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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@dinocrys.bsky.socialOct 7, 2026, 10:08 AM

While working with #Godot #ECS ( #GECS ) and loving it!
Especially that all my "how to get X" and "who did what" architectural problems are completely gone! 🎉
But now I have problems with hierarchy like Player holds a Sword. 😱
Makes sense, but still unexpected! 😅 (skill issue, yes)
#gamedev #indie

@dinocrys.bsky.socialSep 30, 2026, 9:24 AM

Look ma, I have conveyors! 🎉
Need to fix some things, but it works! Done with #godot #ECS (#gecs). (written with huge of a claude code)
Fixing it all today.

@dinocrys.bsky.socialSep 23, 2026, 9:51 AM

Had an another "AHA" moment using #GECS (#godot #ecs)
Not everything needs to be a components inside an entity!
It can be another entity! Like a e_garage and it's e_attachment point for a vehicle. And those can be connected with C_ChildOf/C_AttachedTo with relationships. 🤯
#gamedev

Godot scene dock with Fabricator entity consisting from SpawnPoint entity, Slot entity and other nodes. Slot entity is selected showing C_Slot component attached.
@dinocrys.bsky.socialSep 22, 2026, 9:19 AM

Fully switched to #GECS v9.3.3 (#Godot #ECS)
Somehow now everything is an Observer and will be even more. Is this normal?
#gamedev #indie

Screenshot of Godot scene dock with node. Half of which are Observer nodes.
@dinocrys.bsky.socialSep 18, 2026, 10:46 AM

After working on my #game and #ECS -hybrid in #godot I decided to check how GECS does it. Found out that my architecture already is like 90% similar 🤯 So decided to try #gecs instead 😱
Now I'm doing my game full ECS (claude is helping to teach and migrate).
I'm happy! Love it! 🎉 #gamedev

Godot editor with node tree ECS structure from GECS addon