@3dmoose.neocities.orgOct 9, 2026, 11:08 PMContinuing with #fl2D :I greatly improved the way we draw things using the engine by removing most 3D-related code like per-object EBOs, ...Now, it's as easy as loading from a path and drawing. Check it out :codeberg.org/threedmoose/fl2d#OpenGL #GL #GLSL #2D #engine #Lua