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Em

@emaudible.bsky.social

223 Following1.2k Followers

Hello! 🏳️‍🌈 Workin with A Shell in the Pit making noises on indie games. Big Walk, Untitled Goose Game, Night in the Woods, Chicory, Pacific Drive, Tchia etc

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@jordanfehr.bsky.socialSep 21, 2026, 1:42 AMReposted by @emaudible.bsky.social

More of this energy. This is the type of thing that a middle school/high school kid sees and goes "wow that's a cool job" and starts learning about sound.

@ashellinthepit.comSep 17, 2026, 9:20 PMReposted by @emaudible.bsky.social

How did we implement the ambiences for Big Walk? @nicholaszhangaudio.bsky.social manually drew poly lines for all the different biomes and rivers, and built tools to detect shorelines and scatter positions. Most of it is done before the game even runs, and then we just blend between stored values!

@ashellinthepit.comSep 18, 2026, 6:11 PMReposted by @emaudible.bsky.social

This is why @emaudible.bsky.social recorded the ambiences using a quad setup! (We went with the standard and then got rid of one of the channels in the edit). She built this contraption using antennas so that it would be portable and easy to hike around with!

#BigWalk #gamedev #gameaudio #indiegame

@asoundeffect.bsky.socialSep 17, 2026, 3:54 PMReposted by @emaudible.bsky.social

Check out Audio Log's unique interview with Em Halberstadt and Nicholas Zhang on the sound for BIG WALK - captured INSIDE the game: https://www.asoundeffect.com/big-walk-game-audio/ #sounddesign #soundeffects #gameaudio #gamedev #indiedev #audiopost #postproduction

@zoehhannah.comSep 9, 2026, 1:40 PMReposted by @emaudible.bsky.social

“I think women are really good at listening, and I think that it kind of brings a little bit of a more quiet perspective." - @emaudible.bsky.social for one of my favorite stories of the year. Full profile here:

@mothership.blogSep 9, 2026, 1:37 PMReposted by @emaudible.bsky.social

Big Walk was something of a dream project for Vancouver-based @emaudible.bsky.social. It required camping in the wilderness, hiking to the top of many hills, and one of her favorite things: listening. By @zoehhannah.com:

@audiologs.caSep 9, 2026, 1:03 PMReposted by @emaudible.bsky.social

//FULL EPISODE: OUT NOW//

020 - Big Walk ( @househouse.com ) with Em Halberstadt ( @emaudible.bsky.social ) and Nicholas Zhang ( @nicholaszhangaudio.bsky.social ) from @ashellinthepit.com

🔗: linktr.ee/audiologs.po...

#audiologs #gameaudio #podcast #bigwalk #indiegame

@emaudible.bsky.socialSep 6, 2026, 6:15 PM

What did you get

@ninapenner.bsky.socialSep 4, 2026, 10:40 PMReposted by @emaudible.bsky.social

Our @somanygames.co.uk group called Big Walk's main collectables kongs, based on their resemblance to dog toys. It turns out this is what @ashellinthepit.com used for the avatar sounds. A great conversation w/ @emaudible.bsky.social at @playwatchlisten.bsky.social this week: youtu.be/Tp1Dt04c34E?...

@alanahpearce.bsky.socialSep 4, 2026, 5:33 PMReposted by @emaudible.bsky.social

After we stopped recording this episode Mike and I both basically went 'well that's the most useful episode of this show we've ever recorded' hahaha.

@garfie.zoneSep 1, 2026, 5:05 AMReposted by @emaudible.bsky.social

Wow I can't believe I found a good website. It's the site of the group that did sound for Big Walk. It's lovely to look at, it's lovely to listen to, pretty much everything is hand drawn and it all feels alive. Absolutely delightful.
ashellinthepit.com

@ashellinthepit.comAug 27, 2026, 6:59 PMReposted by @emaudible.bsky.social

Sometimes it's the little things that really go a long way 🐦 @nicholaszhangaudio.bsky.social talks about how ambient scatters (like birds, frogs, and other critters) are meticulously placed and synchronized across networks for Big Walk

#BigWalk #GameAudio

@emaudible.bsky.socialAug 14, 2026, 10:44 PM

Seriously Nick is a genius

AA Shell in the Pit@ashellinthepit.comAug 14, 2026, 10:30 PM

In Big Walk the environment can affect your voice in many different ways! All of this incredible technical work is thanks to @nicholaszhangaudio.bsky.social, who created entire systems from scratch for occlusion, dynamic reverb, echoes, the radio and megaphone, soundproofing, and lots more. 👂🤓

@emaudible.bsky.socialAug 13, 2026, 2:01 AM

😚

@emaudible.bsky.socialAug 12, 2026, 10:26 PM

I assumed it was some lingo I didn't know 😆

@emaudible.bsky.socialAug 12, 2026, 10:07 PM

Oh that was my squeaky violin

HHarris Foster@harris.zoneAug 12, 2026, 4:14 AM

THE HAND SMEARING ON GLASS SOUND (?>??!!!!!)

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@emaudible.bsky.socialAug 12, 2026, 6:14 PM

omg thank you that is my favourite compliment hahaha

@emaudible.bsky.socialAug 12, 2026, 5:57 PM

For the folks talking about the ambiences here's how we captured them 😊 bsky.app/profile/did:...

EEm@emaudible.bsky.socialAug 12, 2026, 5:35 PM

When you play Big Walk you're exploring a real place. To capture that in the ambiences @househouse.com invited me on our own big walk through Wilson's Promontory National Park in Australia. Being there with the team was such a special experience, and a highlight in all my time at @ashellinthepit.com

@emaudible.bsky.socialAug 12, 2026, 5:50 PM

Here's the full video (Mostly with more wombat content)
youtu.be/WSN6c7KfAaQ

Also wanted to give another shout out to @cjsaudio.bsky.social for joining us on the adventure to his homeland and getting so many more amazing recordings!

youtu.beRecording the Ambiences in Big WalkYouTube video by ashellinthepit
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@emaudible.bsky.socialAug 12, 2026, 5:44 PM

no I was a good tourist and refrained haha

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