutscene was so much work 😭 (especially the computer screen)

#gamedev #indiedev #devtober

@schooliedee.bsky.socialOct 3, 2026, 3:08 AM

#devtober day 2, foot ik sinking

Added a small sink range for Brian's model to help align him with the terrain. I was always bugged whenever he moved around a slope and had a visible gap between his shoes and the ground, since his stubby legs couldn't snap at that distance etc.

@starturbo.bsky.socialOct 3, 2026, 1:41 AM

For day 2 of #devtober here's some concept art I drew of a turtle enemy, along with an updated sprite for him

#gamedev #indiedev #indiegame

Concept art showcasing the turtle enemy and how it functionsUpdated sprite for turtle enemy
@tomuxs.bsky.socialOct 2, 2026, 11:40 PM

Day 2, finally got something on screen. This has taken me an embarrassing amount of time to make. I usually don't make browser applications, so it is an exotic experience to me.

So far I only have a white bouncing square...

Tomorrow I'll try to work on drawing images and playing sounds.

#Devtober

@finstonk.bsky.socialOct 2, 2026, 10:43 PM

Day 2 of #devtober finished - the existing inventory component needed to make space for a "actionbar-only-inventory" approach. Simplified actionbar UI implemented and working.

Wiring up UI in their giving context is so nice, thanks to the approach by
@hoveringskull.bsky.social

#gamedev #indiedev

@childofsacrifice.bsky.socialOct 2, 2026, 10:22 PM

The feeling of happiness when you run a personal playtest and everything works as intended. Of course there are problems involving flow and I forgot to put in place certain things but it works!

I would show a video but it wouldn't be a very exciting video. #gamedev #indiedev #devtober #IF

@forgottenstories.bsky.socialOct 2, 2026, 8:49 PM

Hello everyone!

We are so happy to be participating in Devtober ^^

Please keep an eye out for updates during the ongoing devolopement!

#devtober #dev #2Dgame

@mouse-potato-is-on.bsky.socialOct 2, 2026, 6:24 PM

Day 1: Decided to not implement some stuff that would make the game boring such as a jetpack fuel limit (would take away attention from killing aliens) or laser travel speed (since light travels at the speed of yes).

#Devtober #Decennial #gamedev #indiedev

@shoehead.itch.ioOct 2, 2026, 12:41 PM

#devtober day 2! missed yesterday but I think I'm gonna mess around cassually this year with #Doom. Rigged up my knife today, also have a look at everything else goin on!
#pixelart #gamedev

@finstonk.bsky.socialOct 2, 2026, 12:34 PM

Day 1 of #devtober (post from yesterday) - fixed a few things regarding the component system and my input component in particular and played around with displaying some sort of inventory.

For context:
I am building a game where the player runs a medival apothecary.

#gamedev #indiedev

@nyamedev.bsky.socialOct 2, 2026, 11:32 AM

Don't forget to tag with #Devtober as well! Excited to see what you work on this month!

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