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Pointme@thesky

@pointmeattsky.bsky.social

95 Following134 Followers

Game dev, currently developing Hellracer. Follow me on Itch or threads! #gamedev
https://pointmeskyward.itch.io

https://www.threads.com/@point_me_at_the_skyart

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@pointmeattsky.bsky.socialOct 11, 2026, 9:00 PM

Getting more positive feedback as the day goes on and am gaining some confidence in this concept as a long term project. So fun getting to share ur stuff with people regardless

@pointmeattsky.bsky.socialOct 10, 2026, 11:07 PM

Tyty!

@pointmeattsky.bsky.socialOct 10, 2026, 7:57 PM

really hoping to have my simplified weapons system fully functional by the expo im showcasing at tomorrow. For homer I chose a hammer that fires shockwaves. Planning on buffing every weapon since most dont feel relevant rn. #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art

@pointmeattsky.bsky.socialOct 9, 2026, 2:29 AM

placement doesnt update every frame yet, need to figure out how to do that without it having issues lol

@pointmeattsky.bsky.socialOct 9, 2026, 2:28 AM

spent the last 2 days doing some pathfinding logic and enemy ai programming to get each track to accommodate up to 4 npcs, albeit imperfectly, i am glad this one is mostly done hahaha #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art

@pointmeattsky.bsky.socialOct 6, 2026, 11:23 PM

new attack system involving a battery instead of blocks on the track. for Phil I chose a boxing glove for a weapon lol. #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art

@pointmeattsky.bsky.socialOct 6, 2026, 7:28 AM

Thinking the blocks were a mistake, I may make an attack meter that fills passively for performing one of your moves

@pointmeattsky.bsky.socialOct 6, 2026, 2:16 AM

Looks great!

@pointmeattsky.bsky.socialOct 5, 2026, 8:37 PM

I have a ton of Ideas for how this might work so there's gonna be a lot of trial and error with this one lol

@pointmeattsky.bsky.socialOct 5, 2026, 8:29 PM

finally at a point where I can start re working and implementing weaponry/ the vehicular combat system. Lots of polish needed but I love how its coming along #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art #retro

@pointmeattsky.bsky.socialOct 4, 2026, 8:11 PM

Feel like I finally understand what im doing with this level both in 2d and 3d, gonna take a minute to get it there but I dont feel aimless with this area anymore thankfully

@pointmeattsky.bsky.socialOct 4, 2026, 8:10 PM

retro heart lights #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art #retro

@pointmeattsky.bsky.socialOct 4, 2026, 7:27 AM

Need to redo engine sound effects I think

@pointmeattsky.bsky.socialOct 4, 2026, 5:56 AM

have been working on new sections and a better aesthetic for track 2, made arrow signs, recolored fog and some new ground textures #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art

@pointmeattsky.bsky.socialOct 3, 2026, 6:22 AM

Rethinking this new cars color, and honest this palate is still just kinda okay to me, it looks better on labtop with higher brightness but there should rlly be higher contrast

@pointmeattsky.bsky.socialOct 3, 2026, 6:10 AM

cars should shake while charging, so much to do lol

@pointmeattsky.bsky.socialOct 3, 2026, 6:10 AM

developing late again lol, you can now charge a boost during the countdown timer #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art

@pointmeattsky.bsky.socialOct 2, 2026, 8:43 PM

lots left to do with this one lol, I want to add a few new characters to multiplayer before the convention showcase coming up if i can though

@pointmeattsky.bsky.socialOct 2, 2026, 8:42 PM

your companion character virgil is now playable in multiplayer, the car isn't very distinct from the original yet, but should differentiate more once I add the weapons system back in #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art

@pointmeattsky.bsky.socialOct 2, 2026, 2:28 AM

moved some math around based on some criticism of the companion follow speed on my last post, I like this better, am considering adding specific diagonal animations #gamedev

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