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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@vl42.bsky.socialOct 10, 2026, 10:50 AM

It is #ScreenShotSaturday and #Devtober

Here what I have new so far: auctions, roads and market manipulations )

It is inspired by boards games such sa #CATAN, Ticket to Ride and Power Grid.
vl42.itch.io/merchants-an...

Looking forward for your feedback!

@schooliedee.bsky.socialOct 10, 2026, 3:36 AM

#devtober day 9, projectile fixes

Noticed the scaling issue a few minutes after posting yesterday (zzzz), also wrote an importer to take landmine's nice spell data sheet and write SO's for the spell graph to use that original data instead, so things feel much more familiar now.

@sabre230.spookycrunchbunch.comOct 10, 2026, 12:09 AM

Implemented a dash maneuver, used by holding the lock-on button and pressing jump. You can also dash when not locked on to anything with the same button combo. #devtober

@micalpixel.bsky.socialOct 9, 2026, 11:17 PM

#Devtober Day 5

Added menu transitions. Similar to map transitions but *different*. 🙃

This time, the menu transitions are more flexible than before. Any transition can work for any menu (or minigame).

May's map-opening animation is back too. And it looks nice in tall grass. ^^

#MayGame #gamedev

@tomuxs.bsky.socialOct 9, 2026, 10:42 PM

Day 9 of #devtober, worked a bit more on the law system. Laws (logical statements) can now be evaluated to see if they are satisfied.

Upcoming next are contradicting laws that overpower each other.

I also practiced my Eainglich. The game can now generate sentences with correct verb tenses etc.

A code snippet showing how a law is being defined and later evaluated against a set of parameters: a murder with a knife and a murder with a handgun.

Later section showcases a primal method of constructing Einglich sentences.Software output showing that laws are being evaluated correctly: murder with knife is legal, murder with handgun is illegal.

Later output also shows the synthetically constructed sentence: "Bob has murdered the victim with a weapon".
@finstonk.bsky.socialOct 9, 2026, 8:40 PM

Day 9 of #devtober - settings are getting more and more fleshed out. Decided to build some kind of factory. Just by defining each of the settings lets the UI build all by itself. Also each 'SettingDefinition' implements its own 'apply()' function, for handling value changes.

#gamedev #indiedev

@vl42.bsky.socialOct 9, 2026, 7:55 PM

#Devtober Friday!

I’ve just introduced smart bots competitors to challenge your business empire — will they expand their rail networks, or buy up valuable property to block your progress? Jump in and test your strategies against them!

#TurnBased #IndieDev #IndieDevHour

@shoehead.itch.ioOct 9, 2026, 3:56 PM

#devtober day 9 I don't know what I'm doing I'm not good with computers

I honestly haven't made a Doom map in like 5 entire years. But I wanted to build an environment to test things in that wasn't MAP1 of Doom 2. So of course the door is overdone...

#doom #uzdoom #gamedev

@mouse-potato-is-on.bsky.socialOct 9, 2026, 9:58 AM

Day 8: Decided to go with a Jetpack Joyride movement style
#Devtober #Decennial #gamedev #indiedev

@sabre230.spookycrunchbunch.comOct 9, 2026, 5:27 AM

Some behind the scenes work this time. Saving and loading now works, the game tracks what the most recent save portal the player entered was, and subsequently the last room the player entered. #devtober

@schooliedee.bsky.socialOct 9, 2026, 2:49 AM

#devtober day 8, wind cutter 2 problems

To me, the Wind 1/2/3s are the most iconic spells in quest, so I want to make sure they feel ~identical to the original. Matched a bunch for the decomp after work, but I'm still missing something that makes mine converge much less.

@childofsacrifice.bsky.socialOct 9, 2026, 1:56 AM

My very short session involved setting up the character customizer scene and adding variables for previous selection and outfit presets. Very small things but had to get something in today. Now I'm off! #Devtober

@childofsacrifice.bsky.socialOct 9, 2026, 12:47 AM

So back home after my sister's graduation. Going to do something small on the game to keep up my streak of working everyday on the game then crash. #devtober

@tomuxs.bsky.socialOct 8, 2026, 11:38 PM

Day 8 of #devtober, reworked the law structure, limited it to only conjunctive and disjunctive cases.

I'll drop my parser thingy, instead I'll simply put all data into code. I don't think it is really necessary to split code and game data, since I ship a single exe/wasm file anyways.

@finstonk.bsky.socialOct 8, 2026, 10:21 PM

Day 8 of #devtober - staying focussed is key, and well...I did not. Got side tracked by on UI element, that didn't accept mouse input and correctly applying resolution changes.

But now at least a simple framework for settings is created. Saving and loading settings is next up.

#gamedev #indiedev

@sabre230.spookycrunchbunch.comOct 8, 2026, 6:41 PM

Save portal cinematics are working. #devtober

@mouse-potato-is-on.bsky.socialOct 8, 2026, 6:22 PM

Day 7: Managed to get the keybinds working, hopefully this code helps other avoid losing hours on this like I did

codeberg.org/MousePo...

piefed.social/post/2...

#Devtober #Decennial #gamedev #indiedev #MPUP

@shoehead.itch.ioOct 8, 2026, 3:05 PM

#devtober day 8 just adding in the animation from yesterday, getting it to work and updating sounds. Slade does not like me adding sound sometimes...

#doom #uzdoom #gamedev

@sabre230.spookycrunchbunch.comOct 8, 2026, 3:04 PM

Cleaned up the lock-on reticle behavior, added a real simple turret enemy. #devtober

@micalpixel.bsky.socialOct 8, 2026, 12:20 PM

#Devtober Day 4

Only one menu can be processed per frame now. This should make it impossible for any single button press to be counted twice when moving to a new menu.

A menu switch can be queued any time, but is not performed until the very end of the frame. #MayGame #gamedev

Output from a command prompt. Each line shows a frame number, and the current menu type for that frame. There is one line per frame, except frame #112, which has two more lines indicating a menu transition was queued, and then performed.
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