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Version devBuilt at: 2026-10-12 04:31:30 EDT

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@micester.bsky.socialOct 11, 2026, 9:51 PM

I made my pigeon smoke 👀🚬

#godot #smoke #indiegame

@uprooted.hauntedbees.comOct 11, 2026, 9:46 PM

Today's Devtober prompt is "menu" and if there's one thing a turn-based RPG is never lacking in, it's menus! Behold, for your viewing / reading pleásure, various parts of Uprooted's pause menu, with additional details described in the Alt Text. #gameDev #indieDev #godot #readABook #orAnRPGMenu

The "Your Settings" menu in Uprooted. Main options for Display/Audio, Controls, Gameplay, and Difficulty are visible, with the Difficulty menu currently opened.

The first option is just a standard Difficulty slider; the currently selected option is "Normal," which is described: "Taking advantage of most game mechanics will help you succeed."

After this option is a divider, followed by several individual difficulty mechanics, each of which can be customized to give each player a difficulty level appropriate for their play style. The currently visible options, described by their label, selected value, and description are:

Veggie Rot Rule: Until the End of Battle
Unharvested ripe vegetables will turn into weeds, which will fade away after the battle ends.

Wrong Season Penalty: 40%
Crops harvested in their off seasons will deal less than half of their base damage and heal less than half of their base healing power.

Repeat Planting Penalty: 87%
Replanting the same type of crop in the same soil will ... (The rest of the description is cut off)The "Your Farm" menu. A 3D view of the player's field is visible in the center of the screen. The 4x3 grid of soil tiles includes two mushroom logs placed in the upper left corner, an egg nest in the bottom left, and several tiles of water in the bottom right.

To the left of the field is a menu with various farm fixtures that can be added to the field. Visible in the inventory are more egg nests, beehives, mushroom logs, water paddies, greenhouses, and cows.

The greenhouse is currently selected, and below the inventory listing are additional details. These details clarify that a greenhouse takes up a 2x2 square of soil, and vegetables can be planted in it. It has no unique attributes or immunities. A description explains "You can plant veggies in the Greenhouse and they'll grow just fine in ANY season!"The "Your Almanac" menu has options for "Story" and "Records", with more room available for other options that will be unlocked as the game progresses. The "Story" option is selected and the main content of the menu shows "The Story So Far" and summarizes the game's story. It currently reads:

"After winning Farmer of the Year at the county fair, a strange man named Beckett offered to buy your farm. After you declined, he sent his robot army after you. What's going on here?!"The "Your Inventory" menu, opened to the "Crops" view. From the icons shown on top, it is shown that you can see other inventory items by switching between views, such as Combat Items, Food, Bottles, Fish, and Recipes. Several crops are visible in the player's crop inventory, with garlic currently selected. Below the item list is a button allowing the player to sell Garlic for 22 cents each. To the right is a detail view of the selected Crop.

Garlic. A vegetable that takes up one soil tile. It has a 3/5 star rating, grows in 10 turns, and grows better in the Autumn. It is immune to Wind and Pests, but weak to Salt. If the player attacks with 6 garlic heads in one turn, a special Formation is unlocked allowing them to attack in a cross-shaped pattern. Garlic has three abilities:

Burnaround: Burns neighboring soils.
Weedless: This crop can be planted on a weed, and will remove all weeds around it.
Sturdy: This crop will receive less damage from attacks.
@wildflowersleave.bsky.socialOct 11, 2026, 9:44 PM

We now officially support the Steam Deck and controllers!

(yes, including the virtual keyboard pop-up, I see you Valve 👁️-👁️)

youtube.com/shorts/T9inF...

#godot #gamedev #indiegame #SteamDeck #seals

@deiitydev.bsky.socialOct 11, 2026, 9:19 PM

A look at my low poly dungeon crawler #deiity #gaming #indiegames #gamedev #indiedev #godot #games

Wishlist the game to be notified when it comes out: store.steampowered.com/app/3738090/...
join the deiity diiscord today: discord.gg/u7esRnfExu

@boneypunch.bsky.socialOct 11, 2026, 9:07 PM

Made a quick little music loop to try out some basics with audio nodes this afternoon. TGIF everyone even tho I'm a couple days late lol

oh and the weird circle things are just a aim cursor test for the punches Idk if I like their look yet so still a wip

#gamedev #indiedev #pixelart #godot

@sabakudoesart.bsky.socialOct 11, 2026, 8:59 PM

ε( ε ˙³˙)з

#godot #gamedev

@ghostnr1.bsky.socialOct 11, 2026, 8:32 PM

Added clearer gameplay feedback in Datten: taggers now get a red outline, immune players a blue one, so it’s easier to read what’s happening. I also improved the end screen with map screenshots for voting. 🎮

ro.grunna.com/projects/019...

#Godot #GameDev #IndieDev #Multiplayer #BuildInPublic

@downraindc3d.bsky.socialOct 11, 2026, 8:25 PM

Game assets for #gamedev #indiedev

▶ itchio - FBX / GLB
downraindc3d.itch.io

▶ FAB - Unreal Engine
www.fab.com/sellers/Down...

▶ Unity Asset Store
assetstore.unity.com/publishers/3...

#ue5 #godot #unity3d #unrealengine
#gameart #lowpoly #ゲーム制作 #ゲーム開発

@kururu03.bsky.socialOct 11, 2026, 8:22 PM

the Fourteenth level from my game
this level introduce momentum jumps
moving platforms and camera are a bit junky
#indiegame #gamedev #godot #pixelart

@phyoke.bsky.socialOct 11, 2026, 8:12 PM

I love the process of making #lowpoly objects out of renders of high-poly objects.

#gamedev #indiegame #indiedev #blender #godot #n64

A render of an object in Blender using metallic reflections, a smooth domed glassy surface, and 3d rivets on the sides.The same object made with much fewer tris, having a flat top and sides, but using scaled-down images of the detailed object as textures.Scaled down renders of the detailed object, laid out as a texture map, with a limited color index to match what was possible on the N64.The object in the Godot engine next to a pig.
@pontax1.bsky.socialOct 11, 2026, 8:06 PM

finally got around to making enemies now for the game. Soon creating steampage just pending approval and some more UI elements and whatnot. Stay tuned! #spine2d #animation #godot #indiedev

@stevepixelface.bsky.socialOct 11, 2026, 7:47 PM

The announcement trailer for Hidden Drive: Pobal an Tobair is done after many many hours. Think it’s looking pretty good. Waiting for Steamworks to approve my account now. Really excited to show everyone!

#godot #indiegame #gamedev #detective #puzzle #horror

@salemelectronica.bsky.socialOct 11, 2026, 7:42 PM

We are working on this boss, inspired by the legend of the Tragantía, a princess who became a serpent-like creature after being trapped in a castle during the Christian conquest of Cazorla

#Gaming #Gamedev #indiedev #videogames #indiegame #indie #platformer #Godot #Pixelart #Screenshotsaturday

@dabudev.bsky.socialOct 11, 2026, 7:27 PM

WIP of a new "mini deck UI" to animate deck events in my card game. ✨ E.g. the clip shows shuffling and then adding a card on top. The top 3 cards are fanned out since they're next up in the draft.

Feedback welcome!

Play on itch (old UI): dabudev.itch.io/crumbling-cr...
#godot #gamedev #indiedev

@taylordunn.bsky.socialOct 11, 2026, 6:57 PM

The stock torches were lit and the lantern was glowing. My elves rolled their own...smocks? and two whole hairdos! All that was missing was a dramatic shadow. Early lighting test for Santaur complete! #gamedev #indiedev #godot

@megalukes.bsky.socialOct 11, 2026, 6:55 PM

Sometimes I make stuff like this and wonder, "Oh this would be a funny digging game or something"

I guess I've played too much Terraria throughout the years

#godot #gamedev #indiegamedevelopment

@keviniglesias.comOct 11, 2026, 6:30 PM

Just uploaded the first Armory Crafter tutorial: www.youtube.com/watch?v=Qh_8...

Let me know what you think and if you found it helpful!

#ArmoryCrafter #Unity #Godot #Unreal #GameDev #IndieDev

@satogamedev.itch.ioOct 11, 2026, 6:25 PM

did some tidying of the settings menu (more like, a remake from scratch)
how can i actually change resolutions during runtime tho? i tried get_viewport().size = Vector2i(width, height) but it only changes the window size
#godot #gamedev

@pipok.bsky.socialOct 11, 2026, 5:56 PM

procedural limbs using inverse kinematics (FABRIK to be exact) with behavior dictated by held item
#gamedev #pixelart #godot

@moonlathe.bsky.socialOct 11, 2026, 5:35 PM

Seven nights, each one worse than the last. More boats, more rocks, still one beam.

Stormlamp, first nights free in the browser: bitwrightapp.itch.io/stormlamp

#indiedev #godot #gamedev