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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-12 04:31:30 EDT

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@reforgedengine.bsky.socialSep 28, 2026, 5:28 AM

Quick combat pass in : 1H+shield, 2H, bow, block/parry/evade, bandaging.

Still rough, but far enough along that I can build the rest of the game around it.

Feedback welcome — readability / impact / what you'd change first.

youtu.be/W1AIY_SPfd0

#MonoGame #gamedev #indiedev #isometric

@glacieawn.bsky.socialSep 28, 2026, 3:52 AM

The past week I've been working on a little small game in MonoGame to try out engineless programming again, and it's been sooo fun

I might legitimately make my own tooling on top of monogame and use it permanently....

#ndiedev #gamedev #monogame #programming #engineless

@mordhaze.bsky.socialSep 27, 2026, 9:49 AM

Around 90% of the visuals are placeholders, but this is one of the biggest updates I’ve made in a while.
New trees, water and lava, better clouds with local weather zones, and a new world generator built around it.
Sand and gravel have physics, just not shown here.
#EchoesOfNawia #GameDev #MonoGame

?Unknown authorSep 26, 2026, 1:59 PM

Not sure if i've ever uploaded this here before, But here's a brief visual and development history of my game. From 2018-2025

The last one shown isn't from the latest build. But visually close enough. (This is up to mid-2025)
#gamedev #indiedev #indiegame #monogame

?Unknown authorSep 26, 2026, 9:28 AM

Not very long until I get to release my game after years of solo dev. A lot of stuff in the game has already been done. Let's do the remaining!
#gamedev #indiedev #indiegame #monogame

@greenstack.bsky.socialSep 25, 2026, 5:28 AM

Before and After

#solodev #monogame #indiedev #fallingblocks

Before: Static programmer art fall-themed background behind game board and a fall-themed characterAfter: Fall-colored gradient background shifting from top left to bottom right with fallen leaves scattered across it. Same game UI and board as before
@flying-oak.comSep 24, 2026, 7:01 AM

An old cinema in a defunct amusement park... what movies do you think are playing there? 🤔

Wishlistttttt on Steaaaaam 🌟 shorturl.at/nZSFs#pixelart #monogame

@tinylifegame.bsky.socialSep 23, 2026, 4:44 PM

We just released Tiny Life 0.50.7, which includes a lot of rendering changes to increase performance on lower-end devices!

Check out the full changelog: tinylifegame.com/changelog/#0...

#indiedev #indie #indiegame #gamedev #gamedevelopment #monogame #pixelart #isometric

@wirehawk.bsky.socialSep 23, 2026, 1:40 PM

Autopilot test in NIGHTMARE mode, streamed live right now: www.youtube.com/live/rktEgak...

#indiegame #indiedev #monogame

@wirehawk.bsky.socialSep 22, 2026, 10:37 PM

Just added a new mode to Wirehawk, my neon vector shmup: NIGHTMARE.
Endless waves: no stages, no timer, no boss. Hit the kill quota and the next wave rolls straight in.

#indiegame #indiedev #monogame

@hannesholm.bsky.socialSep 22, 2026, 8:33 PM

Today I ported one of the fan-favorite enemies from my previous game, Nienix, into Gnomageddon: The Cloner!

It does exactly what you’d expect: it clones the weapons used by its caster. 🔥

#MonoGame #gamedev #indiedev

@mordhaze.bsky.socialSep 22, 2026, 5:38 PM

I’m fighting with modular 3D tree pieces right now, and I’m really curious to see how it turns out. 🌲

I have a pretty clear idea in my head of how the system should work, but it’s still a long way from behaving the way I want. 😅

#EchoesOfNawia #GameDev #MonoGame

@flying-oak.comSep 22, 2026, 7:01 AM

Did we mention how much stuff there is to break in our game? 😏

Wishlist and punch your way through everything you see 👁️ shorturl.at/nZSFs #pixelart #monogame #pixelart

@greenstack.bsky.socialSep 22, 2026, 5:18 AM

Added a (very rough) first pass at boss introduction banners! They'll help you learn what you're about to face.

The colors are based on the core itself, but... there's definitely a lot of work to be done here

#indiedev #solodev #monogame #fallingblocks

@wirehawk.bsky.socialSep 21, 2026, 12:37 PM

Wirehawk devlog: updated debug view of aim assist, hitboxes & threat ranking
#indiegame #solodev #gamedev #monogame

@mordhaze.bsky.socialSep 20, 2026, 6:21 AM

Ah, #EchoesOfNawia finally has something as basic as torches :D

You can finally walk into caves and actually see something in there. XD

#GameDev #MonoGame

@tcherry77.bsky.socialSep 19, 2026, 12:48 PM

Hello,

A priest has been found in his home, beaten to death. Will Captain Lefèbvre discover who murdered him?
Find out on January 15, 2027.

Demo here:
store.steampowered.com/app/4111040/

Feel free to add it to your wishlist if you like the game.

#screenshotsaturday #indiegames #monogame

@mordhaze.bsky.socialSep 16, 2026, 6:56 PM

The weather system is coming together. :D
It already has wind, multiple weather types, and even weather fronts. Rain and storms will be local instead of affecting the whole world. 🌧️⛈️
No particles yet, but the cloud and weather logic is already working.
#EchoesOfNawia #GameDev #MonoGame

@yecats131.bsky.socialSep 16, 2026, 4:24 PM

Yesterday I did a video on dependency injection and got a few questions about interfaces. So today I wanted to back up and cover that. I hope you have a lovely day!
#gamedev #indiegamedev #unity3d #monogame #godot

@flying-oak.comSep 16, 2026, 12:12 PM

We've been selected for @unmistakablefest.com !! 😎 Tune in on October 8-12 to learn how our dev Thomas customized Knuckle Paradise's #monogame engine to make our stylish and vibrant pixel art come to life. 👁️ #UnmistakableFestival #pixelart

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