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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-12 00:11:13 EDT

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@vfxapprentice.bsky.socialSep 11, 2026, 5:45 PM

"As long as you still keep the passion and love doing it, it doesn't matter if you progress a little bit slower." - Mia Yang, a mentor of the upcoming Timing Class.
A few seats are still available, starting September 14th: www.vfxapprentice.com/courses/inte...
#VFXArtist #RealTimeVFX #GameDev

@vfxapprentice.bsky.socialSep 11, 2026, 5:25 PM

📈 During Week 1 of the Timing class, we will learn methods to analyze VFX intensity, visualize it clearly, and start building your own library of stylish, punchy references.
Starting in 2 days: www.vfxapprentice.com/courses/inte...
#VFX #RealTimeVFX #GameDev #Animation

@beyond-fx.bsky.socialSep 11, 2026, 5:02 PM

🎵Happy Birthday to you, Anna!🎵

We're celebrating the birthday of VFX Artist, Anna Mezzacappa!

May this year be filled with as much magic and adventure as a journey through the Stonewater Kingdom! 🐉🌟

#gamedev #VFX #RealTimeVFX

@1mafx.bsky.socialSep 11, 2026, 4:15 PM

Part 1 of the teleport VFX series is up, free on YouTube.

Starting in Houdini, building a spiral mesh with axis and scale controls so the shape can be art-directed instead of just generated.

More parts coming over the next few weeks.

#vfx #unrealengine #realtimevfx #vfxfriday #madewithunreal

@vfxapprentice.bsky.socialSep 10, 2026, 5:57 PM

Keep in mind that high-intensity effects may interfere with gameplay clarity when it matters most.
#VFX #GameDev #RealTimeVFX #GameDesign

@vfxapprentice.bsky.socialSep 10, 2026, 5:54 PM

💥 Is VFX fan art worth doing? Absolutely.
Recreating studio effects is one of the best ways to reverse-engineer how professionals solve problems. A direct copy won't stand out in a portfolio, but the educational value is unmatched!
#VFX #GameDev #RealTimeVFX #VFXArtist #FanArt

@vfxapprentice.bsky.socialSep 10, 2026, 5:51 PM

Level up your real-time VFX skills with Magic Shield Breakdown!
This intermediate course takes you inside Unreal Engine 5 to build a stunning, starry magical shield using the Niagara particle system.
#VFX #RealTimeVFX #UnrealEngine5 #UE5 #NiagaraVFX #GameDev

@vfxapprentice.bsky.socialSep 10, 2026, 1:14 PM

⚔️Melee Sword Combo Attack by Shannon Grosenbacher
Created using Unreal, Blender, and Photoshop
#GameDev #RealTimeVFX #UE5

@ahsoo.bsky.socialSep 10, 2026, 8:59 AM

Working on a slime heal VFX!

#RealtimeVFX

@lumoslogica.bsky.socialSep 10, 2026, 2:33 AM

Personal real-time VFX study expanding on Jesse Henning’s UE5 Sci-Fi VFX course framework! Edited the shader logic, added custom Niagara GPU emitters, and built a scene to frame the spawn sequence.

🔗 www.artstation.com/artwork/5ev5Xw

#UnrealEngine #UE5 #RealtimeVFX #TechArt #Niagara

@vfxapprentice.bsky.socialSep 9, 2026, 4:11 PM

Want to master the rhythm, vibe, and pacing of your effects?
Mobile game VFX artist Mia Yang is guiding our upcoming 4-week class focused entirely on VFX timing: www.vfxapprentice.com/courses/inte...
See the punch you’re about to learn from below!
#VisualEffects #RealtimeVFX #GameArt #TechArt

@vfxapprentice.bsky.socialSep 9, 2026, 12:15 PM

If you want to understand the core mechanics of color and digital light behavior in real-time engines, we have broken it all down for you.
Read our full guide on Color Theory 101 for VFX Artists: www.vfxapprentice.com/blog/color-1...
#VFX #GameDev #Art #ColorTheory #RealTimeVFX

@simplyjustkit.bsky.socialSep 8, 2026, 7:12 PM

I recently took the Advanced Shader class by @vfxapprentice.bsky.social and created a "magical orb" material from scratch, incorporating lots of new techniques and workflows.

Thank you to Oli McDonald for your mentorship throughout the 4 weeks!
#realtimevfx #vfx #ue5

@tuataragames.comSep 8, 2026, 5:00 PM

A look at some of the VFX we contributed to Powerplex in Invincible VS. It was a pleasure collaborating with the talented team at Quarter Up on this project. Check out more Invincible VS work: tuataragames.com/work/Invinci...
#InvincibleVS #gamedev #realtimevfx #vfx

@canotico.bsky.socialSep 7, 2026, 8:35 PM

Been practicing VFX with elements I'm not used to. This time I went for stone. Solid objects moving around and exploding on impact.
Gotta thank mosquitoes for inspiring this one.
#realtimevfx #vfx

@vfxapprentice.bsky.socialSep 7, 2026, 6:29 PM

Keeper of RailKross | Gauntlet Of Gods 3D COMMUNITY CHALLENGE | UNREAL ENGINE 5 by Kim ByeongJin [ HoldimProvae ]
Tools used: Houdini, Unreal Engine, Substance 3D Designer, Substance 3D Painter, Blender
www.artstation.com/artwork/LaRZZK
#RealtimeVFX #TechArt #UE5 #Houdini

@vfxapprentice.bsky.socialSep 7, 2026, 6:24 PM

Ruby Flame VFX by Andrew Henry
Made using Unreal, Blender, Substance 3D Designer and Photoshop.
#VFX #GameDev #RealTimeVFX

@ahmedosama988.bsky.socialSep 6, 2026, 7:32 PM

I’m grateful to the 5,015 people following my journey on LinkedIn.
Thank you to everyone who has supported my work, shared feedback, encouraged my learning, or followed my progress in Technical Art. #TechnicalArt #RealTimeVFX #GameDevelopment #Shaders #ToolsDevelopment #Optimization

@beyond-fx.bsky.socialSep 5, 2026, 5:00 PM

😮9 Years & Counting!

Help us congratulate Senior II VFX Artist, Mike Dudley on an incredible 9-Year Workiversary!

Check out this throwback Phoenix Cannon goal explosion from Rocket League that Mike worked on in collaboration with the VFX team at Psyonix!

#gamedev #VFX #RealTimeVFX