Thanks to a substantial contribution, my #Vulkan open source C++ samples @vulkan.org now also support the OpenHarmony platform. Open source is a wonderful thing :)
github.com/SaschaWillem...

Thanks to a substantial contribution, my #Vulkan open source C++ samples @vulkan.org now also support the OpenHarmony platform. Open source is a wonderful thing :)
github.com/SaschaWillem...
bbhost trae Bloodborne a PC: ejecuta la versión 1.09 en Windows y Linux, traduce el render a Vulkan, permite >60 FPS, ultrapanorámico y mods sin tocar archivos. Requiere el juego original. #Bloodborne #Vulkan
I built a chemistry lab where everything splashes 💧 Moving glassware, colored liquids, and real-time fluid simulation in my Vulkan project.
Zeit für ein vorläufiges Résumé: #Qwen3 4B über Ollama: für inhaltliche Fragen an das #Paperless-Archiv. Qwen3 1.7B über Ollama: für einfachere Aufgaben, wenn die Geschwindigkeit wichtiger ist. #Vulkan: vorerst als experimentelle Option, nicht als produktiver Paperless-Backend-Dienst geeignet.
💧 3.9 million water particles + colored dye, simulated in real time! My fluid solver built from scratch: interactive ST-FLIP simulation in Vulkan with ray-marched glass and water.
Der NVIDIA-Linux-Treiber 615.78.08 bietet Verbesserungen bei der Vulkan-Latenz und Fehlerbehebungen für Wayland
s3nnet.de/der-nvidia-l...
#Linux #LinuxNews #LinuxDE #LinuxNewsDE #EULE #EULEde #NVIDIA #Vulkan #Wayland
O 🚨 Blender 6.0 pode dar adeus ao OpenGL! A migração para Vulkan está em andamento e a versão 5.5 LTS será o último refúgio. Descubra o que isso significa para o seu setup e como se preparar. -> tinyurl.com/596x7s6w #Blender3D #Vulkan #OpenGL
New Vulkan Sample: Pipeline Binary. Learn how VK_KHR_pipeline_binary lets you capture, save and reload driver pipeline binaries to cut shader compilation hitches, with a built-in timing comparison.
docs.vulkan.org/samples/late...
#Vulkan #GraphicsProgramming #GameDev #GPU #programming
Got OpenXR running on Apple Vision Pro with vision-openxr, my experimental runtime. Godot uses Metal, my C++ xrlib demo uses Vulkan via MoltenVK and shares OpenXR code with Meta Quest.
📝 「オープンソース化」がゲーム業界を揺さぶる——NVIDIAのDLSS 5をVulkanで再実装した「OpenDLSS-NR」が示す、プロプライエタリ技術の終焉
NVIDIAの独占的アップスケーリング技術「DLSS 5」がオープンソース化され、Vulkanで完全に再実装された。ビット単位での完全一致を実現した「OpenDLSS-NR」は、ゲーム開発の民主化を加速させる。
🔗 https://techscope365.com/2995/
#DLSS5 #OpenDLSSNR #Vulkan #AI #テクノロジー
Liquid Dream Eye. #deepdream #acmx #vulkan #c++ #videoart #eyes
SEEDS - Echoes Beneath the Sands is now on Steam and you can wishlist it!🌱
Terraform a barren planet back to life. Powered by PasVulkan, my own #Vulkan engine written in #ObjectPascal . Over 2 million lines of code in total.