Wirehawk - hitbox visualisation + how auto-aim works + statistics

Wirehawk - hitbox visualisation + how auto-aim works + statistics
Another bit of real progress. :D
The sun finally seems to have the right effect now, and I’ve also added the first clouds. ☀️☁️
They’re still a bit buggy, of course. XD
Yesterday I did a video on dependency injection and got a few questions about interfaces. So today I wanted to back up and cover that. I hope you have a lovely day!
Meet Celine, the bloodthirstiest ex-surgeon turned martial arts journalist this side of the island! 🩸🩸🩸
Wishlist before she beats you bloody 😱 shorturl.at/nZSFs #pixelart #monogame
Happy Monday! I had a request to explain dependency injection, so here's what it is and an example on when I've used it. Have a great day!
Coming home after a long day's work
Game development is awesome because you can go as deep as you want. And to me, that means there’s always something new to learn. What do you want to learn next? Be specific, and maybe I can help.
WE ARE THE GODHEAD
#gamedev #ゲーム制作 #dungeoncrawler #monogame
Good morning! Here's week 5's recap and a little story for you. The next question will be tomorrow... but here's a little hint. Start thinking about what game dev skill you want to work on. Have a great day!
Working on a #leveleditor for upcoming #monogame and #fadebasic project. #indiedev #gamedev #2d #isometric
To make the game more accessible to today’s young players, focus laser has a slight auto-aim function.
#indiedev #shmup #gamedev #SteamNextFest #monogame #retrogaming #indiegame #TrailerTuesday #screenshotsaturday
The latest ‘Fifth World’ isn’t suitable for today’s young gamers; it’s only meant for those who grew up on Project X and Disposable Hero. 😜
#indiedev #shmup #gamedev #SteamNextFest #monogame #retrogaming #TrailerTuesday
WIREHAWK — neon vector shmup, 80s arcade wireframes + modern mouse precision. One hand, no gamepad needed.
🔗 store.steampowered.com/app/4985810
#indiedev #shmup #gamedev #SteamNextFest #monogame #retrogaming #TrailerTuesday #screenshotsaturday
Zelda could never. 🧝 What do you think is hiding in OUR pots? 😗
(jk we love Zelda don't @ us, wishlist instead 💫 shorturl.at/nZSFs) #pixelart #monogame
The shadow map and shadow pass really kicked my ass. 😅
Combining them with a moving sun was much harder than I expected, and there are still plenty of things to improve.
But at least it finally works well enough to build on. :D
I've been working on a little Entity/Component/System (ECS) game engine in C#/Monogame recently. I've blogged about the choices I've made, and how those choices have created issues for me further down the implementation process... www.liamlaverty.com/blogs/buildi... #gamedev #monogame #ecs
Want to Add Immersive Audio to Your Game?
Then watch this Quick Tip with headphones 🎧 on:
www.youtube.com/shorts/0Am7H...
#3D #indie #indiegamedev #gamdev #gamedevelopment #MonoGame #audio #immersion