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@3dmoose.neocities.orgOct 9, 2026, 11:08 PM

Continuing with #fl2D :

I greatly improved the way we draw things using the engine by removing most 3D-related code like per-object EBOs, ...

Now, it's as easy as loading from a path and drawing.

Check it out :
codeberg.org/threedmoose/fl2d

#OpenGL #GL #GLSL #2D #engine #Lua

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