Finally have shadow casting from non-raymarched geometry as well! The shadowmaps are merged into one before any sampling.
Meshes are placeholder, see alt.
#vulkan #gamedev #indiev

Refactored a save-relevant class and dread breaking old player saves?
Pulse Save's migration system handles class redirects and version chaining automatically — old saves just keep working.
RIP this room. Getting a bank loan breaks the game so this is going to the unused folder. People love to ask how long the game's art takes, but there's so much stuff that gets made and never sees the light of day. #pixelart #indiev #indiegames #incrementalgames