Continuing with #fl2D :
I greatly improved the way we draw things using the engine by removing most 3D-related code like per-object EBOs, ...
Now, it's as easy as loading from a path and drawing.
Check it out :
codeberg.org/threedmoose/fl2d

O 🚨 Blender 6.0 pode dar adeus ao OpenGL! A migração para Vulkan está em andamento e a versão 5.5 LTS será o último refúgio. Descubra o que isso significa para o seu setup e como se preparar. -> tinyurl.com/596x7s6w #Blender3D #Vulkan #OpenGL
Snapping in the editor~
Time in the editor~
Song slightly skips for some reason~~~~
:3 thank u for watching :D
My abstraction layer LLGL is getting to a point where its internal complexity is starting to expose driver bugs. And tracking those down in #OpenGL is not fun, but at least Copliot helped me quickly spin up a standalone repro. As a workaround, I will never call `glDeleteProgram()` ever again.
Back at work on my voxel game. Implementing a robust asset and rendering pipeline to make sure it can support all features.
- Rendering using VertexPulling
- World-aligned textures
- Block states can change texture and/or geometry
- Animated textures
#gamedev #indiegame #voxel #csharp #opengl
GUESS WHO CAN CROSS-COMPILE FOR WINDOWS AND LINUX NOW!?
ME!!!
AND I DON'T HAVE A GAME ENGINE!!!
Road towards a demo now~
Day 9 is over!!!!
Optimized my rhythm game & my editor now has BPM markers.
Also learned a lot about audio & a bug with openGL 🐱
Shaderjoy 1.27 Adds Mesa Selection on AmigaOS 4
#Shaderjoy #AmigaOS4 #Amiga #Shadertoy #FragmentShaders #Mesa #Warp3DNova #OpenGL #RetroComputing
theoasisbbs.com/shaderjoy-1-...
Coding is solved! $35K API tokens to vibe code from scratch #opensource #mesa3d driver for #Matrox #m9series GPUs! www.youtube.com/live/RIbNJiB... #t2sde #t2linux #OpenGL
The team moved from OpenGL to Vulkan in their development project.
My rhythm game!
All of the basic features are in right now, just needs to look good~
Also an editor, but that's for another time 🐱
#gamedev #opengl #games #development #progress #gamedevelopment
Was playing around with my post processing stack and AgX tone mapper in my custom forward style graphics renderer built in a 2010 graphics API with a custom hybrid lighting model.
I think the results speak for themselves!
#Gamedev #Indiedev #EngineDev #OpenGL #GraphicsProgramming #OdinLang
I got the square to move around in the openGL! It moves around the screen with the mouse cursor. I wanted to understand how openGL shaders worked first before drawing multiple shapes~
#gamedev #software #games #openGL #development #gamedevelopment #videogames
Khronos Group opens EU Entity to support European Projects with open standards
#OpenSource #OpenStandards #Vulkan #OpenGL #KhronosGroup
-- Khronos Safety Critical Survey --
Help shape the future of safety-critical GPU acceleration! Khronos is collecting requirements for Vulkan SC, SYCL SC & OpenGL SC. Survey closes Friday, Oct. 2.
www.surveymonkey.com/r/8L6LPN2
#safetycritical #SYCL #Vulkan #OpenGL
You gotta see this its awesome. Been grinding on this project for quite a while now, it finally all came together.
#ACMX #DeepDream #GenerativeArt #VideoArt #GlitchArt #Vulkan #OpenGL #CreativeCoding #OpenSource #GPU #Shaders #Linux #Windows #DigitalArt
I have added a tutorial for people new to Linux on how to install and use ACMX. It explains each aspect of the interface, what it does, and includes a demo video.
lostsidedead.biz/acmx-tutorial/
#creativecoding #linux #C++ #OpenCV #Vulkan #OpenGL #GLSL #shaders #glitchart