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Smitty

@smittygames.bsky.social

13 Following146 Followers

Indie Dev 🎮 Special Forces Vet 🪖

Developing 'STEEL COMMAND' RTS! 🖥️🖱️

Wishlist Steel Command: https://store.steampowered.com/app/4390280/Steel_Command/?utm_source=bluesky&utm_content=bio
Discord: https://discord.gg/UpQ5atrdak
X: https://x.com/Smitty_Games

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@syphotic.bsky.socialOct 12, 2026, 12:26 PMReposted by @smittygames.bsky.social

Brainstorming unit ideas for Steel Command with @smittygames.bsky.social

Super early days but my ability to get ideas to paper is much better

@smittygames.bsky.socialOct 10, 2026, 3:01 PM

Thank you! 💪

@smittygames.bsky.socialOct 9, 2026, 2:12 PM

RTS Unit: Spartan Tank

Modeled by @syphotic.bsky.social

#RTS #IndieGame #IndieDev #Godot

@smittygames.bsky.socialSep 25, 2026, 1:12 PM

I think I agree with you 👍

@smittygames.bsky.socialSep 25, 2026, 1:12 PM

Good feedback. People are very split about this hahaha I

@smittygames.bsky.socialSep 24, 2026, 10:27 PM

Makes sense!

@smittygames.bsky.socialSep 24, 2026, 8:04 PM

Steam Link: store.steampowered.com/app/4390280/...

@smittygames.bsky.socialSep 24, 2026, 8:04 PM

Perspective VS Isometric RTS 🎥

Isometric has a distinct charm to it, but also makes me feel disoriented, while perspective makes me feel like I have more control. Both look great IMO

#RTS #IndieGame #IndieDev #Godot

@smittygames.bsky.socialSep 24, 2026, 2:38 PM

Glad you think so!

@smittygames.bsky.socialSep 23, 2026, 11:46 PM

Thanks!

@smittygames.bsky.socialSep 23, 2026, 10:30 PM

haha 🤣 We already are working on an awesome map editor that will allow you to create your own missions, campaigns, skirmish maps, and even custom objects! And noted on the AI 📝 I do the same thing lol

@smittygames.bsky.socialSep 23, 2026, 10:29 PM

Thanks for the feedback, and thanks again for the wishlist! ❤️

@smittygames.bsky.socialSep 23, 2026, 9:46 PM

i'll experiment around with that! Thanks for the feedback.

@smittygames.bsky.socialSep 23, 2026, 9:46 PM

Thats what many are saying ha

@smittygames.bsky.socialSep 23, 2026, 9:46 PM

Thanks!

@smittygames.bsky.socialSep 23, 2026, 7:30 PM

Steel Command: x.com/Smitty_Games...

@smittygames.bsky.socialSep 23, 2026, 7:30 PM

What do you guys think about the isometric view?

#IndieGame #RTS #IndieDev

@smittygames.bsky.socialSep 23, 2026, 3:23 PM

Shader PART 2 void fragment() { vec2 p = UV - vec2(0.5); float dist = length(p) * 2.0; float glow = 1.0 - clamp(dist, 0.0, 1.0); glow = pow(glow, softness); ALBEDO = light_color.rgb; EMISSION = light_color.rgb * intensity * glow; ALPHA = glow * light_color.a; }

@smittygames.bsky.socialSep 23, 2026, 3:23 PM

Shader PART 1 Shader: shader_type spatial; render_mode unshaded, blend_add, depth_draw_never, cull_disabled; uniform vec4 light_color : source_color = vec4(1.0, 0.45, 0.08, 1.0); uniform float intensity : hint_range(0.0, 5.0) = 1.0; uniform float softness : hint_range(0.1, 8.0) = 2.5;

@smittygames.bsky.socialSep 23, 2026, 3:23 PM

Steel Command: store.steampowered.com/app/4390280/St
eel_Command/

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