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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@hadleycrumbs.bsky.socialOct 9, 2026, 5:17 AM

Working on the game again after a brief break! Redid combat and reimplemented the camera to use a RenderTexture, among other things! Check out that consistent grid!!!
#indiedev #monogame #gamedev

@brewedink.bsky.socialOct 9, 2026, 5:00 AM

I'm looking for volunteer beta testers for a very small match3 game I've been working on/off again in #fadebasic and #monogame. #indiedev #gamedev #betatest. Ping me if interested

@monogameextended.bsky.socialOct 8, 2026, 6:31 PM

AI Contributions and the Future of MonoGame.Extended

tl;dr MonoGame.Extended does not accept AI contributions

www.monogameextended.net/blog/ai-cont...

#monogame
#gamedev
#indiegamedev
@monogame.net

@flying-oak.comOct 8, 2026, 1:15 PM

πŸ• The KNUCKLE PARADISE DEMO is LIVE!! πŸ”₯πŸ”πŸ₯Š

It's CHICKEN TIME!! Tell us how you like it, leave a Steam review, tell your friends, and wishlist to the moon and back! 😍πŸ’₯ shorturl.at/nZSFs #pixelart #monogame #beatemup

@goblingrotto.bsky.socialOct 6, 2026, 7:37 PM

Mood shot
#gamedev #γ‚²γƒΌγƒ εˆΆδ½œ #dungeoncrawler #monogame

@flying-oak.comOct 6, 2026, 7:01 AM

Why did the chicken cross the road?πŸ” Because she had to BEAT UP THE BADDIES. πŸ’₯πŸ₯ŠπŸ˜„

Wishlist to help this chicken wreck the ring! 🀩 shorturl.at/nZSFs #pixelart #monogame

?Unknown authorOct 6, 2026, 5:04 AM

Finished a trailer last night. Let's go!✊
#gamedev #indiedev #indiegame #monogame

@gsd-interactive.nlOct 5, 2026, 8:38 PM

We spent a long time figuring out how to keep Bubbles Invasion truly pixel-perfect on HD screens. What worked best: render at 480Γ—270, scale only by whole numbers (4Γ— at 1080p, 5Γ— at 1440p, 8Γ— at 4K), present with PointClamp so every pixel stays crisp.
#MonoGame #pixelart #gamedev

@goblingrotto.bsky.socialOct 5, 2026, 6:10 PM

Working on the city environment
#gamedev #γ‚²γƒΌγƒ εˆΆδ½œ #dungeoncrawler #monogame

@flying-oak.comOct 5, 2026, 8:18 AM

πŸ“πŸ—ΊοΈGet a first look at Knuckle Paradise's amusement park map! Coming OCTOBER 8TH to A DEMO NEAR YOU! πŸ‘€

Don't get lost on Steam... go straight to Knuckle Paradise and WISHLIST! ⭐️ shorturl.at/nZSFs #pixelart #monogame #indiegame

@gsd-interactive.nlOct 4, 2026, 9:10 AM

Thank you, @monogame.net πŸ’œ

Bubbles Invasion is built with MonoGame and C#, and building it has been a real joy.

It launches Saturday 24 October for Windows on itch.io:
gsd-interactive.itch.io/bubblesinvas...

#BuiltWithMonoGame #MonoGame #csharp #gamedev

Thank you, MonoGame! A real gameplay screenshot of Bubbles Invasion: two players with harpoons in a pixel-art city at sunset, with bouncing bubbles. Next to it, the Bubbles Invasion logo, the text 'is built with', the MonoGame logo, 'and C#', 'Coming 24 October 2026', and 'Windows Β· on itch.io'.
@ludwigsquirrel.bsky.socialOct 3, 2026, 6:00 PM

My game is on a 50% sale on steam rn! Go pet Ludwig for only two dollars!

#indiegame #monogame

store.steampowered.com/app/4313060/...

@hannesholm.bsky.socialOct 3, 2026, 3:21 PM

This week I’ve been working on improving the UI. Among other things, I’ve added resizable and floating windows. Requested by several players during the last two playtests. πŸͺŸ

#MonoGame #gamedev #indiedev

@flatredball.bsky.socialOct 1, 2026, 2:49 PM

New Gum release is out! The Gum UI tool now runs natively on Mac and Linux, no more Wine. Also new: live preview in a real game window, Stride support, a search box in the Variables tab, and Slang shaders.

github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource

@flying-oak.comSep 29, 2026, 7:30 AM

Turning the sink into a water fountain? State of the art! 🀯

Wishlist now! 😁https://shorturl.at/nZSFs #pixelart #monogame

@wirehawk.bsky.socialSep 28, 2026, 11:29 AM

The new Nightmare mode in Wirehawk is complete and has been tested. An endless arena with ever-increasing difficulty.

#indiedev #indiegame #monogame

@jemobuildgames.bsky.socialSep 28, 2026, 7:38 AM

Past few months, 3 demos, none felt fresh.
While reading player reviews, one inspired me.
Decided to go 2D, helps me focus on gameplay.
Dropped Godot entirely for MonoGame.πŸ™‚

#indiegame #monogame #godot

@reforgedengine.bsky.socialSep 28, 2026, 5:28 AM

Quick combat pass in : 1H+shield, 2H, bow, block/parry/evade, bandaging.

Still rough, but far enough along that I can build the rest of the game around it.

Feedback welcome β€” readability / impact / what you'd change first.

youtu.be/W1AIY_SPfd0

#MonoGame #gamedev #indiedev #isometric

@glacieawn.bsky.socialSep 28, 2026, 3:52 AM

The past week I've been working on a little small game in MonoGame to try out engineless programming again, and it's been sooo fun

I might legitimately make my own tooling on top of monogame and use it permanently....

#ndiedev #gamedev #monogame #programming #engineless

@mordhaze.bsky.socialSep 27, 2026, 9:49 AM

Around 90% of the visuals are placeholders, but this is one of the biggest updates I’ve made in a while.
New trees, water and lava, better clouds with local weather zones, and a new world generator built around it.
Sand and gravel have physics, just not shown here.
#EchoesOfNawia #GameDev #MonoGame

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