#gameaudio
#gametrailers
made fish.game
70+ titles
Big Walk, FNAF, Pacific Drive, Little Kitty Big City, Untitled Goose Game, Chicory, Sneaky Sasquatch, Rogue Legacy, @smartereveryday

@ashellinthepit.com
#gameaudio
#gametrailers
made fish.game
70+ titles
Big Walk, FNAF, Pacific Drive, Little Kitty Big City, Untitled Goose Game, Chicory, Sneaky Sasquatch, Rogue Legacy, @smartereveryday
๐ Got a game that needs sound? We're an employee-first studio behind the audio on 70+ shipped titles, and we're currently open to new projects. Check out our reel and give us a shout at [email protected] if you want to collaborate! ๐๐ฎ๐
๐ฅFEB 17!!!๐ฅ Can't wait for you all to hear our work when Among Us Story: On Guard drops! But for now... enjoy this snazzy jazz track and smattering of sounds in the trailer๐ท
Caves of Qud is coming to Switch 2 as a free upgrade for Switch 1 owners + a limited physical edition from @lostincult.co.uk
๐ Pre-order now: www.lostincult.co.uk/shop/p/caves...
If you're wondering if we're on sale for the Steam Autumn sale, yes...yes we are! As well as the bundle of our studio's other games like Wandersong and Chicory!! I'm overwhelmingly positive that you'll enjoy them... ๐
Grave Seasons launches March 9, 2027! ๐ชฆ๐พ
Mark your calendars and prepare for the horrors - coming to Steam (PC), Xbox Series X|S, PS5 & Nintendo Switch 1
Read more about our new official launch date and see how far Ashenridge has come in this devlog!
We're coming to Full Indie Summit this Sunday with an awesome batch of games we've worked on for you to play at our table ๐ฎ๐ง @asitp-rachel.bsky.social and @snarkism.bsky.social will be around to chat! AND make sure to catch @nicholaszhangaudio.bsky.social's tech talk on Big Walk while you're there
Hi! The block is a Leofoto CF-8 Tripod Multi-Adapter Post. The knurled knobs did not come with it, they were Tripod Screw Adapters that Em manually glued to the antennas
This is why @emaudible.bsky.social recorded the ambiences using a quad setup! (We went with the standard and then got rid of one of the channels in the edit). She built this contraption using antennas so that it would be portable and easy to hike around with!
Each biome is represented by 3 mono emitters that surround you as move into the area and merge into one as you move away. Doing it this way rather than just using stereo sounds allowed us to keep the directionality of the ambience, and we can also partially occlude some of them as needed.
How did we implement the ambiences for Big Walk? @nicholaszhangaudio.bsky.social manually drew poly lines for all the different biomes and rivers, and built tools to detect shorelines and scatter positions. Most of it is done before the game even runs, and then we just blend between stored values!
Thank you to our Gold Sponsor @ashellinthepit.com!
A Shell in the Pit is an employee-first audio and trailer production studio--born from a Full Indie event! Known for their whimsical sound design, the team has contributed to 60+ games, including Big Walk & Night in the Woods.
๐ ashellinthepit.com
A Shell in the Pit is going to Tokyo Game Show 2026! โ๏ธ
Joey Van Alten will be on the ground to chat all things game audio & indie games (Among Us Story: On Guard, Pacific Drive, Rogue Legacy 2, & more!)
๐He'll be there from Sept 17 to Sept 21, come say hi!
//FULL EPISODE: OUT NOW//
020 - Big Walk ( @househouse.com ) with Em Halberstadt ( @emaudible.bsky.social ) and Nicholas Zhang ( @nicholaszhangaudio.bsky.social ) from @ashellinthepit.com
After we stopped recording this episode Mike and I both basically went 'well that's the most useful episode of this show we've ever recorded' hahaha.
Wow I can't believe I found a good website. It's the site of the group that did sound for Big Walk. It's lovely to look at, it's lovely to listen to, pretty much everything is hand drawn and it all feels alive. Absolutely delightful.
ashellinthepit.com
Sometimes it's the little things that really go a long way ๐ฆ @nicholaszhangaudio.bsky.social talks about how ambient scatters (like birds, frogs, and other critters) are meticulously placed and synchronized across networks for Big Walk
Thank you for joining us for the stream yesterday ๐ We're so grateful for all the questions that came in and are genuinely touched by the excitement over all the little things that have to do with audio
In case you missed it, you can watch the VOD here:
youtu.be/xW3a0gp0Ngc
And we are live with our Behind the Sound stream of Big Walk! Come guess what objects we used to record these things ๐ค www.twitch.tv/ashellinthep... #BehindtheSound #GameAudio #BigWalk
And we are live with our Behind the Sound stream of Big Walk! Come guess what objects we used to record these things ๐ค www.twitch.tv/ashellinthep...
Keep your ears perked for a Behind the Sound of Big Walk stream!!! ๐ด๐ก๐ต @emaudible.bsky.social & @nicholaszhangaudio.bsky.social will be walkin' and talkin' about their audio journey in development with @househouse.com and answering YOUR questions live! Aug 21 @ 3pm PST at twitch.tv/ashellinthepittv
Going live in 1 hour!
Keep your ears perked for a Behind the Sound of Big Walk stream!!! ๐ด๐ก๐ต @emaudible.bsky.social & @nicholaszhangaudio.bsky.social will be walkin' and talkin' about their audio journey in development with @househouse.com and answering YOUR questions live! Aug 21 @ 3pm PST at twitch.tv/ashellinthepittv
Here are something things we will discuss in our stream in about 24h! Squeaks! Foley! Vocal Effects! Ambiences! Stretchy stretchy sounds. Come and ask us about anything else ๐ค
Keep your ears perked for a Behind the Sound of Big Walk stream!!! ๐ด๐ก๐ต @emaudible.bsky.social & @nicholaszhangaudio.bsky.social will be walkin' and talkin' about their audio journey in development with @househouse.com and answering YOUR questions live! Aug 21 @ 3pm PST at twitch.tv/ashellinthepittv