Added controls to the Active Ragdoll, allowing for each player to control them. This also is a fantastic demonstration of the ragdoll syncing. This is really shaping up to be something :3 #LucyDev #Chimeras #ChimerasDev #godotdev #gamedev

Added controls to the Active Ragdoll, allowing for each player to control them. This also is a fantastic demonstration of the ragdoll syncing. This is really shaping up to be something :3 #LucyDev #Chimeras #ChimerasDev #godotdev #gamedev
Some progress on Multiplayer Syncing with active ragdolls, now have each player with their own ragdoll (I have no idea *how* this is working, just that I kept moving code around until it worked) #lucyDev #ChimerasDev #godotDev #Chimeras
Very early, very bad Ragdoll syncing. Needs work, but the concept is there. I think I want to get a physics player working first before really diving deep into syncing/optimizing this. #lucydev #chimerasdev
Hehehehehe, my first go at Active Ragdolls in Godot :3
This is very satisfying, and while its not *perfect*, I just know i can fine tune it and make it perfect eventually :3
#LucyDev #gameDev #CHIMERAsDev