New #techart Fragments blog post is up: Refractions on Opaque materials using inverted Reflections in #UE5
chosker.github.io/blog/opaque-...

New #techart Fragments blog post is up: Refractions on Opaque materials using inverted Reflections in #UE5
chosker.github.io/blog/opaque-...
Werbung · PCB-Kunst Schluesselanhaenger 'Stare Into The Void' Spirale Gold auf Schwarz
Dekorativer PCB-Kunst-Schluesselanhaenger mit goldener Spiral-Symbolik (Singulari…
#pcbart #circuitboard #techart #pcb #geekgift #cyberpunk
https://teufel-engineering.com/ebay
Anbieter: Simulated Flow UG
Werbung · PCB-Kunst Schluesselanhaenger 'Born To Be Wired' Schaltbaum Gold auf Schwarz
Dekorativer PCB-Kunst-Schluesselanhaenger mit goldenem Schaltungs-/Dendriten-Baum…
#pcbart #circuitboard #techart #pcb #geekgift #cyberpunk
https://teufel-engineering.com/ebay
Anbieter: Simulated Flow UG
⚙️ Game Dev Hack: Save VRAM by channel packing textures! Map Metallic to the Red channel, AO to Green, and Smoothness to Alpha. Unity's URP Lit shader reads this natively as a "Mask Map". 🎨✨ #unitytips #techart #indiedev
Texel Density Tool v1.0 is now officially live on @itch.io !
You can inspect 3D heatmaps, analyze texel consistency, and balance UV islands instantly with a standalone utility.
Grab it here: medalhellway.itch.io/tdt-texelden...
#gamedev #indiedev #3dart #techart #3dmodeling #tools #solodev
Clear AOE helps maintain competitive integrity in the most intense gameplay moments.
Our guide breaks down how VFX artists use color theory, shape language, and visual tricks to make multiplayer battlefields instantly readable: www.vfxapprentice.com/blog/area-of...
#GameDev #TechArt #RealTimeVFX
⚙️ Game Dev Hack: Save memory on low-poly props! Bake Ambient Occlusion into Vertex Colors in Blender. In Unity Shader Graph, multiply Base Color by the Vertex Color node for cheap AO with zero extra textures. 🎨 #techart #unitytips
¿Tiempo libre esta tarde?👀
Recuerda que a las 18:30h (Hora española) celebramos esta masterclass gratuita:
👉PCG: El arte de crear mundos procedurales
Construye d manera rápida y eficiente tus #3DArt #Environment como #TechArt
🌐 Online
➡️Regístrate AQUÍ: https://bit.ly/mc-PCG
💡 Tip of the Day: Need cheap stylized wind? Skip physics, use Shader Graph! Add a Sine wave to the vertex position driven by Time & World Position. Multiply by a vertex color mask to keep the roots still! 🍃 #unitytips #techart #indiedev
A look inside Week 1 of our Timing Class: rigorous analysis and precise calculations 🧮
By breaking down complex timing and structural frames, these artists extract actionable production expertise to accelerate their growth as VFX professionals.
A look inside Week 1 of our Timing Class: rigorous analysis and precise calculations 🧮
Our students selected their own production references to reverse-engineer and deeply understand the professional workflows of high-end studios.
Working on a custom movement component in UE5! Got Apex-style slope sliding feeling super responsive and momentum-based. Currently adding wall climbing to round out the locomotion set before packaging it as a plugin
#UnrealEngine #UE5 #GameDev #IndieDev #TechArt #GameplayProgramming
Sci-Fi Ammo Pick-Up Effect in Unreal Engine 5 ✨
Experimented with WPO material deformations, Substance Designer textures, & Niagara systems for dynamic collection feedback! 💥
Driven by Blueprint overlap logic.
Full breakdown 👇
www.artstation.com/artwork/vzDN4x
Working with AI -- Vol.22
After chatting with Gemini, I decided to scrap the 3D noise texture approach—it's just way too huge, or it requires too many samples to retain the details. In the end, I went with something similar to triplanar mapping.
⚙️ Game Dev Hack: Animate foliage with Vertex Colors! Paint leaf tips red in Blender, then use the Vertex Color node in Unity Shader Graph as a mask for your sway effect. No rigs needed & highly optimized! 🌿💨 #UnityTips #TechArt