What started out as a "quick side-project" turned into a month-long journey. 😅
Yeah so I made a shader viewer for Vulkan! It is written in C23, supports Slang, GLSL, HLSL and comes with live-coding capabilities.

What started out as a "quick side-project" turned into a month-long journey. 😅
Yeah so I made a shader viewer for Vulkan! It is written in C23, supports Slang, GLSL, HLSL and comes with live-coding capabilities.
After switching from GLSL to HLSL, I noticed subtle shifts in syntax, debugging, and optimization approaches.