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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@s1whp.bsky.socialOct 8, 2026, 2:59 PM

Though Project VS started as a 'Vampire Survivors-like' I believe it has turned more into a Brotato/Slay the Spire at this point. Which I don't see it as a negative thing, I really like the way the game is being shaped.

#indiedev #solodev #gamedev #godot #projectvs

@s1whp.bsky.socialOct 5, 2026, 10:08 PM

#feedbackquest is over! Thank you to everyone who contributed with their feedback to the public playtest of Project VS. I'll keep you updated with fixes and new features as always. 😄

#indiedev #solodev #gamedev #godot #projectvs

@s1whp.bsky.socialOct 2, 2026, 9:48 PM

Another refactor! This time it was the enemy's turn. I managed to come up with a very basic scene that I can extend for each type of enemy and only implement the specific behaviour for each. Also, a new enemy appeared! A self-destructor that goes 💥

#indiedev #solodev #gamedev #godot #wip #projectvs

@s1whp.bsky.socialSep 29, 2026, 3:08 PM

It was bothering me since it began to happen but now I can say it's fixed!

If you also add enemies to an enemy container that is in the same position as the player's initial position then try moving it somewhere else.

#indiedev #solodev #gamedev #godot #wip #projectvs #godottips

@s1whp.bsky.socialSep 26, 2026, 4:23 PM

I've been re-doing the items (which will now be called 'charms') so that they can also provide buffs like healing every x seconds.

#indiedev #solodev #gamedev #godot #wip #projectvs #screenshotsaturday

@s1whp.bsky.socialSep 22, 2026, 5:44 PM

Far from perfect but at least now you can see where enemies are going to pop up.

#indiedev #solodev #gamedev #godot #wip #projectvs

@s1whp.bsky.socialSep 21, 2026, 5:10 PM

It's impressive how this map's look changes by just adding a color to the background.

#indiedev #solodev #gamedev #godot #wip #projectvs

Main map with a dark green color as backgroundMain map with default background
@s1whp.bsky.socialSep 20, 2026, 2:51 PM

What do you think? Should we trust the cat? 👀

Project VS was updated with new weapons, a new board map, events (like the one in the image) and fixes of the old version!

You can play it now: some1wheadphones.itch.io/project-vs

#indiedev #solodev #gamedev #godot #wip #projectvs

"A trail sign divides the road. Suddenly, a strange cat's face appears. - Hey there, on the right road there's a juicy treasure."
There are two options: left and right.
@s1whp.bsky.socialSep 12, 2026, 12:34 AM

Now I can generate random paths!
Next step is to randomize each 'node' in a fun way... Or in any way 😂

#indiedev #solodev #gamedev #godot #wip #projectvs

@s1whp.bsky.socialSep 10, 2026, 7:02 PM

I discovered that Rogue Genesia (one of the games I'm using as reference) is based on Slay the Spire. So, doing some more research I found how they manage to make the maps and I've trying to adapt it to the new map of my game.

#indiedev #solodev #gamedev #godot #wip #projectvs

@s1whp.bsky.socialSep 7, 2026, 9:42 PM

So I kind of managed to provide 'different experiences' for each character just not in the way I intended 😂

#indiedev #solodev #gamedev #godot #wip #projectvs