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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-13 06:05:14 EDT

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@internetskeleton.websiteOct 8, 2026, 12:07 AM

not sure what i changed but #decaychain v0.0.8 randomly works fine on android again? i think i was missing some library and so the apk was corrupted when compiling or something? idk, anyway it works on my thor now so thats cool :)
#indiegamedev #godotengine #android

@thesamnit.bsky.socialSep 20, 2026, 6:28 PM

Nearing completion with this room, silo thingy, then I'm headed topside, then I need to give the tunnels a bit of a light makeover... not sure what happened here :D

#decaychain

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@thesamnit.bsky.socialSep 18, 2026, 2:49 AM

Having a bit of fun with shadow casting

#decaychain

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@thesamnit.bsky.socialSep 11, 2026, 2:22 AM

Another one that never made it in, though now that I'm looking at it again, I'm getting ideas...

This was also my first time "Messing" with shape keys in blender

I guess similar to the last post, this was made alongside the 3D Office space you see on the main menu for #decaychain

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@thesamnit.bsky.socialSep 11, 2026, 2:22 AM

Some old stuff I just dug up, the "Training Course Remake" I had in mind for #decaychain was originally made in Jackhammer, then exported to blender... then remade in blender, then canned entirely ๐Ÿ˜…

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@thesamnit.bsky.socialSep 8, 2026, 9:56 PM

Little followup for that last post, made some pretty big advancements figuring out low quality light baking that still looks good

Still baffled I made this/it looks as good as it does ingame

#decaychain

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@thesamnit.bsky.socialSep 8, 2026, 9:51 PM

*Started writing this post like a week ago, gonna finally post it*
Then another new one directly after :)

Just insert some low humming and thudding sounds you'd usually hear in some maintenance tunnels

Maybe some gunshots too? #decaychain

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