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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT

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@sabre230.spookycrunchbunch.comOct 7, 2026, 5:38 AM

Feels like coming home. #devtober

@childofsacrifice.bsky.socialOct 7, 2026, 2:51 AM

And the refactoring is done! Woot! I can finally move to the next thing on the list. Which is either shop or the character customizer or who knows! #devtober #sandboxgames #interactivefiction #IF

@schooliedee.bsky.socialOct 7, 2026, 2:24 AM

#devtober day 6, working out a cave approach

Trying out the spline mesher tool's cave example to see how much work is ahead of me for lighting something like Cull Hazard. Despite being extremely mint chip colored, the original has a very clean look here which will be difficult.

@tomuxs.bsky.socialOct 6, 2026, 11:33 PM

Day 6, fixed segfault, took me a while...

It reminds me when I've forgot to do the copying when implementing "memcpy" earlier in the project.

Imagine: You're driving a car. You see that you've blown a tire. When you check for it: you see that there where no wheels to begin with.

#Devtober

@childofsacrifice.bsky.socialOct 6, 2026, 11:01 PM

I'm almost done with refractoring. I'm so ready to move on. I did get to work on dictionaries from my elaborate character customizer. And as a small thing for myself, I added the feature for hair and facial hair to grow over time. It's small but it made me happy. #devtober #gamedev #sandbox #IF

@finstonk.bsky.socialOct 6, 2026, 10:34 PM

Day 6 of #devtober - found a few bugs related to the moving items in one container and transfering between two containers. Also ItemSlots now can have input restrictions (yaaay).

Also started to look for fonts and tweeking the UI a bit, to feel less Godot-out-of-the-box-ish

#gamedev #indiedev

Describing Alt-text
@sabre230.spookycrunchbunch.comOct 6, 2026, 8:18 PM

Bullets now cast light on the environment. #devtober

@vl42.bsky.socialOct 6, 2026, 7:40 PM

#Devtober, it is time for me to do some boring stuff - redoing main menu )

#tycoon #gamedev #itchio #indiegames

Main menu containing Steam store page link and Discord server link.
@mouse-potato-is-on.bsky.socialOct 6, 2026, 6:35 PM

Day 5, again:

Mouse Potato here.

It turns out gravity is really tricky to do well, especially when adding a jetpack to the mix.

The solution? Turn off gravity. It's just holding you down anyway.

The entire game now takes place in outer space.

Mouse out.

#Devtober #Decennial #gamedev #indiedev

@sabre230.spookycrunchbunch.comOct 6, 2026, 2:27 PM

Got the charge shot and double jump working. Ignore the charge shots taking the place of normal shots. :P
#devtober

@micalpixel.bsky.socialOct 6, 2026, 12:29 PM

#Devtober Day 2

I prototyped a way to deal with confirm/cancel actions from Nintendo-style controllers.

Their A and B are reversed from the Steam/Xbox layout.

But #Godot input events only provide physical button locations.

So how to make a Nintendo A/Confirm work the same as an Xbox A/Confirm ?

Source code from the Godot engine editor. It shows a function which runs when a new controller is attached. The function then assigns to joy actions, Confirm and Cancel, to A or B buttons, depending on whether another function determined it to be a Nintendo-style controller or not.
@shoehead.itch.ioOct 6, 2026, 11:31 AM

#Devtober day 6 got the fire DOT in, hitting a pain state caused by fire will spawn a DOT on him and does a special fire death.

@sabre230.spookycrunchbunch.comOct 6, 2026, 4:07 AM

We all start somewhere, right? #devtober

@schooliedee.bsky.socialOct 6, 2026, 2:04 AM

#devtober day 5, improving terrain tools

Pretty slow day as I tried to clean up some of the editor stuff for composing stuff alongside the unity terrain. I was able to get a pretty crisp edge for the descent into the Limelin yard, so maybe explicit shapes are better here.

@starturbo.bsky.socialOct 6, 2026, 1:25 AM

I sadly think I'll have to call off #devtober this year, since I missed yesterday and will likely miss today too

HOWEVER I still of course plan to work on Possess Quest and show more off this month if I can, so stay tuned!

@finstonk.bsky.socialOct 5, 2026, 11:12 PM

Day 5 of #devtober - spent a lot of time changing the behavior of the inventory component of each player and containers. Absolutely worth it. Now dragging items into workstations works as intended.

#gamedev #indiedev

@tomuxs.bsky.socialOct 5, 2026, 10:46 PM

Forgot to add #devtober.

@mouse-potato-is-on.bsky.socialOct 5, 2026, 9:24 PM

Day 4: Tried making some concept art. Too tired to write alt text right now

#Devtober #Decennial #gamedev #indiedev

@micalpixel.bsky.socialOct 5, 2026, 8:27 PM

So, #devtober is a thing.

I shouldn't be surprised. So many other challenges happen in October. "Devcember" does have a better ring to it, although they are aware. 😄 itch.io/jam/devtober...

I'm a bit late. But I think instead of a new game, I'll do 30 days of updates for my existing game. ^^

@shoehead.itch.ioOct 5, 2026, 7:36 PM

#devtober day 5
Real basic stuff in here, looking forward to doing a reload and making those zombies burn

#doom #uzdoom #gamedev