Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 20:13:24 EDT

Explore

PostsPeople
LatestRanked
@lucyisonfire.bsky.socialOct 10, 2026, 6:07 AM

Bwehhhhh, hit a wall with my current project (CHIMERAs) :c

Maybe not a *wall*, I guess, but more of a "I should really refocus onto something more realistic" ramp. Kinda stinks :c

I learned some things anyway, so eh, I'll be ok :3

(New idea is gonna be a horror game and I got ideas :3) #lucydev

@lucyisonfire.bsky.socialSep 18, 2026, 3:38 AM

Added controls to the Active Ragdoll, allowing for each player to control them. This also is a fantastic demonstration of the ragdoll syncing. This is really shaping up to be something :3 #LucyDev #Chimeras #ChimerasDev #godotdev #gamedev

@lucyisonfire.bsky.socialSep 16, 2026, 4:49 AM

Some progress on Multiplayer Syncing with active ragdolls, now have each player with their own ragdoll (I have no idea *how* this is working, just that I kept moving code around until it worked) #lucyDev #ChimerasDev #godotDev #Chimeras

@lucyisonfire.bsky.socialSep 15, 2026, 4:28 AM

Early, early, early Inverse Kinematics setup on the right arm, as well as showing off turning off animations/ragdolls. #lucydev #CHIMERAs #godotdev

@lucyisonfire.bsky.socialSep 13, 2026, 7:33 AM

Very early, very bad Ragdoll syncing. Needs work, but the concept is there. I think I want to get a physics player working first before really diving deep into syncing/optimizing this. #lucydev #chimerasdev

@lucyisonfire.bsky.socialSep 12, 2026, 3:31 AM

Hehehehehe, my first go at Active Ragdolls in Godot :3
This is very satisfying, and while its not *perfect*, I just know i can fine tune it and make it perfect eventually :3
#LucyDev #gameDev #CHIMERAsDev

@lucyisonfire.bsky.socialSep 10, 2026, 3:49 AM

Well, this is... interesting.
I'm struggling a bit too actually really make an active ragdoll character, and I definitely am not even sure where to begin with multiplayer syncing with this.
I believe I might need to do some work on another, smaller project before tackling this one. #LucyDev #gamedev