Day 8: Decided to go with a Jetpack Joyride movement style
#Devtober #Decennial #gamedev #indiedev

Day 8: Decided to go with a Jetpack Joyride movement style
#Devtober #Decennial #gamedev #indiedev
Day 7: Managed to get the keybinds working, hopefully this code helps other avoid losing hours on this like I did
Day 6: Figured out an exciting new way the keybinds in my game can break. Need to fix the error in my plugin, too.
Day 5, again:
Mouse Potato here.
It turns out gravity is really tricky to do well, especially when adding a jetpack to the mix.
The solution? Turn off gravity. It's just holding you down anyway.
The entire game now takes place in outer space.
Mouse out.
Day 4: Tried making some concept art. Too tired to write alt text right now
Day 3: Set up a local git repo today. No remote, just local with a separate backup system.
If it's stupid but it works...
#Devtober #Decennial #gamedev #indiedev
Day 2: Can you guess what caused this to happen? Will fix this tomorrow.
Day 1: Decided to not implement some stuff that would make the game boring such as a jetpack fuel limit (would take away attention from killing aliens) or laser travel speed (since light travels at the speed of yes).