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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@riggyapp.comOct 10, 2026, 6:59 AM

No layered PSD, just one PNG? Riggy now cuts a character picture into parts, paints in the hidden areas and rigs it for Spine 4.2. Then you animate it in chat.
riggyapp.com/blog/spine-animation-from-png?utm_source=bluesky&utm_medium=post&utm_campaign=20261010
#gamedev #spine2d #screenshotsaturday

@warpspeednyancat.bsky.socialOct 9, 2026, 6:54 PM

back on improving the rig and completing the multi-outfit/haircut/ancestry , colorable character skin. improving the body rotations too.

There was a ton of works in reorganizing slots and attachments , fixing meshes and animations, and its not over yet.

#spine2d #foundryvtt #fvtt #foundrymodding

@riggyapp.comOct 9, 2026, 3:37 PM

Our Spine JSON validator made Gamedev.js Weekly #666: gamedevjsweekly.com/666

Paste a skeleton.json to see what the runtime ignores or fails on, like a missing parent bone or a 6-digit slot color.

riggyapp.com/tools/spine-json-validator?utm_source=bluesky&utm_campaign=20261009
#gamedev #spine2d

@umbraljxrk.bsky.socialOct 9, 2026, 3:09 PM

I finally bought #Spine2D and borrowed @cryptidmoe.bsky.social's sona for practise 🔥

(This is meant to be a Discord emoji, so the OG background is transparent, but the mp4 needed a background, so it's white here.) #Animation

@antonsilver.bsky.socialOct 7, 2026, 2:44 PM

And This is the game with updated Spine animation ... Still work in progress - something with the size, where he is landing and timing ... I have also updated how he looks!

Any comments?

#solar2D #spine2D #dkGame

@valnoma1.bsky.socialOct 6, 2026, 10:19 PM

the first animation in spine 2d
#anime #digitalart #spine2d #Animation #chibi #digitalartist #artshare #artmoots #anime_art #art
#artwork #drawing #illustration
#digital_illustration #digitalpainting #manga #angel #adopt
#adoptable #music #musician #fl_studio #fruity_loops #fl

@riggyapp.comOct 6, 2026, 3:48 PM

Pasted a Spine error into Google and found nothing? "Region not found in atlas", "Couldn't find bone", "Color hexadecimal length must be 8" — what each one means in the web and Unity runtimes, and how to fix the file.

#gamedev #spine2d

riggyapp.com/spine-errors...

@riggyapp.comOct 5, 2026, 4:08 AM

A slot symbol with three animations, drop, idle and win, from a two-layer PSD. One prompt and two one-line fixes: $0.35 in model charges, about 2 min 40 s of waiting for replies. Every prompt with its price:

#gamedev #spine2d #indiedev

@theghostfire.bsky.socialOct 5, 2026, 1:48 AM

Attempting to learn #spine2d using my Tav, Ottilenne. Why shouldn't I go directly from ball bounce tutorial to character rigging and animation? 🤔

Chibi illustration - Ottilenne Tav - a female tiefling with grey-blue skin, black hair, and red eyes. Her wavy hair is held back in multiple braids, and a yellow flower sits above her right ear. She is barefoot and dressed in simple peasant clothes.Screenshot of a Windows folder containing "cut apart" PNGs of the previous illustration, designed for animation.Screenshot of the previous illustration (Ottilenne Tav chibi) imported into the program "Spine".
@maxsokal.bsky.socialOct 4, 2026, 4:55 PM

#Spine2D ➡️ #Rive experiment :

• Spine JSON added into a .riv file

• Opens in the Rive editor with embedded Spine runtime

• Rive state machine controls Spine animation playback

@hannahcomb.bsky.socialOct 4, 2026, 4:28 PM

Devin wrote a new devblog post about how Spine and Unity interact. Come check out his notes on importing assets, animation events, and animation mixing.

chromokun.com/blog/learnin...

#gamedev #indie #volcango #spine2D #unity #blog #devlog #chromokun

@ourob0ric.bsky.socialOct 4, 2026, 11:19 AM

Original character
Rigged & animated in Spine 2D, edited in CapCut

#spine2D #spineanimation #2danimation #indiedev #digitalart

@riggyapp.comOct 4, 2026, 6:18 AM

A jelly worm for a slot game: the back ripples, the puddle stays put, and on a win the tail puffs into a ball. Mesh animation set up in plain words in Riggy, no hand-placed vertices. The prompts, before and after:

#gamedev #spine2d #indiedev

@riggyapp.comOct 3, 2026, 6:15 PM

We used chat in Riggy to rig the hacker cat of Qubix: Glitch City from a layered PSD. His celebration loop took two prompts. Here are the real prompts behind every animation, and the one fix we made with the mouse.

#gamedev #spine2d #indiedev

@assethoard.bsky.socialOct 3, 2026, 12:04 AM

James Rommel Lobaton went from delivering welding rods to rigging boss dragons and Dota 2 heroes in Spine.

New Artist Spotlight on cutouts, tricky rigs and commissioning an animator.

https://ahd.gg/james-r-lobaton

#gamedev #indiedev #Spine2D #2Danimation

@chu-chu-nator.bsky.socialOct 2, 2026, 11:31 PM

Guess who figured out how to animate and make a thingy out of it...
This guy.

🍂🍂🍂🍂🍂🍂
[ #vgen #spine2d #animation #chibi ]

@riggyapp.comSep 30, 2026, 6:59 PM

Six sticks, a cord, two flames. One sentence, one turn, $0.56: Riggy rigged this 11-part crate so the sticks breathe on staggered timings and the flames flicker on their own periods. Spine 4.2, straight from the layered PSD.

#gamedev #spine2d #indiedev #2danimation

riggyapp.com/examples

@riggyapp.comSep 30, 2026, 6:52 PM

A layered PSD, one sentence, one turn: Riggy rigged this minecart into a Spine 4.2 skeleton with physics and an idle loop. $0.26.

The AI doesn't draw your art. It rigs your PSD.

riggyapp.com

#gamedev #spine2d #indiedev #2danimation

@cozylunacy.bsky.socialSep 29, 2026, 5:40 PM

Rupert is my favorite chinchilla so far. His button eyes are lowkey cursed, but I kinda like that they don't change. 🐭🪡
#gamedev #indiedev #madewithspine #spine2d

@midiphony.bsky.socialSep 29, 2026, 2:55 PM

Just discovered that @esotericsoftware.com's #spine2D now supports 3D rendering in #godotengine!!

This setup of complex 2D skeletons in 3D is quite common in famous Unity games like Cult of the Lamb or Tinykin: this is very good news for the Godot ecosystem

esotericsoftware.com/blog/spine-g...

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