Quick combat pass in : 1H+shield, 2H, bow, block/parry/evade, bandaging.
Still rough, but far enough along that I can build the rest of the game around it.
Feedback welcome — readability / impact / what you'd change first.

Quick combat pass in : 1H+shield, 2H, bow, block/parry/evade, bandaging.
Still rough, but far enough along that I can build the rest of the game around it.
Feedback welcome — readability / impact / what you'd change first.
The past week I've been working on a little small game in MonoGame to try out engineless programming again, and it's been sooo fun
I might legitimately make my own tooling on top of monogame and use it permanently....
Around 90% of the visuals are placeholders, but this is one of the biggest updates I’ve made in a while.
New trees, water and lava, better clouds with local weather zones, and a new world generator built around it.
Sand and gravel have physics, just not shown here.
#EchoesOfNawia #GameDev #MonoGame
Not sure if i've ever uploaded this here before, But here's a brief visual and development history of my game. From 2018-2025
The last one shown isn't from the latest build. But visually close enough. (This is up to mid-2025)
#gamedev #indiedev #indiegame #monogame
Not very long until I get to release my game after years of solo dev. A lot of stuff in the game has already been done. Let's do the remaining!
#gamedev #indiedev #indiegame #monogame
Before and After
An old cinema in a defunct amusement park... what movies do you think are playing there? 🤔
Wishlistttttt on Steaaaaam 🌟 shorturl.at/nZSFs#pixelart #monogame
We just released Tiny Life 0.50.7, which includes a lot of rendering changes to increase performance on lower-end devices!
Check out the full changelog: tinylifegame.com/changelog/#0...
#indiedev #indie #indiegame #gamedev #gamedevelopment #monogame #pixelart #isometric
Autopilot test in NIGHTMARE mode, streamed live right now: www.youtube.com/live/rktEgak...
Just added a new mode to Wirehawk, my neon vector shmup: NIGHTMARE.
Endless waves: no stages, no timer, no boss. Hit the kill quota and the next wave rolls straight in.
I’m fighting with modular 3D tree pieces right now, and I’m really curious to see how it turns out. 🌲
I have a pretty clear idea in my head of how the system should work, but it’s still a long way from behaving the way I want. 😅
Did we mention how much stuff there is to break in our game? 😏
Wishlist and punch your way through everything you see 👁️ shorturl.at/nZSFs #pixelart #monogame #pixelart
Added a (very rough) first pass at boss introduction banners! They'll help you learn what you're about to face.
The colors are based on the core itself, but... there's definitely a lot of work to be done here
Wirehawk devlog: updated debug view of aim assist, hitboxes & threat ranking
#indiegame #solodev #gamedev #monogame
Ah, #EchoesOfNawia finally has something as basic as torches :D
You can finally walk into caves and actually see something in there. XD
Hello,
A priest has been found in his home, beaten to death. Will Captain Lefèbvre discover who murdered him?
Find out on January 15, 2027.
Demo here:
store.steampowered.com/app/4111040/
Feel free to add it to your wishlist if you like the game.
The weather system is coming together. :D
It already has wind, multiple weather types, and even weather fronts. Rain and storms will be local instead of affecting the whole world. 🌧️⛈️
No particles yet, but the cloud and weather logic is already working.
#EchoesOfNawia #GameDev #MonoGame
Yesterday I did a video on dependency injection and got a few questions about interfaces. So today I wanted to back up and cover that. I hope you have a lovely day!
#gamedev #indiegamedev #unity3d #monogame #godot
We've been selected for @unmistakablefest.com !! 😎 Tune in on October 8-12 to learn how our dev Thomas customized Knuckle Paradise's #monogame engine to make our stylish and vibrant pixel art come to life. 👁️ #UnmistakableFestival #pixelart