Working on the game again after a brief break! Redid combat and reimplemented the camera to use a RenderTexture, among other things! Check out that consistent grid!!!
#indiedev #monogame #gamedev

I'm looking for volunteer beta testers for a very small match3 game I've been working on/off again in #fadebasic and #monogame. #indiedev #gamedev #betatest. Ping me if interested
AI Contributions and the Future of MonoGame.Extended
tl;dr MonoGame.Extended does not accept AI contributions
π The KNUCKLE PARADISE DEMO is LIVE!! π₯ππ₯
It's CHICKEN TIME!! Tell us how you like it, leave a Steam review, tell your friends, and wishlist to the moon and back! ππ₯ shorturl.at/nZSFs #pixelart #monogame #beatemup
Mood shot
#gamedev #γ²γΌγ εΆδ½ #dungeoncrawler #monogame
Why did the chicken cross the road?π Because she had to BEAT UP THE BADDIES. π₯π₯π
Wishlist to help this chicken wreck the ring! π€© shorturl.at/nZSFs #pixelart #monogame
Finished a trailer last night. Let's go!β
#gamedev #indiedev #indiegame #monogame
Working on the city environment
#gamedev #γ²γΌγ εΆδ½ #dungeoncrawler #monogame
ππΊοΈGet a first look at Knuckle Paradise's amusement park map! Coming OCTOBER 8TH to A DEMO NEAR YOU! π
Don't get lost on Steam... go straight to Knuckle Paradise and WISHLIST! βοΈ shorturl.at/nZSFs #pixelart #monogame #indiegame
Thank you, @monogame.net π
Bubbles Invasion is built with MonoGame and C#, and building it has been a real joy.
It launches Saturday 24 October for Windows on itch.io:
gsd-interactive.itch.io/bubblesinvas...
My game is on a 50% sale on steam rn! Go pet Ludwig for only two dollars!
New Gum release is out! The Gum UI tool now runs natively on Mac and Linux, no more Wine. Also new: live preview in a real game window, Stride support, a search box in the Variables tab, and Slang shaders.
The new Nightmare mode in Wirehawk is complete and has been tested. An endless arena with ever-increasing difficulty.
Past few months, 3 demos, none felt fresh.
While reading player reviews, one inspired me.
Decided to go 2D, helps me focus on gameplay.
Dropped Godot entirely for MonoGame.π
Quick combat pass in : 1H+shield, 2H, bow, block/parry/evade, bandaging.
Still rough, but far enough along that I can build the rest of the game around it.
Feedback welcome β readability / impact / what you'd change first.
The past week I've been working on a little small game in MonoGame to try out engineless programming again, and it's been sooo fun
I might legitimately make my own tooling on top of monogame and use it permanently....
Around 90% of the visuals are placeholders, but this is one of the biggest updates Iβve made in a while.
New trees, water and lava, better clouds with local weather zones, and a new world generator built around it.
Sand and gravel have physics, just not shown here.
#EchoesOfNawia #GameDev #MonoGame