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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-12 04:31:30 EDT

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@chosker.bsky.socialSep 26, 2026, 11:52 AM

New #techart Fragments blog post is up: Refractions on Opaque materials using inverted Reflections in #UE5
chosker.github.io/blog/opaque-...

@teufelsilvan.bsky.socialSep 26, 2026, 9:00 AM

Werbung · PCB-Kunst Schluesselanhaenger 'Stare Into The Void' Spirale Gold auf Schwarz

Dekorativer PCB-Kunst-Schluesselanhaenger mit goldener Spiral-Symbolik (Singulari…

#pcbart #circuitboard #techart #pcb #geekgift #cyberpunk
https://teufel-engineering.com/ebay
Anbieter: Simulated Flow UG

Werbung · PCB-Kunst Schluesselanhaenger 'Stare Into The Void' Spirale Gold auf Schwarz

Dekorativer PCB-Kunst-Schluesselanhaenger mit goldener Spiral-Symbolik (Singulari…

#pcbart #circuitboard #techart #pcb #geekgift #cyberpunk
https://teufel-engineering.com/ebay
Anbieter: Simul
@teufelsilvan.bsky.socialSep 26, 2026, 9:00 AM

Werbung · PCB-Kunst Schluesselanhaenger 'Born To Be Wired' Schaltbaum Gold auf Schwarz

Dekorativer PCB-Kunst-Schluesselanhaenger mit goldenem Schaltungs-/Dendriten-Baum…

#pcbart #circuitboard #techart #pcb #geekgift #cyberpunk
https://teufel-engineering.com/ebay
Anbieter: Simulated Flow UG

Werbung · PCB-Kunst Schluesselanhaenger 'Born To Be Wired' Schaltbaum Gold auf Schwarz

Dekorativer PCB-Kunst-Schluesselanhaenger mit goldenem Schaltungs-/Dendriten-Baum…

#pcbart #circuitboard #techart #pcb #geekgift #cyberpunk
https://teufel-engineering.com/ebay
Anbieter: Simul
@zerinlabs.bsky.socialSep 25, 2026, 11:55 PM

⚙️ Game Dev Hack: Save VRAM by channel packing textures! Map Metallic to the Red channel, AO to Green, and Smoothness to Alpha. Unity's URP Lit shader reads this natively as a "Mask Map". 🎨✨ #unitytips #techart #indiedev

@medalhellway.bsky.socialSep 25, 2026, 8:38 PM

Texel Density Tool v1.0 is now officially live on @itch.io !

You can inspect 3D heatmaps, analyze texel consistency, and balance UV islands instantly with a standalone utility.

Grab it here: medalhellway.itch.io/tdt-texelden...

#gamedev #indiedev #3dart #techart #3dmodeling #tools #solodev

@vfxapprentice.bsky.socialSep 25, 2026, 3:34 PM

Clear AOE helps maintain competitive integrity in the most intense gameplay moments.
Our guide breaks down how VFX artists use color theory, shape language, and visual tricks to make multiplayer battlefields instantly readable: www.vfxapprentice.com/blog/area-of...
#GameDev #TechArt #RealTimeVFX

@10258678.bsky.socialSep 25, 2026, 12:01 AM

Working with AI -- Vol.24
This time, I had Gemini bump up the random bone count for UDF generation from 6 to 12, and it nailed it. This gives the explosion smoke a much fuller look during low diffusion.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@zerinlabs.bsky.socialSep 24, 2026, 11:59 PM

⚙️ Game Dev Hack: Save memory on low-poly props! Bake Ambient Occlusion into Vertex Colors in Blender. In Unity Shader Graph, multiply Base Color by the Vertex Color node for cheap AO with zero extra textures. 🎨 #techart #unitytips

@10258678.bsky.socialSep 24, 2026, 11:41 AM

Suddenly feeling a bit lost. I don't know if making these things will even matter in the future. To be honest, the progress AI has made over the past year excites me but also terrifies me.
#gameDev #indieDev #soloDev #techArt #realTimeVFX #AI

@game-levelup.bsky.socialSep 24, 2026, 8:56 AM

¿Tiempo libre esta tarde?👀
Recuerda que a las 18:30h (Hora española) celebramos esta masterclass gratuita:

👉PCG: El arte de crear mundos procedurales
Construye d manera rápida y eficiente tus #3DArt #Environment como #TechArt

🌐 Online
➡️Regístrate AQUÍ: https://bit.ly/mc-PCG

#GameDev #Unreal #UE5

@10258678.bsky.socialSep 24, 2026, 12:35 AM

Working with AI -- Vol.23
I asked Gemini to add raymarching for direct light sources into the smoke shader to make light-colored smoke look more volumetric. It did a pretty good job, except it completely misunderstood the direction of the view vector.

#gameDev #indieDev #techArt

@zerinlabs.bsky.socialSep 23, 2026, 11:05 PM

💡 Tip of the Day: Need cheap stylized wind? Skip physics, use Shader Graph! Add a Sine wave to the vertex position driven by Time & World Position. Multiply by a vertex color mask to keep the roots still! 🍃 #unitytips #techart #indiedev

@vfxapprentice.bsky.socialSep 23, 2026, 1:25 PM

A look inside Week 1 of our Timing Class: rigorous analysis and precise calculations 🧮

By breaking down complex timing and structural frames, these artists extract actionable production expertise to accelerate their growth as VFX professionals.

#VisualEffects #VFXArtist #GameDevelopment #TechArt

@vfxapprentice.bsky.socialSep 23, 2026, 1:24 PM

A look inside Week 1 of our Timing Class: rigorous analysis and precise calculations 🧮

Our students selected their own production references to reverse-engineer and deeply understand the professional workflows of high-end studios.

#VisualEffects #VFXArtist #GameDevelopment #TechArt

@neelfrostrain.bsky.socialSep 23, 2026, 7:04 AM

Working on a custom movement component in UE5! Got Apex-style slope sliding feeling super responsive and momentum-based. Currently adding wall climbing to round out the locomotion set before packaging it as a plugin

#UnrealEngine #UE5 #GameDev #IndieDev #TechArt #GameplayProgramming

@lumoslogica.bsky.socialSep 23, 2026, 3:35 AM

Sci-Fi Ammo Pick-Up Effect in Unreal Engine 5 ✨

Experimented with WPO material deformations, Substance Designer textures, & Niagara systems for dynamic collection feedback! 💥

Driven by Blueprint overlap logic.

Full breakdown 👇
www.artstation.com/artwork/vzDN4x

#TechArt #RealtimeVFX #UE5 #GameDev

@10258678.bsky.socialSep 23, 2026, 1:08 AM

Working with AI -- Vol.22
After chatting with Gemini, I decided to scrap the 3D noise texture approach—it's just way too huge, or it requires too many samples to retain the details. In the end, I went with something similar to triplanar mapping.

#gameDev #techArt #realTimeVFX #indieDev #soloDev

@zerinlabs.bsky.socialSep 23, 2026, 12:28 AM

⚙️ Game Dev Hack: Animate foliage with Vertex Colors! Paint leaf tips red in Blender, then use the Vertex Color node in Unity Shader Graph as a mask for your sway effect. No rigs needed & highly optimized! 🌿💨 #UnityTips #TechArt

@gabreusenra.bsky.socialSep 22, 2026, 4:00 AM

Stop killing your performance with dynamic lights.

Fake it with unlit materials and additive planes. Most "god rays" in top-tier indies are just static meshes with a gradient. It looks better and runs on a potato.

What’s your favorite "fake" visual trick?

#gamedev #indiedev #techart

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