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@kufibean.bsky.socialSep 15, 2026, 4:13 PM

What I posted yesterday only traced direct samples and gathered lighting from secondary bounces only when surfels covered the hit point. Now it automatically places bounce surfels.

It is not as fast as direct sampling, but still real-time. It converges very fast and is stable.

#Cinebara #TechArt

@kufibean.bsky.socialSep 14, 2026, 9:25 AM

This is realtime global illumination that I've been working on for #Cinebara, a #VR performance capture engine for producing human-performed films with VR.

The GI takes 2-4 ms in this demo. There will also be an offline mode which allows for full convergence before capturing a frame.

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