Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 07:54:03 EDT

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@rafalagoon.bsky.socialSep 29, 2026, 12:18 PM

Vamos a seguir haciendo juegos.

👉 twitch.tv/rafalagoon

Un pequeño juego de terror, el inicio de una serie...

Vente a charlar, a trabajar juntos y a preguntar sobre #gamedev.

#indiedev #godot #godotengine #madewithgodot #HorrorGaming

@gamingonlinux.comSep 29, 2026, 11:27 AM

Check out Jarred Defense, a challenging maze-building tower defense game
#NativeLinux #Steam #GodotEngine #TowerDefense #IndieGame

@guitouxx.bsky.socialSep 29, 2026, 10:01 AM

I'm thrilled to introduce the 🧊 sliding blocks 🧊!!

This is a special block unique to the “frozen world” of my puzzle game : JUST GET THE FLAG.

Only the player will activate the block to trap that bloody flag !
MOUAHAHAAH 👹💥

#godot #godotengine #indiedev #indiegame #puzzlegame

@kagebushi.bsky.socialSep 29, 2026, 9:58 AM

#godot #godot4 #godotengine #gamedev #devlog
Adding items on the shop model-wise.

@adriaan.gamesSep 29, 2026, 9:14 AM

PSA for Godot users soon upgrading to 4.8 (still in development):

The built-in Script editor has become a regular dock and to pop it out, use the context menu (opened by right mouse click) on the Script tab and select 'Make Floating'. The previously dedicated button has been removed. #godotengine

@trigun0085.itch.ioSep 29, 2026, 8:48 AM

Task: code a smooth phase change.
Result: panic spinning.
I think I accidentally created the perfect ultimate move. I'm keeping this bug in the game. 💀
#indiedev #godotengine

@aokawa-ichi.bsky.socialSep 29, 2026, 8:17 AM

领域展开 #GodotEngine #indiedev #gamedev

@earthsetdev.bsky.socialSep 29, 2026, 3:52 AM

you have new power upgrade from dice compared equal result 6 times complete, then you can fire to demon or heal yourself by 3
#godot #godotengine #solodev #indiedev

@publicopinionrp.bsky.socialSep 29, 2026, 3:22 AM

Thought to myself, "Can I leverage geometry nodes some more for making assets?" and put together some quick little modules for a big ruined tower. Did a quick test, it exports well though loses the optimization of being made of instances. #GodotEngine

Big conical ruined towerBig conical ruined tower, hanging out in the testing graybox level.
@aix-art.bsky.socialSep 29, 2026, 3:14 AM

Sleep
#godot #godotengine #gamedev #indiedev #devlog #blender3d #b3d #blender #3d #art #digitalart #animation #3danimation

@earend.bsky.socialSep 29, 2026, 2:32 AM

small man pretends to work on game before leaving for like two weeks: twitch.tv/earend

#gamedev #indiegame #godotengine #noai

@natumia.bsky.socialSep 29, 2026, 2:25 AM

Been working on a 3d character controller. Currently I can mantle, climb ladders, leap from them, climb down ladders, a dodge roll/dash that leads into sprinting.

I am thinking of adding some surface level swimming to it. Then fine tune how it feels. But so far so good ^^

#gamedev #godotengine

@mpwgamedev.bsky.socialSep 29, 2026, 2:15 AM

#gamedev #indiedev #blender #godotengine

@d3do.bsky.socialSep 29, 2026, 1:35 AM

DISSOLVE

#godot #godotengine #gamedev #indiedev

@gamestarparadise.bsky.socialSep 29, 2026, 1:01 AM

Uploading new Steam build 1st then working on the next version!
Twitch: www.twitch.tv/gamestarpara...
YouTube: www.youtube.com/watch?v=622V...
#godot #godotengine #indieartist #gamedev

Photo, no description
@memoriesin8bit.bsky.socialSep 29, 2026, 12:34 AM

In my rage against the machine that eats my job and turns it into slop, I'm much more motivated to make my own game something special.

So I did a massive overhaul of my game's HUD. Cleaner structure, self-managing components with animations and sfx and good lord do I love coding. <3

#godotengine

@mcoorlim.comSep 28, 2026, 11:01 PM

Managed to get a decal system implemented for Torchlike's full release. Should let me add cool little variation to the textures so things feel less griddy. #devLog #godotEngine

Check out the demo (which does not have decals) if you haven't!

store.steampowered.com/app/5038760/...

@chrisdowin.bsky.socialSep 28, 2026, 10:42 PM

Devlog: Five months later, NullBound turned sideways

NullBound is a side-scroller now, set on a floating archipelago that doesn't end. The last devlog here was v0.76, back in May,…

→ https://nullbound.signalandecho.com/devlog/2026-09-28-nullbound-turned-sideways/

#gamedev #indiedev #godotengine